Player Matchup

Hun Batz
Hun Batz
Dynamic_noob786
Hun Batz
Level 54
God Stats
2W - 3L
1,261 SR
Queue Stats
29W - 45L
1,280 Elo+
Solo
Sylvanus
Sylvanus
XxUndeadShadow
Sylvanus
Level 88
God Stats
5W - 2L
1,487 SR
Queue Stats
114W - 137L
1,334 Elo+
Party 2
Apollo
Apollo
oxToxicViperZxo
Apollo
Level 92
God Stats
6W - 3L
1,529 SR
Queue Stats
114W - 136L
1,337 Elo+
Party 2
Gilgamesh
Gilgamesh
s_a_m_s_o_n34
Gilgamesh
Level 123
God Stats
18W - 25L
1,400 SR
Queue Stats
172W - 212L
1,380 Elo+
Solo
Discordia
Discordia
wayssoayden
Discordia
Level 109
God Stats
13W - 11L
1,519 SR
Queue Stats
362W - 391L
1,503 Elo+
Solo
Team Averages
Level 93
1,439 SR
1,367 Elo+

VS

Team Averages
Level 96
1,415 SR
1,408 Elo+
Anubis
Anubis
Dollaz-J
Anubis
Level 64
God Stats
3W - 3L
1,414 SR
Queue Stats
7W - 11L
1,296 Elo+
Solo
Vamana
Vamana
MUDAAAAA
Vamana
Level 64
God Stats
7W - 6L
1,322 SR
Queue Stats
68W - 84L
1,402 Elo+
Party 1
Loki
Loki
erkanoezcan
Loki
Level 154
God Stats
493W - 517L
1,537 SR
Queue Stats
640W - 666L
1,445 Elo+
Solo
Hel
Hel
rarasb
Hel
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 96L
1,382 Elo+
Party 1
Thanatos
Thanatos
swyss94
Thanatos
Level 98
God Stats
1W - 8L
1,304 SR
Queue Stats
30W - 37L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
1 / 3 / 4
9,510
501
3,141
15,050
6,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
12
0 / 1 / 6
8,783
462
3,318
14,913
15,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 0 / 2
9,624
507
12,168
12,779
5,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
s_a_m_s_o_n34
Gilgamesh
15
2 / 0 / 2
9,717
511
5,547
13,790
8,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
wayssoayden
Discordia
15
3 / 1 / 2
10,133
533
11,428
9,797
3,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Dollaz-J
Anubis
13
1 / 5 / 1
7,346
387
10,061
17,666
8,315
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
MUDAAAAA
Vamana
1
0 / 0 / 0
3,566
188
0
0
0
15
3 / 2 / 1
8,550
450
15,106
15,838
6,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
rarasb
Hel
1
0 / 0 / 0
5,066
267
0
0
0
Thanatos
swyss94
Thanatos
14
0 / 3 / 1
8,002
421
4,379
18,476
8,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
4
5
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anubis
Dollaz-J
Anubis
1
5
1
0.3
W
Hun Batz
1
3
4
1
L
Vamana
MUDAAAAA
Vamana
0
0
0
0
W
Sylvanus
0
1
6
3
L
3
2
1
1.75
W
4
0
2
5
L
Hel
rarasb
Hel
0
0
0
0
W
Gilgamesh
s_a_m_s_o_n34
Gilgamesh
2
0
2
3
L
Thanatos
swyss94
Thanatos
0
3
1
0.17
W
Discordia
wayssoayden
Discordia
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,602
Damage
29,546
66,329
Taken
51,980
38,378
Mitigated
23,284
27,480
Healing
18,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Dollaz-J
Anubis
10,061
745
0
2,835
17,666
8,315
73
4,929
12,579
50,837
0
W
Hun Batz
3,141
1,327
0
1,828
15,050
6,121
0
2,534
12,516
0
92,346
L
Vamana
MUDAAAAA
Vamana
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
3,318
742
3,394
4,531
14,913
15,048
214
5,010
9,903
19,242
0
L
15,106
3,157
0
3,794
15,838
6,680
166
6,154
9,534
0
64,322
W
12,168
6,181
307
8,421
12,779
5,166
808
5,178
7,601
0
88,581
L
Hel
rarasb
Hel
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
s_a_m_s_o_n34
Gilgamesh
5,547
1,208
643
5,991
13,790
8,359
406
2,700
11,090
0
67,026
L
Thanatos
swyss94
Thanatos
4,379
1,201
0
11,428
18,476
8,289
1,135
3,323
15,121
0
60,351
W
Discordia
wayssoayden
Discordia
11,428
586
0
2,365
9,797
3,684
869
266
9,531
70,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,767
Gold Earned
32,530
509
Minions Killed
239
0
Camps Cleared
0
1,701,821
Distance Traveled
1,038,642
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,346
387
66
3
0
277,410
8
W
Hun Batz
9,510
501
109
6
0
377,689
6
L
Vamana
3,566
188
0
0
0
0
0
W
Sylvanus
8,783
462
24
1
0
330,124
1
L
Loki
8,550
450
88
5
0
368,920
0
W
Apollo
9,624
507
129
7
0
315,508
4
L
Hel
5,066
267
0
0
0
0
0
W
Gilgamesh
9,717
511
130
7
0
352,899
4
L
Thanatos
8,002
421
85
4
0
392,312
0
W
Discordia
10,133
533
117
6
0
325,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role