Player Matchup

Fenrir
Fenrir
Silver V
Bigjewekz
Fenrir
Silver V
Level 45
God Stats
4W - 7L
1,269 SR
Queue Stats
177W - 189L
833 MMR
Solo
Heimdallr
Heimdallr
Silver III
Natsirrocssor
Heimdallr
Silver III
Level 147
God Stats
8W - 7L
1,577 SR
Queue Stats
175W - 175L
878 MMR
Solo
Shiva
Shiva
Silver V
SinNombreReal
Shiva
Silver V
Level 86
God Stats
39W - 38L
1,411 SR
Queue Stats
445W - 457L
633 MMR
Solo
Sylvanus
Sylvanus
Bronze I
TTVAlmost_Famous
Sylvanus
Bronze I
Level 86
God Stats
28W - 35L
1,401 SR
Queue Stats
247W - 251L
438 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
kevcha07
Baron Samedi
Silver III
Level 103
God Stats
5W - 11L
1,343 SR
Queue Stats
342W - 344L
969 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,400 SR
750 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,542 SR
749 MMR
Neith
Neith
Bronze I
BigGatoLola
Neith
Bronze I
Level 82
God Stats
6W - 9L
1,459 SR
Queue Stats
124W - 168L
368 MMR
Solo
Cliodhna
Cliodhna
Silver II
KHRemind
Cliodhna
Silver II
Level 116
God Stats
2W - 0L
1,808 SR
Queue Stats
35W - 43L
977 MMR
Solo
Khepri
Khepri
Silver IV
Ke-n1ji
Khepri
Silver IV
Level 149
God Stats
4W - 1L
1,568 SR
Queue Stats
75W - 96L
607 MMR
Solo
Thanatos
Thanatos
Silver IV
LITTLE-DJ-SMURF
Thanatos
Silver IV
Level 128
God Stats
5W - 8L
1,360 SR
Queue Stats
101W - 124L
840 MMR
Solo
Merlin
Merlin
Silver I
natha272
Merlin
Silver I
Level 106
God Stats
29W - 25L
1,515 SR
Queue Stats
512W - 532L
954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bigjewekz
Fenrir
19
1 / 7 / 6
12,260
454
15,492
31,885
16,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
Natsirrocssor
Heimdallr
20
2 / 6 / 1
13,721
508
17,454
25,906
13,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
2 / 5 / 2
14,095
522
16,607
27,543
31,774
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
3 / 3 / 5
12,052
446
11,684
26,012
38,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
kevcha07
Baron Samedi
18
3 / 5 / 4
12,285
455
16,620
20,238
11,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
ArachneKing ArthurApolloPoseidon

VS

Bans
AtlasAthenaAresIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 3 / 7
12,195
452
18,083
20,053
9,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cliodhna
KHRemind
Cliodhna
20
7 / 0 / 11
14,277
529
30,494
25,582
18,852
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
Ke-n1ji
Khepri
17
1 / 0 / 12
12,180
451
10,158
22,884
28,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
20
11 / 6 / 8
14,196
526
18,799
30,685
15,658
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Merlin
natha272
Merlin
20
5 / 2 / 8
14,305
530
20,614
14,450
7,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
11
Kills
26
26
Deaths
11
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
Fenrir
Bigjewekz
Fenrir
1
7
6
0.57
W
Cliodhna
KHRemind
Cliodhna
7
0
11
12.5
W
Khepri
Ke-n1ji
Khepri
1
0
12
7
W
Thanatos
11
6
8
2.5
L
Heimdallr
Natsirrocssor
Heimdallr
2
6
1
0.42
L
2
5
2
0.6
L
3
3
5
1.83
L
Baron Samedi
kevcha07
Baron Samedi
3
5
4
1
W
Merlin
natha272
Merlin
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,857
Damage
98,148
131,584
Taken
113,654
110,934
Mitigated
80,068
35,455
Healing
62,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,083
9,194
0
8,276
20,053
9,393
1,442
4,984
15,069
0
82,618
L
Fenrir
Bigjewekz
Fenrir
15,492
4,858
0
5,304
31,885
16,076
0
4,409
27,270
0
124,357
W
Cliodhna
KHRemind
Cliodhna
30,494
4,560
0
14,127
25,582
18,852
944
4,086
21,496
0
132,520
W
Khepri
Ke-n1ji
Khepri
10,158
693
909
7,443
22,884
28,693
952
6,378
16,506
61,455
0
W
Thanatos
18,799
6,569
0
26,920
30,685
15,658
4,661
8,809
21,876
0
106,026
L
Heimdallr
Natsirrocssor
Heimdallr
17,454
8,337
0
4,388
25,906
13,047
3,299
4,713
20,983
0
117,833
L
16,607
3,744
600
4,662
27,543
31,774
2,414
3,166
24,259
10,013
109,807
L
11,684
3,477
4,306
9,208
26,012
38,217
0
9,717
16,017
50,639
0
L
Baron Samedi
kevcha07
Baron Samedi
16,620
864
2,165
4,822
20,238
11,820
590
7,641
12,283
90,497
0
W
Merlin
natha272
Merlin
20,614
841
0
4,557
14,450
7,472
1,820
6,686
7,764
130,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,413
Gold Earned
67,153
770
Minions Killed
725
0
Camps Cleared
0
2,319,380
Distance Traveled
2,697,268
29
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,195
452
139
5
0
559,257
14
L
Fenrir
12,260
454
169
6
0
507,411
3
W
Cliodhna
14,277
529
169
6
0
575,251
10
W
Khepri
12,180
451
92
3
0
587,219
4
W
Thanatos
14,196
526
128
5
0
488,182
0
L
Heimdallr
13,721
508
183
7
0
487,029
8
L
Shiva
14,095
522
214
8
0
439,942
5
L
Sylvanus
12,052
446
74
3
0
405,548
9
L
Baron Samedi
12,285
455
130
5
0
479,450
4
W
Merlin
14,305
530
197
7
0
487,359
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role