Player Matchup

Nemesis
Nemesis
CallMeEnvy
Nemesis
Level 84
God Stats
16W - 27L
1,418 SR
Queue Stats
273W - 346L
1,400 Elo+
Party 2
Jing Wei
Jing Wei
Miksmex
Jing Wei
Level 128
God Stats
2W - 0L
1,725 SR
Queue Stats
21W - 15L
1,483 Elo+
Party 1
Sobek
Sobek
VongoBongo
Sobek
Level 17
God Stats
5W - 3L
1,611 SR
Queue Stats
17W - 13L
1,450 Elo+
Party 1
Baron Samedi
Baron Samedi
casualfilt
Baron Samedi
Level 48
God Stats
2W - 0L
1,445 SR
Queue Stats
77W - 90L
1,479 Elo+
Party 2
Erlang Shen
Erlang Shen
iaelmo
Erlang Shen
Level 62
God Stats
9W - 6L
1,351 SR
Queue Stats
136W - 174L
1,351 Elo+
Party 2
Team Averages
Level 68
1,510 SR
1,433 Elo+

VS

Team Averages
Level 30
1,252 SR
1,352 Elo+
Ra
Ra
 
Ra
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
N4DeNeSS11
Tsukuyomi
Level 6
God Stats
0W - 3L
1,130 SR
Queue Stats
6W - 20L
1,210 Elo+
Party 3
Ymir
Ymir
PPaNTHeRR
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,307 Elo+
Party 3
Izanami
Izanami
Reaper93x
Izanami
Level 39
God Stats
1W - 8L
1,003 SR
Queue Stats
112W - 129L
1,299 Elo+
Solo
Loki
Loki
TAwN
Loki
Level 51
God Stats
4W - 6L
1,127 SR
Queue Stats
162W - 149L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CallMeEnvy
Nemesis
12
3 / 0 / 1
6,621
602
3,036
6,625
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
Miksmex
Jing Wei
11
3 / 0 / 3
6,653
605
8,858
6,049
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
10
3 / 0 / 4
6,591
599
3,939
6,058
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
casualfilt
Baron Samedi
11
3 / 1 / 2
6,557
596
6,594
6,162
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
iaelmo
Erlang Shen
11
1 / 0 / 0
6,681
607
4,316
6,314
3,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 4 / 0
5,030
457
3,777
8,347
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
N4DeNeSS11
Tsukuyomi
9
0 / 1 / 0
4,845
440
2,472
7,950
2,767
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ymir
6
0 / 3 / 0
4,409
401
2,246
8,897
5,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Reaper93x
Izanami
8
0 / 3 / 0
4,571
416
4,076
7,755
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
TAwN
Loki
9
0 / 2 / 1
5,265
479
3,227
8,155
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
13
Kills
1
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
0
0.25
W
Nemesis
CallMeEnvy
Nemesis
3
0
1
3.5
W
Jing Wei
Miksmex
Jing Wei
3
0
3
4.5
L
Tsukuyomi
N4DeNeSS11
Tsukuyomi
0
1
0
0
L
Ymir
0
3
0
0
L
Izanami
Reaper93x
Izanami
0
3
0
0
L
Loki
TAwN
Loki
0
2
1
0.25
W
Sobek
3
0
4
5
W
Baron Samedi
casualfilt
Baron Samedi
3
1
2
4
W
Erlang Shen
iaelmo
Erlang Shen
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,743
Damage
15,798
31,208
Taken
41,104
14,911
Mitigated
16,260
18,951
Healing
7,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,777
322
76
2,087
8,347
3,427
0
5,747
2,600
24,753
0
W
Nemesis
CallMeEnvy
Nemesis
3,036
1,857
0
4,851
6,625
2,227
0
1,204
5,421
0
45,723
W
Jing Wei
Miksmex
Jing Wei
8,858
7,207
0
3,293
6,049
2,001
276
856
5,193
0
51,994
L
Tsukuyomi
N4DeNeSS11
Tsukuyomi
2,472
701
0
1,806
7,950
2,767
0
0
7,950
0
22,496
L
Ymir
2,246
462
0
456
8,897
5,025
0
1,561
7,336
8,011
0
L
Izanami
Reaper93x
Izanami
4,076
2,978
0
1,506
7,755
2,358
0
1,465
6,290
0
31,082
L
Loki
TAwN
Loki
3,227
1,318
0
1,218
8,155
2,683
0
1,760
6,395
0
36,231
W
Sobek
3,939
981
0
3,509
6,058
4,400
0
1,553
4,505
12,426
0
W
Baron Samedi
casualfilt
Baron Samedi
6,594
537
88
2,488
6,162
3,229
720
2,410
3,752
38,388
0
W
Erlang Shen
iaelmo
Erlang Shen
4,316
1,785
0
4,722
6,314
3,054
0
0
6,314
0
40,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,103
Gold Earned
24,120
349
Minions Killed
211
0
Camps Cleared
0
1,040,429
Distance Traveled
986,877
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,030
457
37
3
0
187,860
1
W
Nemesis
6,621
602
101
9
0
259,378
3
W
Jing Wei
6,653
605
94
9
0
191,336
0
L
Tsukuyomi
4,845
440
40
4
0
194,777
0
L
Ymir
4,409
401
13
1
0
203,726
0
L
Izanami
4,571
416
52
5
0
174,917
2
L
Loki
5,265
479
69
6
0
225,597
0
W
Sobek
6,591
599
17
2
0
230,167
3
W
Baron Samedi
6,557
596
61
6
0
164,489
4
W
Erlang Shen
6,681
607
76
7
0
195,059
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role