Player Matchup

Sylvanus
Sylvanus
HerzogTom
Sylvanus
Level 20
God Stats
6W - 4L
1,765 SR
Queue Stats
86W - 92L
1,404 Elo+
Party 1
Horus
Horus
I Twerk 4 Subs
Horus
Level 65
God Stats
5W - 4L
1,449 SR
Queue Stats
13W - 19L
1,369 Elo+
Solo
King Arthur
King Arthur
Jovogeeel
King Arthur
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 202L
1,444 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Myth-Orpheus
Morgan Le Fay
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 111L
1,419 Elo+
Party 1
Bakasura
Bakasura
ShoTaichou
Bakasura
Level 82
God Stats
2W - 2L
1,676 SR
Queue Stats
189W - 220L
1,416 Elo+
Party 1
Team Averages
Level 75
1,578 SR
1,410 Elo+

VS

Team Averages
Level 45
1,399 SR
1,336 Elo+
Danzaburou
Danzaburou
AnkkleBreaker2b
Danzaburou
Level 61
God Stats
5W - 8L
1,350 SR
Queue Stats
157W - 209L
1,270 Elo+
Party 2
Bakasura
Bakasura
Michsuno
Bakasura
Level 16
God Stats
1W - 3L
1,434 SR
Queue Stats
8W - 17L
1,241 Elo+
Party 2
Agni
Agni
kxngRaiiNeN
Agni
Level 31
God Stats
0W - 6L
1,500 SR
Queue Stats
186W - 222L
1,500 Elo+
Solo
Mulan
Mulan
ratinhoskiller96
Mulan
Level 47
God Stats
18W - 21L
1,456 SR
Queue Stats
119W - 149L
1,314 Elo+
Party 2
Horus
Horus
xFenek_934
Horus
Level 69
God Stats
1W - 4L
1,254 SR
Queue Stats
45W - 59L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HerzogTom
Sylvanus
17
5 / 0 / 7
11,188
486
12,504
17,644
23,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 4 / 4
8,592
374
3,943
10,962
6,226
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Jovogeeel
King Arthur
18
5 / 2 / 6
11,855
515
16,664
23,306
25,717
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Myth-Orpheus
Morgan Le Fay
17
4 / 4 / 3
11,164
485
16,292
16,961
8,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
ShoTaichou
Bakasura
18
10 / 4 / 6
12,120
527
17,086
22,663
12,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AnkkleBreaker2b
Danzaburou
14
3 / 8 / 3
9,137
397
8,891
16,791
7,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Michsuno
Bakasura
13
2 / 4 / 5
8,979
390
5,783
19,178
7,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
5 / 3 / 1
10,734
467
15,513
15,620
6,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 3 / 6
10,604
461
13,249
17,652
20,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
14
1 / 7 / 2
8,763
381
11,997
20,916
19,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
25
Kills
14
14
Deaths
25
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AnkkleBreaker2b
Danzaburou
3
8
3
0.56
W
Sylvanus
HerzogTom
Sylvanus
5
0
7
8.5
W
1
4
4
0.75
W
King Arthur
Jovogeeel
King Arthur
5
2
6
4
L
Bakasura
Michsuno
Bakasura
2
4
5
1.13
W
Morgan Le Fay
Myth-Orpheus
Morgan Le Fay
4
4
3
1.38
W
Bakasura
ShoTaichou
Bakasura
10
4
6
3.25
L
5
3
1
1.83
L
3
3
6
2
L
Horus
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,489
Damage
55,433
91,536
Taken
90,157
76,591
Mitigated
62,325
30,415
Healing
19,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AnkkleBreaker2b
Danzaburou
8,891
5,845
0
3,067
16,791
7,625
0
6,701
9,950
0
55,341
W
Sylvanus
HerzogTom
Sylvanus
12,504
5,716
781
4,843
17,644
23,209
999
1,864
15,744
49,642
0
W
3,943
1,820
1,090
3,173
10,962
6,226
0
1,978
8,834
0
28,091
W
King Arthur
Jovogeeel
King Arthur
16,664
1,852
0
8,977
23,306
25,717
346
1,919
20,200
0
100,440
L
Bakasura
Michsuno
Bakasura
5,783
4,077
0
2,411
19,178
7,990
0
4,870
13,778
0
48,785
W
Morgan Le Fay
Myth-Orpheus
Morgan Le Fay
16,292
1,558
0
4,211
16,961
8,901
720
6,407
10,283
87,555
0
W
Bakasura
ShoTaichou
Bakasura
17,086
10,402
0
7,340
22,663
12,538
41
3,995
18,381
0
89,643
L
15,513
590
70
3,448
15,620
6,263
0
7,054
7,918
90,250
0
L
13,249
2,755
91
5,814
17,652
20,562
0
6,626
10,585
0
51,127
L
Horus
11,997
5,348
72
4,838
20,916
19,885
0
3,545
16,316
0
56,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,919
Gold Earned
48,217
496
Minions Killed
447
0
Camps Cleared
0
1,937,519
Distance Traveled
2,022,616
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,137
397
87
4
0
346,647
6
W
Sylvanus
11,188
486
75
3
0
382,393
1
W
Horus
8,592
374
36
2
0
323,282
2
W
King Arthur
11,855
515
141
6
0
371,551
10
L
Bakasura
8,979
390
82
4
0
455,933
0
W
Morgan Le Fay
11,164
485
103
4
0
390,729
0
W
Bakasura
12,120
527
141
6
0
469,564
0
L
Agni
10,734
467
133
6
0
422,631
4
L
Mulan
10,604
461
70
3
0
410,454
6
L
Horus
8,763
381
75
3
0
386,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role