Player Matchup

Nox
Nox
Chillzyx
Nox
Level 28
God Stats
8W - 1L
1,540 SR
Queue Stats
121W - 42L
1,715 Elo+
Party 1
Danzaburou
Danzaburou
ScarceGnome
Danzaburou
Level 64
God Stats
2W - 1L
1,323 SR
Queue Stats
104W - 64L
1,643 Elo+
Party 1
King Arthur
King Arthur
Trixlezz
King Arthur
Level 66
God Stats
2W - 3L
1,220 SR
Queue Stats
198W - 139L
1,629 Elo+
Party 1
Team Averages
Level 53
1,361 SR
1,662 Elo+

VS

Team Averages
Level 95
1,508 SR
1,507 Elo+
Ullr
Ullr
BONECOL21
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,464 Elo+
Party 2
Thoth
Thoth
Uldranax
Thoth
Level 151
God Stats
5W - 2L
1,492 SR
Queue Stats
124W - 126L
1,603 Elo+
Solo
Chaac
Chaac
WSD121
Chaac
Level 105
God Stats
13W - 14L
1,532 SR
Queue Stats
65W - 61L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 9
10,912
682
14,717
10,903
4,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
ScarceGnome
Danzaburou
17
5 / 0 / 5
12,022
751
14,763
13,909
4,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
Trixlezz
King Arthur
16
5 / 5 / 5
11,241
703
14,902
19,558
21,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
14
0 / 6 / 5
9,600
600
7,712
13,863
6,575
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Uldranax
Thoth
14
3 / 4 / 2
10,150
634
16,638
10,978
4,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
WSD121
Chaac
15
2 / 1 / 3
10,368
648
12,273
23,951
22,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
11
Kills
5
5
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
6
5
0.42
W
1
0
9
5.5
W
Danzaburou
ScarceGnome
Danzaburou
5
0
5
7.5
W
King Arthur
Trixlezz
King Arthur
5
5
5
1.5
L
Thoth
Uldranax
Thoth
3
4
2
1
L
Chaac
WSD121
Chaac
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,382
Damage
36,623
44,370
Taken
48,792
30,526
Mitigated
33,151
11,367
Healing
9,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
7,712
3,895
0
0
13,863
6,575
0
5,345
8,174
0
25,214
W
14,717
1,157
0
3,461
10,903
4,427
682
3,990
6,567
49,197
0
W
Danzaburou
ScarceGnome
Danzaburou
14,763
6,671
0
5,008
13,909
4,751
1,959
6,741
6,800
0
54,957
W
King Arthur
Trixlezz
King Arthur
14,902
2,240
0
2,898
19,558
21,348
132
6,875
12,075
0
40,691
L
Thoth
Uldranax
Thoth
16,638
1,071
112
1,567
10,978
4,461
0
1,697
9,187
51,043
0
L
Chaac
WSD121
Chaac
12,273
1,822
0
8,099
23,951
22,115
0
7,216
16,279
534
33,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,175
Gold Earned
30,118
193
Minions Killed
191
10
Camps Cleared
4
922,243
Distance Traveled
868,397
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,600
600
49
3
0
245,971
0
W
Nox
10,912
682
73
5
3
338,469
0
W
Danzaburou
12,022
751
84
5
4
296,502
3
W
King Arthur
11,241
703
36
2
3
287,272
1
L
Thoth
10,150
634
79
5
4
287,789
4
L
Chaac
10,368
648
63
4
0
334,637
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role