Player Matchup

Morgan Le Fay
Morgan Le Fay
Josmerson
Morgan Le Fay
Level 103
God Stats
1W - 1L
1,366 SR
Queue Stats
19W - 24L
1,508 Elo+
Solo
Persephone
Persephone
Rayhax
Persephone
Level 158
God Stats
1W - 6L
1,289 SR
Queue Stats
293W - 315L
1,536 Elo+
Solo
Jing Wei
Jing Wei
TheSangromancer
Jing Wei
Level 160
God Stats
11W - 5L
1,657 SR
Queue Stats
557W - 525L
1,720 Elo+
Solo
Chiron
Chiron
turníp
Chiron
Level 127
God Stats
10W - 6L
1,599 SR
Queue Stats
502W - 538L
1,635 Elo+
Solo
Fafnir
Fafnir
vodohudo
Fafnir
Level 124
God Stats
3W - 0L
1,883 SR
Queue Stats
137W - 144L
1,564 Elo+
Solo
Team Averages
Level 134
1,559 SR
1,593 Elo+

VS

Team Averages
Level 143
1,500 SR
1,521 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
jav1MCF
Izanami
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
248W - 256L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Josmerson
Morgan Le Fay
19
8 / 1 / 13
11,899
793
17,591
11,749
6,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Persephone
Rayhax
Persephone
18
4 / 2 / 15
11,270
751
21,805
11,402
6,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
19
4 / 3 / 16
11,525
768
18,170
18,111
10,034
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chiron
turníp
Chiron
18
6 / 2 / 12
11,009
734
14,821
15,264
8,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
vodohudo
Fafnir
18
2 / 1 / 19
10,822
721
7,708
20,280
26,178
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
3 / 2 / 4
10,743
716
10,875
15,128
7,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
 
Scylla
18
2 / 3 / 6
10,605
707
24,520
13,153
6,560
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
 
Fafnir
16
0 / 4 / 6
10,246
683
5,998
17,613
25,932
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
 
Achilles
13
2 / 10 / 2
8,783
586
7,508
23,427
28,856
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Izanami
jav1MCF
Izanami
17
2 / 5 / 6
10,441
696
11,052
15,184
7,558
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
33
24
Kills
9
9
Deaths
24
75
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
2
4
2.5
L
Scylla
 
Scylla
2
3
6
1.67
L
Fafnir
 
Fafnir
0
4
6
0.75
L
Achilles
 
Achilles
2
10
2
0.3
W
Morgan Le Fay
Josmerson
Morgan Le Fay
8
1
13
14.5
W
Persephone
Rayhax
Persephone
4
2
15
5.75
W
Jing Wei
4
3
16
4
L
Izanami
jav1MCF
Izanami
2
5
6
1
W
Chiron
turníp
Chiron
6
2
12
6
W
Fafnir
vodohudo
Fafnir
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,095
Damage
59,953
76,806
Taken
84,505
57,309
Mitigated
76,472
29,074
Healing
23,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
10,875
7,250
3,788
5,229
15,128
7,566
930
9,671
5,457
0
31,271
L
Scylla
 
Scylla
24,520
1,429
625
3,016
13,153
6,560
540
7,526
5,627
50,837
0
L
Fafnir
 
Fafnir
5,998
1,088
1,055
3,345
17,613
25,932
0
9,543
8,070
11,269
0
L
Achilles
 
Achilles
7,508
746
418
2,327
23,427
28,856
0
11,376
12,051
0
8,208
W
Morgan Le Fay
Josmerson
Morgan Le Fay
17,591
2,704
3,455
1,751
11,749
6,843
1,406
4,382
7,235
33,783
0
W
Persephone
Rayhax
Persephone
21,805
613
3,239
1,974
11,402
6,105
418
4,404
6,929
43,827
0
W
Jing Wei
18,170
14,894
0
3,721
18,111
10,034
2,796
6,030
11,901
0
45,107
L
Izanami
jav1MCF
Izanami
11,052
7,177
473
3,078
15,184
7,558
60
8,988
6,196
0
29,037
W
Chiron
turníp
Chiron
14,821
5,093
5,203
4,411
15,264
8,149
3,579
6,429
8,701
0
33,997
W
Fafnir
vodohudo
Fafnir
7,708
1,858
1,810
3,510
20,280
26,178
197
9,272
10,875
11,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,525
Gold Earned
50,818
177
Minions Killed
163
0
Camps Cleared
0
1,397,149
Distance Traveled
1,261,381
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,743
716
57
4
0
289,651
2
L
Scylla
10,605
707
56
4
0
258,984
1
L
Fafnir
10,246
683
6
0
0
251,020
3
L
Achilles
8,783
586
2
0
0
203,115
0
W
Morgan Le Fay
11,899
793
23
2
0
297,185
6
W
Persephone
11,270
751
50
3
0
266,913
0
W
Jing Wei
11,525
768
59
4
0
278,677
1
L
Izanami
10,441
696
42
3
0
258,611
0
W
Chiron
11,009
734
40
3
0
266,514
4
W
Fafnir
10,822
721
5
0
0
287,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role