Player Matchup

Thoth
Thoth
Platinum V
HarolAcSpeed
Thoth
Platinum V
Level 160
God Stats
19W - 32L
1,462 SR
Queue Stats
466W - 639L
1,760 MMR
Solo
Rama
Rama
Gold V
Krackozz
Rama
Gold V
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,665 MMR
Solo
Cabrakan
Cabrakan
Silver II
Psicosis01
Cabrakan
Silver II
Level 120
God Stats
2W - 1L
1,721 SR
Queue Stats
25W - 35L
1,568 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,561 SR
1,665 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,581 SR
1,524 MMR
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Shiva
Shiva
Gold IV
Coco
Shiva
Gold IV
Level 127
God Stats
1W - 0L
1,637 SR
Queue Stats
28W - 17L
1,494 MMR
Party 1
Sol
Sol
Gold III
druwe
Sol
Gold III
Level 124
God Stats
3W - 2L
1,605 SR
Queue Stats
23W - 14L
1,577 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 1
8,081
808
12,526
8,734
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
9
1 / 8 / 2
6,675
668
5,138
14,743
6,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
Psicosis01
Cabrakan
10
0 / 6 / 3
7,050
705
4,583
19,583
21,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ah Muzen CabPersephoneAtlasFenrir

VS

Bans
AchillesBastetSobekSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 13
8,080
808
4,381
11,217
11,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shiva
Coco
Shiva
13
8 / 1 / 8
9,117
912
12,641
11,572
11,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
druwe
Sol
14
11 / 1 / 6
9,763
976
20,973
9,830
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
19
19
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
2
13
3.25
W
Shiva
Coco
Shiva
8
1
8
12
L
3
5
1
0.7
L
Rama
1
8
2
0.25
L
Cabrakan
Psicosis01
Cabrakan
0
6
3
0.25
W
Sol
druwe
Sol
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,247
Damage
37,995
43,060
Taken
32,619
31,958
Mitigated
26,336
3,277
Healing
9,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,381
1,024
0
2,091
11,217
11,009
115
5,792
5,154
8,860
0
W
Shiva
Coco
Shiva
12,641
3,457
165
2,132
11,572
11,018
285
5,437
5,790
0
31,370
L
12,526
533
0
892
8,734
4,422
0
3,595
4,955
34,928
0
L
Rama
5,138
4,425
0
998
14,743
6,382
0
8,643
5,854
0
20,512
L
Cabrakan
Psicosis01
Cabrakan
4,583
679
0
1,387
19,583
21,154
0
10,704
8,510
9,057
0
W
Sol
druwe
Sol
20,973
10,066
0
5,396
9,830
4,309
2,834
6,256
3,330
47,656
5,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,806
Gold Earned
26,960
106
Minions Killed
107
2
Camps Cleared
7
519,384
Distance Traveled
579,605
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,080
808
5
1
1
183,734
0
W
Shiva
9,117
912
39
4
4
216,002
3
L
Thoth
8,081
808
61
6
1
193,185
4
L
Rama
6,675
668
35
4
1
148,730
0
L
Cabrakan
7,050
705
10
1
0
177,469
4
W
Sol
9,763
976
63
6
2
179,869
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role