Player Matchup

Jing Wei
Jing Wei
ChirpyXC
Jing Wei
Level 56
God Stats
8W - 7L
1,416 SR
Queue Stats
45W - 45L
1,475 Elo+
Party 2
King Arthur
King Arthur
LemonPigeon
King Arthur
Level 107
God Stats
0W - 2L
1,727 SR
Queue Stats
124W - 134L
1,509 Elo+
Party 2
Artio
Artio
SnovyFranz
Artio
Level 126
God Stats
2W - 2L
1,580 SR
Queue Stats
291W - 191L
1,598 Elo+
Party 2
Nemesis
Nemesis
ThaDopest209
Nemesis
Level 155
God Stats
2W - 4L
1,552 SR
Queue Stats
226W - 207L
1,626 Elo+
Party 2
Thoth
Thoth
VvJACEvV
Thoth
Level 103
God Stats
0W - 3L
1,418 SR
Queue Stats
127W - 95L
1,588 Elo+
Party 2
Team Averages
Level 109
1,538 SR
1,559 Elo+

VS

Team Averages
Level 86
1,574 SR
1,538 Elo+
Hercules
Hercules
LongNeck420
Hercules
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 80L
1,582 Elo+
Party 3
Sylvanus
Sylvanus
SpodesV2
Sylvanus
Level 144
God Stats
3W - 0L
1,679 SR
Queue Stats
29W - 32L
1,420 Elo+
Party 1
Tiamat
Tiamat
WIzMaster
Tiamat
Level 82
God Stats
3W - 6L
1,366 SR
Queue Stats
50W - 55L
1,554 Elo+
Party 3
Izanami
Izanami
dbing
Izanami
Level 130
God Stats
9W - 3L
1,824 SR
Queue Stats
44W - 44L
1,479 Elo+
Party 1
Ymir
Ymir
jmandrew
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChirpyXC
Jing Wei
15
0 / 5 / 0
8,861
443
4,189
10,657
4,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
LemonPigeon
King Arthur
15
0 / 2 / 0
8,756
438
9,436
17,082
14,283
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artio
13
0 / 2 / 6
7,798
390
8,771
22,932
21,641
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nemesis
ThaDopest209
Nemesis
17
3 / 3 / 3
10,140
507
14,728
22,860
10,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thoth
VvJACEvV
Thoth
16
3 / 3 / 3
9,994
500
11,520
10,574
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LongNeck420
Hercules
19
6 / 2 / 3
11,783
589
15,555
21,121
12,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sylvanus
SpodesV2
Sylvanus
15
1 / 1 / 6
9,670
484
7,258
14,911
17,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
WIzMaster
Tiamat
16
3 / 2 / 4
10,841
542
18,019
13,457
10,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
dbing
Izanami
18
5 / 1 / 1
11,746
587
12,315
13,086
6,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
15
0 / 0 / 0
9,375
469
4,246
10,191
11,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
6
Kills
15
15
Deaths
6
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ChirpyXC
Jing Wei
0
5
0
0
L
King Arthur
LemonPigeon
King Arthur
0
2
0
0
W
Hercules
LongNeck420
Hercules
6
2
3
3.75
L
Artio
0
2
6
1.5
W
Sylvanus
SpodesV2
Sylvanus
1
1
6
4
L
Nemesis
ThaDopest209
Nemesis
3
3
3
1.5
L
Thoth
VvJACEvV
Thoth
3
3
3
1.5
W
Tiamat
WIzMaster
Tiamat
3
2
4
2.5
W
Izanami
dbing
Izanami
5
1
1
5.5
W
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,644
Damage
57,393
84,105
Taken
72,766
54,803
Mitigated
58,364
18,827
Healing
34,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ChirpyXC
Jing Wei
4,189
2,585
0
817
10,657
4,077
365
990
9,667
0
66,336
L
King Arthur
LemonPigeon
King Arthur
9,436
1,430
0
3,220
17,082
14,283
0
6,578
10,504
0
61,131
W
Hercules
LongNeck420
Hercules
15,555
8,797
0
11,747
21,121
12,710
0
3,511
17,610
0
123,222
L
Artio
8,771
780
1,791
6,988
22,932
21,641
0
8,383
14,549
39,033
0
W
Sylvanus
SpodesV2
Sylvanus
7,258
1,893
4,033
5,911
14,911
17,443
241
7,548
7,363
24,697
0
L
Nemesis
ThaDopest209
Nemesis
14,728
6,018
0
3,745
22,860
10,515
0
6,763
16,097
0
118,492
L
Thoth
VvJACEvV
Thoth
11,520
1,190
0
2,266
10,574
4,287
387
6,809
3,765
81,568
0
W
Tiamat
WIzMaster
Tiamat
18,019
1,681
0
3,392
13,457
10,245
0
6,045
7,412
91,914
0
W
Izanami
dbing
Izanami
12,315
9,141
0
4,022
13,086
6,284
6,228
3,486
9,600
0
133,785
W
Ymir
4,246
1,707
508
4,599
10,191
11,682
132
402
9,789
54,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,549
Gold Earned
53,415
576
Minions Killed
654
0
Camps Cleared
0
1,955,814
Distance Traveled
1,838,617
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,861
443
131
7
0
377,081
9
L
King Arthur
8,756
438
84
4
0
356,654
1
W
Hercules
11,783
589
178
9
0
438,564
0
L
Artio
7,798
390
55
3
0
411,450
4
W
Sylvanus
9,670
484
24
1
0
379,020
3
L
Nemesis
10,140
507
150
8
0
455,265
3
L
Thoth
9,994
500
156
8
0
355,364
2
W
Tiamat
10,841
542
154
8
0
376,981
1
W
Izanami
11,746
587
210
11
0
339,155
2
W
Ymir
9,375
469
88
4
0
304,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role