Player Matchup

Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Jwaida
Baron Samedi
Level 74
God Stats
64W - 64L
1,518 SR
Queue Stats
182W - 235L
1,415 Elo+
Party 1
Kali
Kali
Wheatleyobix
Kali
Level 88
God Stats
21W - 12L
1,572 SR
Queue Stats
285W - 279L
1,413 Elo+
Solo
Cupid
Cupid
magamechallenge
Cupid
Level 67
God Stats
2W - 2L
1,797 SR
Queue Stats
212W - 242L
1,399 Elo+
Party 2
Xing Tian
Xing Tian
temaxenw
Xing Tian
Level 28
God Stats
1W - 2L
1,713 SR
Queue Stats
56W - 77L
1,355 Elo+
Party 2
Team Averages
Level 68
1,620 SR
1,416 Elo+

VS

Team Averages
Level 58
1,418 SR
1,442 Elo+
Horus
Horus
ArgentGHD
Horus
Level 86
God Stats
17W - 9L
1,516 SR
Queue Stats
110W - 99L
1,502 Elo+
Solo
Sol
Sol
Mimi888999
Sol
Level 62
God Stats
2W - 3L
1,130 SR
Queue Stats
33W - 40L
1,432 Elo+
Party 3
Fenrir
Fenrir
Rezeik
Fenrir
Level 21
God Stats
3W - 4L
1,311 SR
Queue Stats
19W - 20L
1,399 Elo+
Party 3
Apollo
Apollo
TipTapmeister
Apollo
Level 58
God Stats
72W - 75L
1,489 SR
Queue Stats
133W - 146L
1,426 Elo+
Solo
Cthulhu
Cthulhu
hoote09
Cthulhu
Level 65
God Stats
9W - 8L
1,644 SR
Queue Stats
43W - 58L
1,451 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 5 / 0
5,076
508
4,483
8,172
2,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
Jwaida
Baron Samedi
9
0 / 3 / 1
4,818
482
3,427
7,623
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 2 / 0
5,087
509
2,423
8,637
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 2 / 1
4,775
478
2,452
5,445
1,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
temaxenw
Xing Tian
8
1 / 2 / 0
5,084
508
2,091
8,105
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ArgentGHD
Horus
11
4 / 1 / 1
6,825
683
6,111
6,930
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 1 / 0
6,648
665
8,977
8,886
3,169
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Rezeik
Fenrir
8
4 / 1 / 2
5,571
557
2,546
7,110
2,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

9
2 / 0 / 2
5,481
548
6,145
3,540
1,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
hoote09
Cthulhu
8
0 / 1 / 3
5,215
522
3,564
7,769
4,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
4
Kills
14
14
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
5
0
0.2
W
Horus
ArgentGHD
Horus
4
1
1
4.5
L
Baron Samedi
Jwaida
Baron Samedi
0
3
1
0.17
W
4
1
0
4
W
Fenrir
Rezeik
Fenrir
4
1
2
5
W
2
0
2
3
L
1
2
0
0.5
W
Cthulhu
hoote09
Cthulhu
0
1
3
1.5
L
1
2
1
0.75
L
Xing Tian
temaxenw
Xing Tian
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,876
Damage
27,343
37,982
Taken
34,235
16,622
Mitigated
13,478
12,008
Healing
13,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,483
514
0
2,943
8,172
2,829
0
0
8,172
26,352
0
W
Horus
ArgentGHD
Horus
6,111
2,951
0
3,159
6,930
2,611
1,024
3,546
3,384
0
36,875
L
Baron Samedi
Jwaida
Baron Samedi
3,427
111
53
2,992
7,623
4,264
0
5,581
2,042
30,973
0
W
8,977
5,330
0
4,227
8,886
3,169
1,338
3,150
5,736
51,137
0
W
Fenrir
Rezeik
Fenrir
2,546
723
0
3,080
7,110
2,398
0
1,701
5,409
0
17,942
W
6,145
3,441
0
1,913
3,540
1,045
109
393
3,147
0
34,705
L
2,423
809
0
2,579
8,637
3,548
0
3,396
5,241
0
30,437
W
Cthulhu
hoote09
Cthulhu
3,564
485
56
1,542
7,769
4,255
0
1,211
6,558
15,782
0
L
2,452
1,458
250
2,139
5,445
1,546
0
1,568
3,877
0
26,850
L
Xing Tian
temaxenw
Xing Tian
2,091
332
0
1,052
8,105
4,435
0
1,996
6,109
9,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,840
Gold Earned
29,740
209
Minions Killed
280
0
Camps Cleared
0
854,890
Distance Traveled
937,743
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,076
508
41
4
0
136,191
0
W
Horus
6,825
683
70
7
0
193,165
0
L
Baron Samedi
4,818
482
49
5
0
173,438
1
W
Sol
6,648
665
85
9
0
173,667
3
W
Fenrir
5,571
557
39
4
0
201,189
2
W
Apollo
5,481
548
64
6
0
170,736
1
L
Kali
5,087
509
58
6
0
176,293
2
W
Cthulhu
5,215
522
22
2
0
198,986
2
L
Cupid
4,775
478
55
6
0
174,087
3
L
Xing Tian
5,084
508
6
1
0
194,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role