Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Tamariza
Kukulkan
Level 25
God Stats
28W - 31L
1,452 SR
Queue Stats
47W - 72L
1,425 Elo+
Party 1
Rama
Rama
Zaraton
Rama
Level 118
God Stats
12W - 18L
1,575 SR
Queue Stats
211W - 296L
1,421 Elo+
Party 1
Team Averages
Level 94
1,509 SR
1,449 Elo+

VS

Team Averages
Level 60
1,515 SR
1,394 Elo+
Odin
Odin
ralle1232440
Odin
Level 44
God Stats
0W - 1L
1,727 SR
Queue Stats
4W - 9L
1,388 Elo+
Party 2
Neith
Neith
rashengsr
Neith
Level 75
God Stats
0W - 5L
1,324 SR
Queue Stats
18W - 41L
1,321 Elo+
Solo
Scylla
Scylla
umbreon02
Scylla
Level 62
God Stats
9W - 12L
1,492 SR
Queue Stats
10W - 21L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 0 / 1
7,358
736
4,598
4,049
3,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
Tamariza
Kukulkan
11
1 / 1 / 2
6,800
680
3,548
2,591
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Zaraton
Rama
12
0 / 0 / 5
6,664
666
5,216
4,964
2,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,805
581
1,793
5,347
3,486
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
rashengsr
Neith
10
0 / 3 / 1
5,985
599
2,400
5,450
2,381
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
umbreon02
Scylla
11
1 / 1 / 0
6,329
633
4,145
4,664
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
1
1
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
1
4.5
W
Kukulkan
Tamariza
Kukulkan
1
1
2
2
W
Rama
Zaraton
Rama
0
0
5
2.5
L
0
1
1
0.5
L
Neith
rashengsr
Neith
0
3
1
0.17
L
Scylla
umbreon02
Scylla
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,362
Damage
8,338
11,604
Taken
15,461
7,095
Mitigated
7,852
2,428
Healing
1,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,598
209
137
809
4,049
3,567
0
1,191
2,765
19,737
0
W
Kukulkan
Tamariza
Kukulkan
3,548
242
0
375
2,591
1,109
339
847
1,666
22,362
0
W
Rama
Zaraton
Rama
5,216
3,358
0
1,107
4,964
2,419
1,009
2,041
2,819
0
21,140
L
1,793
616
59
521
5,347
3,486
0
3,069
2,278
0
8,263
L
Neith
rashengsr
Neith
2,400
135
0
681
5,450
2,381
0
2,602
2,848
0
14,823
L
Scylla
umbreon02
Scylla
4,145
171
0
170
4,664
1,985
0
2,703
1,961
22,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,822
Gold Earned
18,119
117
Minions Killed
108
7
Camps Cleared
2
570,911
Distance Traveled
505,384
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,358
736
25
3
2
199,075
3
W
Kukulkan
6,800
680
49
5
0
187,459
7
W
Rama
6,664
666
43
4
5
184,377
1
L
Odin
5,805
581
10
1
2
173,514
1
L
Neith
5,985
599
38
4
0
161,805
3
L
Scylla
6,329
633
60
6
0
170,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role