Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Bartion09
Ymir
Level 23
God Stats
4W - 2L
1,815 SR
Queue Stats
100W - 25L
1,673 Elo+
Party 1
Ra
Ra
Flapisko
Ra
Level 106
God Stats
22W - 6L
1,714 SR
Queue Stats
436W - 316L
1,648 Elo+
Party 1
Neith
Neith
TheRealAsoko
Neith
Level 49
God Stats
11W - 2L
1,654 SR
Queue Stats
132W - 39L
1,733 Elo+
Party 1
Cthulhu
Cthulhu
Tukuś
Cthulhu
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
464W - 336L
1,667 Elo+
Party 1
Team Averages
Level 85
1,637 SR
1,644 Elo+

VS

Team Averages
Level 28
1,492 SR
1,342 Elo+
Chernobog
Chernobog
Bylevnie
Chernobog
Level 48
God Stats
18W - 16L
1,462 SR
Queue Stats
91W - 131L
1,395 Elo+
Party 2
Zeus
Zeus
Dropeks
Zeus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,212 Elo+
Party 3
Ymir
Ymir
Lozeraz
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,677 Elo+
Party 2
Nu Wa
Nu Wa
leelalala
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,212 Elo+
Party 3
Hachiman
Hachiman
mezzong
Hachiman
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,212 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
12 / 4 / 11
11,597
1,289
18,970
13,561
7,438
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
17
2 / 1 / 25
10,365
1,152
8,459
13,836
18,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
18 / 0 / 17
13,885
1,543
26,895
7,537
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
8 / 1 / 27
11,749
1,305
28,492
9,958
5,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Tukuś
Cthulhu
18
8 / 0 / 29
11,941
1,327
18,801
14,358
18,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

326

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Bylevnie
Chernobog
14
3 / 9 / 2
9,976
1,108
15,406
23,426
10,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
Dropeks
Zeus
14
1 / 11 / 2
8,925
992
10,715
21,057
9,273
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Lozeraz
Ymir
14
0 / 8 / 4
9,379
1,042
6,453
23,336
28,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
leelalala
Nu Wa
14
0 / 12 / 3
8,623
958
7,785
21,146
8,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
mezzong
Hachiman
15
2 / 8 / 4
9,755
1,084
9,313
21,406
9,703
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
21
48
Kills
6
6
Deaths
48
109
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
12
4
11
4.38
W
Ymir
2
1
25
14.5
L
Chernobog
Bylevnie
Chernobog
3
9
2
0.44
L
Zeus
Dropeks
Zeus
1
11
2
0.18
W
18
0
17
26.5
L
Ymir
Lozeraz
Ymir
0
8
4
0.25
W
8
1
27
21.5
W
Cthulhu
Tukuś
Cthulhu
8
0
29
22.5
L
Nu Wa
leelalala
Nu Wa
0
12
3
0.13
L
Hachiman
mezzong
Hachiman
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,617
Damage
49,672
59,250
Taken
110,371
54,348
Mitigated
66,959
16,484
Healing
1,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,970
6,054
0
2,207
13,561
7,438
0
4,563
8,998
0
33,100
W
Ymir
8,459
1,794
0
523
13,836
18,453
0
6,090
7,746
14,719
0
L
Chernobog
Bylevnie
Chernobog
15,406
7,343
0
0
23,426
10,678
0
12,759
10,280
0
34,099
L
Zeus
Dropeks
Zeus
10,715
1,459
0
100
21,057
9,273
0
11,273
9,551
21,307
0
W
26,895
4,513
3,698
3,700
7,537
4,241
0
4,837
2,700
63,943
2,139
L
Ymir
Lozeraz
Ymir
6,453
1,928
0
743
23,336
28,370
0
11,199
11,930
19,489
0
W
28,492
14,784
0
3,412
9,958
5,962
0
3,998
5,960
0
46,719
W
Cthulhu
Tukuś
Cthulhu
18,801
2,249
1,638
1,306
14,358
18,254
0
5,465
8,893
28,856
0
L
Nu Wa
leelalala
Nu Wa
7,785
2,724
0
0
21,146
8,935
0
9,273
11,739
16,067
0
L
Hachiman
mezzong
Hachiman
9,313
6,291
0
653
21,406
9,703
0
7,586
13,712
0
27,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,537
Gold Earned
46,658
209
Minions Killed
139
11
Camps Cleared
2
843,011
Distance Traveled
620,557
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,597
1,289
38
4
3
162,491
3
W
Ymir
10,365
1,152
16
2
1
160,269
0
L
Chernobog
9,976
1,108
41
5
1
142,212
0
L
Zeus
8,925
992
17
2
0
123,529
1
W
Ra
13,885
1,543
100
11
3
182,896
0
L
Ymir
9,379
1,042
28
3
1
129,392
0
W
Neith
11,749
1,305
42
5
2
151,528
2
W
Cthulhu
11,941
1,327
13
1
2
185,827
2
L
Nu Wa
8,623
958
19
2
0
79,318
0
L
Hachiman
9,755
1,084
34
4
0
146,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role