Player Matchup

Ne Zha
Ne Zha
Discorex10
Ne Zha
Level 116
God Stats
7W - 6L
1,696 SR
Queue Stats
84W - 95L
1,523 Elo+
Party 2
Hera
Hera
Killer2O2O
Hera
Level 67
God Stats
1W - 0L
1,694 SR
Queue Stats
10W - 13L
1,510 Elo+
Party 2
Kuzenbo
Kuzenbo
Ollieus202
Kuzenbo
Level 79
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 18L
1,367 Elo+
Party 2
Team Averages
Level 87
1,630 SR
1,466 Elo+

VS

Team Averages
Level 97
1,617 SR
1,727 Elo+
Ra
Ra
LatvianWarrion
Ra
Level 149
God Stats
1W - 3L
1,406 SR
Queue Stats
475W - 135L
1,866 Elo+
Party 1
Da Ji
Da Ji
Monsteamanda
Da Ji
Level 126
God Stats
14W - 10L
1,715 SR
Queue Stats
147W - 61L
1,755 Elo+
Party 1
King Arthur
King Arthur
REeNrj
King Arthur
Level 15
God Stats
8W - 3L
1,729 SR
Queue Stats
14W - 9L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Discorex10
Ne Zha
20
10 / 4 / 6
20,226
674
48,197
40,878
36,254
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 7 / 10
18,493
616
37,576
18,835
9,568
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Ollieus202
Kuzenbo
20
4 / 2 / 13
20,785
693
16,910
44,835
101,280
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 5
20,516
684
49,384
29,663
15,996
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
5 / 7 / 3
17,427
581
22,539
43,242
32,134
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

King Arthur
REeNrj
King Arthur
20
1 / 7 / 9
18,178
606
18,057
43,000
75,059
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
30
17
Kills
13
13
Deaths
17
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Discorex10
Ne Zha
10
4
6
3.25
W
3
7
10
1.14
L
7
3
5
3.17
L
5
7
3
0.93
W
Kuzenbo
Ollieus202
Kuzenbo
4
2
13
5.25
L
King Arthur
REeNrj
King Arthur
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,683
Damage
89,980
104,548
Taken
115,905
147,102
Mitigated
123,189
32,938
Healing
24,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Discorex10
Ne Zha
48,197
7,378
0
13,019
40,878
36,254
1,563
18,611
22,267
412
137,540
W
37,576
9,474
271
1,952
18,835
9,568
1,037
9,228
9,607
107,003
0
L
49,384
3,348
9,157
6,690
29,663
15,996
1,216
15,940
13,723
197,306
0
L
22,539
4,949
0
6,327
43,242
32,134
338
17,350
25,892
0
76,531
W
Kuzenbo
Ollieus202
Kuzenbo
16,910
4,306
1,462
16,234
44,835
101,280
363
22,152
22,683
61,293
0
L
King Arthur
REeNrj
King Arthur
18,057
2,167
0
1,903
43,000
75,059
35
21,969
21,031
0
39,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,504
Gold Earned
56,121
334
Minions Killed
373
9
Camps Cleared
13
1,690,664
Distance Traveled
1,594,236
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
20,226
674
113
4
4
588,771
2
W
Hera
18,493
616
128
4
5
489,544
1
L
Ra
20,516
684
253
8
7
578,695
10
L
Da Ji
17,427
581
101
3
6
507,156
4
W
Kuzenbo
20,785
693
93
3
0
612,349
3
L
King Arthur
18,178
606
19
1
0
508,385
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role