Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Washngton
Chang'e
Level 142
God Stats
3W - 0L
1,885 SR
Queue Stats
92W - 91L
1,573 Elo+
Solo
Charybdis
Charybdis
deadwalker010
Charybdis
Level 145
God Stats
3W - 1L
1,658 SR
Queue Stats
115W - 110L
1,556 Elo+
Party 1
Janus
Janus
pljeskavca
Janus
Level 157
God Stats
1W - 1L
1,229 SR
Queue Stats
138W - 136L
1,593 Elo+
Solo
Bacchus
Bacchus
wolfaniac
Bacchus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,561 Elo+
Party 1
Team Averages
Level 149
1,554 SR
1,556 Elo+

VS

Team Averages
Level 146
1,556 SR
1,543 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cybergiara
Anhur
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 30L
1,655 Elo+
Solo
Hou Yi
Hou Yi
Metakelos
Hou Yi
Level 129
God Stats
1W - 3L
1,700 SR
Queue Stats
117W - 100L
1,537 Elo+
Solo
Sylvanus
Sylvanus
Moxep
Sylvanus
Level 142
God Stats
9W - 6L
1,750 SR
Queue Stats
237W - 191L
1,508 Elo+
Solo
Freya
Freya
PraTest
Freya
Level 160
God Stats
0W - 2L
1,332 SR
Queue Stats
344W - 377L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
19
7 / 3 / 16
11,669
778
21,362
16,317
8,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Washngton
Chang'e
18
3 / 4 / 15
10,937
729
14,503
18,782
9,037
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
deadwalker010
Charybdis
20
8 / 2 / 12
11,791
786
14,953
14,828
8,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Janus
20
7 / 3 / 10
11,831
789
23,474
12,792
7,976
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
wolfaniac
Bacchus
17
0 / 3 / 18
10,651
710
5,740
21,284
33,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
2 / 6 / 9
9,865
658
19,669
19,518
6,932
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
17
4 / 4 / 8
10,276
685
13,799
13,234
6,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hou Yi
Metakelos
Hou Yi
18
5 / 4 / 6
10,548
703
15,732
15,069
6,829
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
Moxep
Sylvanus
17
1 / 5 / 10
9,739
649
6,498
20,011
25,832
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
PraTest
Freya
15
2 / 6 / 8
9,374
625
10,854
16,663
6,941
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
55
25
Kills
14
15
Deaths
25
71
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
7
3
16
5
L
Sol
 
Sol
2
6
9
1.08
L
Anhur
4
4
8
2
L
Hou Yi
Metakelos
Hou Yi
5
4
6
2
L
Sylvanus
Moxep
Sylvanus
1
5
10
1.2
L
Freya
PraTest
Freya
2
6
8
1
W
Chang'e
Washngton
Chang'e
3
4
15
2.63
W
Charybdis
deadwalker010
Charybdis
8
2
12
7
W
Janus
7
3
10
4
W
Bacchus
wolfaniac
Bacchus
0
3
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,032
Damage
66,552
84,003
Taken
84,495
67,683
Mitigated
52,808
45,780
Healing
32,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
21,362
4,825
1,883
2,189
16,317
8,906
3,268
8,235
8,082
0
46,111
L
Sol
 
Sol
19,669
3,714
1,068
7,065
19,518
6,932
649
8,755
10,763
37,772
0
L
Anhur
13,799
5,861
1,944
2,218
13,234
6,274
757
6,349
6,885
0
24,876
L
Hou Yi
Metakelos
Hou Yi
15,732
5,352
985
2,387
15,069
6,829
204
9,171
5,898
0
32,902
L
Sylvanus
Moxep
Sylvanus
6,498
971
6,765
4,642
20,011
25,832
232
8,088
11,922
13,334
0
L
Freya
PraTest
Freya
10,854
3,192
1,473
3,746
16,663
6,941
0
11,354
5,309
23,623
0
W
Chang'e
Washngton
Chang'e
14,503
237
14,566
9,109
18,782
9,037
1,193
9,278
9,504
29,351
0
W
Charybdis
deadwalker010
Charybdis
14,953
4,909
5,508
3,389
14,828
8,257
3,074
6,242
8,586
0
39,298
W
Janus
23,474
1,080
2,522
2,562
12,792
7,976
1,344
6,820
5,972
41,671
0
W
Bacchus
wolfaniac
Bacchus
5,740
583
1,066
2,986
21,284
33,507
60
6,446
14,838
6,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,879
Gold Earned
49,802
187
Minions Killed
139
0
Camps Cleared
0
1,418,201
Distance Traveled
1,291,762
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,669
778
47
3
0
248,706
3
L
Sol
9,865
658
35
2
0
235,928
1
L
Anhur
10,276
685
25
2
0
269,701
4
L
Hou Yi
10,548
703
39
3
0
268,962
3
L
Sylvanus
9,739
649
10
1
0
252,301
1
L
Freya
9,374
625
30
2
0
264,870
2
W
Chang'e
10,937
729
35
2
0
302,323
0
W
Charybdis
11,791
786
55
4
0
267,838
3
W
Janus
11,831
789
42
3
0
309,156
0
W
Bacchus
10,651
710
8
1
0
290,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role