Player Matchup

Kuzenbo
Kuzenbo
BigHeadSloth
Kuzenbo
Level 68
God Stats
1W - 2L
1,748 SR
Queue Stats
158W - 137L
1,481 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
Level 63
God Stats
21W - 22L
1,462 SR
Queue Stats
105W - 139L
1,370 Elo+
Party 2
Loki
Loki
YuNgMaEstRo-_-
Loki
Level 112
God Stats
36W - 27L
1,497 SR
Queue Stats
401W - 352L
1,520 Elo+
Party 2
Team Averages
Level 81
1,569 SR
1,457 Elo+

VS

Team Averages
Level 143
1,400 SR
1,413 Elo+
Baron Samedi
Baron Samedi
Azrael-X
Baron Samedi
Level 128
God Stats
11W - 8L
1,432 SR
Queue Stats
38W - 47L
1,440 Elo+
Party 1
King Arthur
King Arthur
Rizz2k8
King Arthur
Level 146
God Stats
2W - 1L
1,226 SR
Queue Stats
46W - 75L
1,361 Elo+
Party 1
Arachne
Arachne
sebastianlynwood
Arachne
Level 154
God Stats
8W - 6L
1,542 SR
Queue Stats
520W - 606L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BigHeadSloth
Kuzenbo
12
0 / 4 / 1
7,897
564
5,621
18,886
23,819
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
13
2 / 3 / 0
8,880
634
17,805
14,585
7,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 9 / 1
8,052
575
6,934
17,576
7,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Azrael-X
Baron Samedi
17
10 / 0 / 6
11,067
791
21,422
12,979
8,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Rizz2k8
King Arthur
15
3 / 0 / 13
10,263
733
13,341
17,629
18,337
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 2 / 7
10,015
715
9,730
12,753
7,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
42
2
Kills
16
16
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Azrael-X
Baron Samedi
10
0
6
13
L
Kuzenbo
BigHeadSloth
Kuzenbo
0
4
1
0.13
W
King Arthur
Rizz2k8
King Arthur
3
0
13
9.5
L
Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
2
3
0
0.67
L
0
9
1
0.06
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,360
Damage
44,493
51,047
Taken
43,361
38,042
Mitigated
33,870
6,824
Healing
27,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Azrael-X
Baron Samedi
21,422
768
5,885
11,399
12,979
8,452
701
2,645
10,334
55,933
0
L
Kuzenbo
BigHeadSloth
Kuzenbo
5,621
1,751
232
1,696
18,886
23,819
0
8,411
10,475
19,198
0
W
King Arthur
Rizz2k8
King Arthur
13,341
1,687
0
4,811
17,629
18,337
104
2,073
15,556
0
34,365
L
Ah Muzen Cab
TTV-Tythaballer
Ah Muzen Cab
17,805
6,606
0
2,896
14,585
7,024
0
5,888
8,697
0
54,909
L
6,934
1,165
0
2,000
17,576
7,199
0
7,542
10,034
0
29,642
W
9,730
7,218
0
4,931
12,753
7,081
1,701
1,319
11,434
0
54,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,829
Gold Earned
31,345
168
Minions Killed
206
3
Camps Cleared
10
711,477
Distance Traveled
786,131
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,067
791
97
7
2
265,204
1
L
Kuzenbo
7,897
564
23
2
1
251,585
4
W
King Arthur
10,263
733
46
3
0
233,755
0
L
Ah Muzen Cab
8,880
634
90
6
0
250,082
0
L
Loki
8,052
575
55
4
2
209,810
2
W
Arachne
10,015
715
63
5
8
287,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role