Player Matchup

Rama
Rama
 
Rama
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FreniisG0D
Baron Samedi
Level 159
God Stats
55W - 12L
1,839 SR
Queue Stats
1,195W - 284L
1,861 Elo+
Party 1
Hera
Hera
Hykuo
Hera
Level 160
God Stats
156W - 45L
1,895 SR
Queue Stats
839W - 218L
1,917 Elo+
Party 1
Team Averages
Level 159
1,745 SR
1,759 Elo+

VS

Team Averages
Level 116
1,560 SR
1,424 Elo+
Danzaburou
Danzaburou
Fragonildo
Danzaburou
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,392 Elo+
Party 2
Mulan
Mulan
GEAlmadaZ
Mulan
Level 156
God Stats
49W - 37L
1,681 SR
Queue Stats
197W - 210L
1,534 Elo+
Solo
Janus
Janus
Tinhosu
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 2 / 1
7,480
748
4,162
5,589
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
FreniisG0D
Baron Samedi
13
1 / 0 / 7
8,025
803
8,905
7,662
8,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
Hykuo
Hera
13
4 / 1 / 4
7,815
782
13,226
8,110
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fragonildo
Danzaburou
10
0 / 3 / 2
6,204
620
3,993
10,061
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
GEAlmadaZ
Mulan
10
2 / 2 / 1
6,480
648
5,240
11,989
8,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Janus
Tinhosu
Janus
10
1 / 3 / 2
6,208
621
4,815
6,851
2,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
3
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
1
1.75
L
Danzaburou
Fragonildo
Danzaburou
0
3
2
0.33
W
Baron Samedi
FreniisG0D
Baron Samedi
1
0
7
4.5
L
Mulan
GEAlmadaZ
Mulan
2
2
1
1.25
W
Hera
Hykuo
Hera
4
1
4
6
L
Janus
Tinhosu
Janus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,293
Damage
14,048
21,361
Taken
28,901
15,491
Mitigated
15,601
8,568
Healing
4,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,162
2,375
0
459
5,589
2,719
622
1,605
3,984
0
18,454
L
Danzaburou
Fragonildo
Danzaburou
3,993
1,295
0
2,410
10,061
3,938
0
8,085
1,976
0
11,889
W
Baron Samedi
FreniisG0D
Baron Samedi
8,905
1,002
2,291
3,648
7,662
8,713
242
1,119
6,543
22,323
0
L
Mulan
GEAlmadaZ
Mulan
5,240
862
237
1,567
11,989
8,919
0
8,413
3,576
0
14,771
W
Hera
Hykuo
Hera
13,226
2,261
158
2,012
8,110
4,059
424
2,303
5,807
38,246
0
L
Janus
Tinhosu
Janus
4,815
334
0
250
6,851
2,744
0
5,839
1,012
24,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,320
Gold Earned
18,892
132
Minions Killed
90
5
Camps Cleared
2
550,533
Distance Traveled
524,879
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,480
748
42
4
2
169,610
1
L
Danzaburou
6,204
620
21
2
0
155,438
0
W
Baron Samedi
8,025
803
18
2
0
182,457
4
L
Mulan
6,480
648
27
3
1
196,541
3
W
Hera
7,815
782
72
7
3
198,466
2
L
Janus
6,208
621
42
4
1
172,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role