Player Matchup

Anhur
Anhur
DM Soak
Anhur
Level 46
God Stats
3W - 1L
1,689 SR
Queue Stats
133W - 127L
1,369 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jose68Glezz
Ah Muzen Cab
Level 44
God Stats
3W - 1L
1,559 SR
Queue Stats
150W - 175L
1,370 Elo+
Solo
Tyr
Tyr
Skidy22
Tyr
Level 69
God Stats
3W - 4L
1,339 SR
Queue Stats
307W - 300L
1,386 Elo+
Solo
Camazotz
Camazotz
bloyal
Camazotz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 93L
1,397 Elo+
Solo
Sylvanus
Sylvanus
meanguns35
Sylvanus
Level 136
God Stats
4W - 3L
1,189 SR
Queue Stats
342W - 377L
1,403 Elo+
Solo
Team Averages
Level 80
1,455 SR
1,385 Elo+

VS

Team Averages
Level 50
1,297 SR
1,380 Elo+
Cu Chulainn
Cu Chulainn
Mcwaffle914
Cu Chulainn
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 84L
1,486 Elo+
Solo
Cliodhna
Cliodhna
SuccaMaLiqum
Cliodhna
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
388W - 330L
1,390 Elo+
Party 1
Merlin
Merlin
T0X1CLegion
Merlin
Level 86
God Stats
0W - 6L
1,003 SR
Queue Stats
84W - 80L
1,384 Elo+
Solo
Sylvanus
Sylvanus
YaMuddasOnion
Sylvanus
Level 41
God Stats
2W - 2L
1,270 SR
Queue Stats
123W - 116L
1,323 Elo+
Party 1
Hercules
Hercules
c_13nrv
Hercules
Level 26
God Stats
0W - 2L
1,213 SR
Queue Stats
68W - 91L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DM Soak
Anhur
20
11 / 8 / 18
18,552
663
43,846
33,574
15,395
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Muzen Cab
Jose68Glezz
Ah Muzen Cab
20
16 / 4 / 21
21,456
766
97,892
41,253
21,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tyr
20
8 / 9 / 17
17,398
621
31,823
47,677
70,222
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Camazotz
bloyal
Camazotz
20
7 / 5 / 18
16,567
592
19,519
37,814
18,576
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
meanguns35
Sylvanus
20
0 / 9 / 23
14,723
526
18,752
44,443
32,779
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mcwaffle914
Cu Chulainn
20
11 / 5 / 16
17,872
638
41,953
64,391
55,924
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
SuccaMaLiqum
Cliodhna
20
5 / 11 / 21
14,917
533
37,384
32,608
16,343
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
20
10 / 8 / 15
18,397
657
58,216
30,693
17,591
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
YaMuddasOnion
Sylvanus
20
6 / 5 / 23
16,212
579
24,529
54,649
61,706
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
c_13nrv
Hercules
20
3 / 13 / 16
14,640
523
17,992
59,377
63,256
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
126
42
Kills
35
35
Deaths
42
97
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Anhur
DM Soak
Anhur
11
8
18
2.5
W
Ah Muzen Cab
Jose68Glezz
Ah Muzen Cab
16
4
21
6.63
L
Cu Chulainn
Mcwaffle914
Cu Chulainn
11
5
16
3.8
W
Tyr
8
9
17
1.83
L
Cliodhna
SuccaMaLiqum
Cliodhna
5
11
21
1.41
L
Merlin
10
8
15
2.19
L
Sylvanus
YaMuddasOnion
Sylvanus
6
5
23
3.5
W
Camazotz
bloyal
Camazotz
7
5
18
3.2
L
Hercules
c_13nrv
Hercules
3
13
16
0.85
W
Sylvanus
meanguns35
Sylvanus
0
9
23
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

211,832
Damage
180,074
204,761
Taken
241,718
158,622
Mitigated
214,820
97,602
Healing
104,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DM Soak
Anhur
43,846
24,153
3,067
8,507
33,574
15,395
3,706
15,637
17,454
0
60,677
W
Ah Muzen Cab
Jose68Glezz
Ah Muzen Cab
97,892
49,500
2,206
17,471
41,253
21,650
2,941
15,961
24,682
0
174,907
L
Cu Chulainn
Mcwaffle914
Cu Chulainn
41,953
7,488
2,096
26,057
64,391
55,924
391
6,553
57,838
0
78,017
W
Tyr
31,823
2,390
3,470
12,185
47,677
70,222
700
18,761
27,865
0
58,792
L
Cliodhna
SuccaMaLiqum
Cliodhna
37,384
2,964
4,088
6,041
32,608
16,343
0
2,627
29,981
0
52,217
L
Merlin
58,216
3,017
1,684
5,902
30,693
17,591
1,361
1,713
28,980
105,239
0
L
Sylvanus
YaMuddasOnion
Sylvanus
24,529
7,068
11,480
26,883
54,649
61,706
709
4,945
49,704
42,000
0
W
Camazotz
bloyal
Camazotz
19,519
3,050
773
16,967
37,814
18,576
927
14,047
22,788
0
39,299
L
Hercules
c_13nrv
Hercules
17,992
3,041
3,501
16,318
59,377
63,256
538
2,914
56,463
0
36,846
W
Sylvanus
meanguns35
Sylvanus
18,752
9,106
15,646
17,310
44,443
32,779
1,864
18,339
25,252
30,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,696
Gold Earned
82,038
317
Minions Killed
362
0
Camps Cleared
0
2,268,210
Distance Traveled
2,097,046
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
18,552
663
40
1
0
424,278
1
W
Ah Muzen Cab
21,456
766
146
5
0
482,649
0
L
Cu Chulainn
17,872
638
81
3
0
499,690
0
W
Tyr
17,398
621
49
2
0
502,024
0
L
Cliodhna
14,917
533
36
1
0
459,011
0
L
Merlin
18,397
657
117
4
0
395,772
0
L
Sylvanus
16,212
579
66
2
0
350,192
0
W
Camazotz
16,567
592
50
2
0
517,981
0
L
Hercules
14,640
523
62
2
0
392,381
0
W
Sylvanus
14,723
526
32
1
0
341,278
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role