Player Matchup

Sun Wukong
Sun Wukong
AzzaRenRen
Sun Wukong
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,451 Elo+
Party 1
Merlin
Merlin
Guich22
Merlin
Level 87
God Stats
3W - 4L
1,668 SR
Queue Stats
64W - 84L
1,404 Elo+
Solo
Medusa
Medusa
QualityG
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,362 Elo+
Party 1
Team Averages
Level 80
1,556 SR
1,406 Elo+

VS

Team Averages
Level 73
1,668 SR
1,784 Elo+
Ra
Ra
Imy0Daddy
Ra
Level 156
God Stats
57W - 7L
1,945 SR
Queue Stats
996W - 292L
1,920 Elo+
Party 2
Hercules
Hercules
Mariyanizm
Hercules
Level 24
God Stats
18W - 4L
1,561 SR
Queue Stats
204W - 41L
1,980 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
SimTheSon
Ah Muzen Cab
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 73L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AzzaRenRen
Sun Wukong
12
1 / 5 / 1
7,544
580
5,481
13,730
9,985
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Guich22
Merlin
12
1 / 4 / 2
7,912
609
13,767
8,234
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
QualityG
Medusa
12
2 / 6 / 1
8,001
615
10,772
12,256
5,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 6
10,171
782
10,340
9,246
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Mariyanizm
Hercules
15
6 / 0 / 9
10,266
790
8,986
18,956
24,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
SimTheSon
Ah Muzen Cab
13
1 / 3 / 11
8,746
673
10,629
10,655
5,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
15
15
Deaths
4
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AzzaRenRen
Sun Wukong
1
5
1
0.3
L
Merlin
Guich22
Merlin
1
4
2
0.5
W
8
1
6
11
W
Hercules
Mariyanizm
Hercules
6
0
9
10.5
L
Medusa
QualityG
Medusa
2
6
1
0.42
W
Ah Muzen Cab
SimTheSon
Ah Muzen Cab
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
29,955
34,220
Taken
38,857
18,712
Mitigated
34,542
1,143
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AzzaRenRen
Sun Wukong
5,481
1,730
0
211
13,730
9,985
0
2,834
10,730
32
15,537
L
Merlin
Guich22
Merlin
13,767
648
0
140
8,234
3,153
0
2,741
5,319
34,917
0
W
10,340
1,271
2,672
3,258
9,246
4,250
136
3,706
5,540
43,151
0
W
Hercules
Mariyanizm
Hercules
8,986
3,314
795
8,998
18,956
24,346
147
5,236
13,720
0
20,987
L
Medusa
QualityG
Medusa
10,772
4,725
0
792
12,256
5,574
0
4,475
7,627
0
25,315
W
Ah Muzen Cab
SimTheSon
Ah Muzen Cab
10,629
4,297
0
1,470
10,655
5,946
464
5,323
5,332
0
33,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,457
Gold Earned
29,183
115
Minions Killed
145
1
Camps Cleared
10
720,664
Distance Traveled
781,345
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,544
580
17
1
0
249,153
0
L
Merlin
7,912
609
60
5
0
245,693
2
W
Ra
10,171
782
73
6
6
275,208
0
W
Hercules
10,266
790
18
1
0
267,860
4
L
Medusa
8,001
615
38
3
1
225,818
3
W
Ah Muzen Cab
8,746
673
54
4
4
238,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role