Player Matchup

Hercules
Hercules
 
Hercules
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
 
Hel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CherryMax
Zeus
Level 89
God Stats
0W - 1L
1,797 SR
Queue Stats
77W - 72L
1,502 Elo+
Solo
Chiron
Chiron
J00L5
Chiron
Level 160
God Stats
6W - 5L
1,745 SR
Queue Stats
512W - 569L
1,428 Elo+
Solo
Thanatos
Thanatos
Z1GMUNT
Thanatos
Level 28
God Stats
3W - 7L
1,246 SR
Queue Stats
7W - 24L
1,187 Elo+
Party 2
Team Averages
Level 87
1,558 SR
1,424 Elo+

VS

Team Averages
Level 88
1,607 SR
1,434 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
 
Jing Wei
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DonBottie
Cerberus
Level 117
God Stats
6W - 7L
1,884 SR
Queue Stats
98W - 104L
1,468 Elo+
Party 1
Ao Kuang
Ao Kuang
Putomi
Ao Kuang
Level 48
God Stats
3W - 1L
1,514 SR
Queue Stats
65W - 85L
1,337 Elo+
Solo
Sol
Sol
Saaa4
Sol
Level 71
God Stats
2W - 10L
1,635 SR
Queue Stats
170W - 168L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 0 / 0
8,452
423
9,826
13,586
8,024
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
 
Hel
12
0 / 3 / 1
7,130
357
6,155
14,455
6,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
14
0 / 6 / 0
8,220
411
14,335
13,812
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
J00L5
Chiron
17
1 / 1 / 0
10,021
501
8,027
11,996
5,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Z1GMUNT
Thanatos
12
0 / 6 / 1
7,457
373
5,599
18,312
7,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
2 / 0 / 2
10,741
537
8,883
13,443
13,544
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
 
Jing Wei
17
1 / 1 / 1
10,580
529
6,404
14,349
6,209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
DonBottie
Cerberus
14
2 / 0 / 2
9,173
459
6,188
16,479
18,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ao Kuang
Putomi
Ao Kuang
16
8 / 0 / 3
10,334
517
14,079
19,796
9,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
Saaa4
Sol
14
2 / 1 / 5
9,299
465
7,605
9,628
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
15
16
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
0
0
1
L
Hel
 
Hel
0
3
1
0.17
W
Sun Wukong
 
Sun Wukong
2
0
2
3
W
Jing Wei
 
Jing Wei
1
1
1
1.5
L
Zeus
0
6
0
0
W
Cerberus
DonBottie
Cerberus
2
0
2
3
L
Chiron
J00L5
Chiron
1
1
0
1
W
Ao Kuang
Putomi
Ao Kuang
8
0
3
9.5
W
Sol
Saaa4
Sol
2
1
5
4.5
L
Thanatos
Z1GMUNT
Thanatos
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,942
Damage
43,159
72,161
Taken
73,695
32,053
Mitigated
51,671
30,670
Healing
24,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
9,826
2,737
0
1,433
13,586
8,024
0
2,254
11,310
0
56,120
L
Hel
 
Hel
6,155
438
3,605
5,748
14,455
6,028
89
7,481
6,732
42,300
0
W
Sun Wukong
 
Sun Wukong
8,883
2,811
0
2,235
13,443
13,544
0
1,880
11,523
0
82,167
W
Jing Wei
 
Jing Wei
6,404
4,229
0
7,128
14,349
6,209
0
1,210
12,889
0
98,644
L
Zeus
14,335
1,840
0
2,602
13,812
5,535
0
7,917
5,505
73,619
0
W
Cerberus
DonBottie
Cerberus
6,188
116
0
4,607
16,479
18,138
0
6,964
9,209
36,847
0
L
Chiron
J00L5
Chiron
8,027
4,252
270
5,472
11,996
5,068
888
2,260
9,736
0
100,055
W
Ao Kuang
Putomi
Ao Kuang
14,079
3,747
0
8,219
19,796
9,110
0
5,003
14,641
90,144
0
W
Sol
Saaa4
Sol
7,605
906
0
2,659
9,628
4,670
1,482
5,298
4,178
54,802
0
L
Thanatos
Z1GMUNT
Thanatos
5,599
1,489
0
11,540
18,312
7,398
0
7,188
11,006
0
51,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,280
Gold Earned
50,127
522
Minions Killed
618
0
Camps Cleared
0
1,885,074
Distance Traveled
1,906,219
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,452
423
87
4
0
424,296
2
L
Hel
7,130
357
68
3
0
355,153
2
W
Sun Wukong
10,741
537
159
8
0
366,302
1
W
Jing Wei
10,580
529
166
8
0
379,361
6
L
Zeus
8,220
411
108
5
0
347,088
3
W
Cerberus
9,173
459
80
4
0
365,676
4
L
Chiron
10,021
501
171
9
0
365,885
4
W
Ao Kuang
10,334
517
111
6
0
425,839
3
W
Sol
9,299
465
102
5
0
369,041
3
L
Thanatos
7,457
373
88
4
0
392,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role