Player Matchup

Terra
Terra
Bronze III
EliteScorpio411
Terra
Bronze III
Level 102
God Stats
21W - 23L
1,433 SR
Queue Stats
49W - 64L
1,455 MMR
Solo
Yu Huang
Yu Huang
Gold IV
EvAZe x FuS1oN
Yu Huang
Gold IV
Level 145
God Stats
3W - 2L
1,844 SR
Queue Stats
121W - 115L
1,523 MMR
Solo
Arachne
Arachne
Bronze III
KiraAredYou-_-
Arachne
Bronze III
Level 46
God Stats
0W - 3L
1,474 SR
Queue Stats
1W - 13L
1,500 MMR
Party 1
Artemis
Artemis
Bronze III
SICILY_LEOjunior
Artemis
Bronze III
Level 46
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 17L
1,500 MMR
Party 1
Ullr
Ullr
Silver I
Thxts Kermit
Ullr
Silver I
Level 105
God Stats
0W - 1L
1,470 SR
Queue Stats
12W - 19L
1,502 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 89
1,513 SR
1,496 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,522 SR
1,506 MMR
Geb
Geb
Gold I
AcruzM283
Geb
Gold I
Level 61
God Stats
3W - 4L
1,230 SR
Queue Stats
114W - 110L
1,424 MMR
Solo
Hera
Hera
Gold III
BaIenciaga_92
Hera
Gold III
Level 155
God Stats
12W - 12L
1,756 SR
Queue Stats
357W - 357L
1,469 MMR
Party 2
Chaac
Chaac
Platinum V
Bambi-San
Chaac
Platinum V
Level 160
God Stats
7W - 3L
1,682 SR
Queue Stats
466W - 470L
1,682 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold I
DonRublo
Ah Muzen Cab
Gold I
Level 121
God Stats
2W - 2L
1,312 SR
Queue Stats
305W - 314L
1,669 MMR
Party 3
Awilix
Awilix
Gold V
YoSoituYmepeino
Awilix
Gold V
Level 123
God Stats
30W - 30L
1,631 SR
Queue Stats
354W - 356L
1,283 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,871
452
3,466
13,700
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yu Huang
11
2 / 5 / 1
6,831
525
5,844
8,391
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 0
5,641
434
4,102
12,354
4,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 5 / 0
5,817
447
4,830
9,936
3,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 6 / 1
6,191
476
2,394
10,432
4,082
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LokiCliodhnaKaliMerlin

VS

Bans
PersephoneKing ArthurAthenaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 8
7,163
551
5,899
11,475
9,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 4 / 8
7,178
552
6,476
7,289
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Bambi-San
Chaac
14
8 / 0 / 2
8,816
678
10,217
11,463
8,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
DonRublo
Ah Muzen Cab
13
2 / 0 / 3
7,943
611
7,630
5,811
2,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
8 / 1 / 6
8,244
634
7,741
10,304
4,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
4
Kills
22
22
Deaths
5
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
3
4
8
1.75
W
Chaac
Bambi-San
Chaac
8
0
2
9
W
Ah Muzen Cab
DonRublo
Ah Muzen Cab
2
0
3
3.5
L
0
1
1
0.5
L
Yu Huang
2
5
1
0.5
L
0
5
0
0
L
1
5
0
0.2
L
1
6
1
0.25
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,636
Damage
37,963
54,813
Taken
46,342
23,660
Mitigated
27,152
11,249
Healing
18,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,899
1,581
0
2,533
11,475
9,768
228
4,061
7,414
25,452
0
W
6,476
2,237
0
1,238
7,289
2,782
137
3,143
4,146
35,880
0
W
Chaac
Bambi-San
Chaac
10,217
3,358
0
6,764
11,463
8,300
118
1,293
10,170
0
60,570
W
Ah Muzen Cab
DonRublo
Ah Muzen Cab
7,630
3,789
0
2,310
5,811
2,239
0
566
5,245
0
64,372
L
3,466
650
723
4,215
13,700
8,566
0
4,220
9,480
22,372
0
L
Yu Huang
5,844
877
0
452
8,391
3,456
0
3,932
4,459
48,053
0
L
4,102
3,075
92
1,856
12,354
4,493
0
1,273
11,081
0
37,334
L
4,830
2,051
241
3,085
9,936
3,063
0
2,327
7,609
0
31,403
L
2,394
1,035
0
585
10,432
4,082
0
623
9,809
0
28,451
W
7,741
3,223
0
5,250
10,304
4,063
33
1,187
9,117
0
51,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,351
Gold Earned
39,344
274
Minions Killed
417
0
Camps Cleared
0
1,205,901
Distance Traveled
1,312,574
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,163
551
21
2
0
252,960
2
W
Hera
7,178
552
71
5
0
251,890
1
W
Chaac
8,816
678
121
9
0
281,451
3
W
Ah Muzen Cab
7,943
611
119
9
0
243,285
2
L
Terra
5,871
452
28
2
0
274,281
6
L
Yu Huang
6,831
525
86
7
0
217,777
4
L
Arachne
5,641
434
64
5
0
293,414
0
L
Artemis
5,817
447
56
4
0
216,674
5
L
Ullr
6,191
476
40
3
0
203,755
5
W
Awilix
8,244
634
85
7
0
282,988
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role