Player Matchup

Thor
Thor
Gold IV
ImproveBeyond
Thor
Gold IV
Level 145
God Stats
11W - 13L
1,554 SR
Queue Stats
407W - 419L
1,467 MMR
Solo
Medusa
Medusa
Bronze IV
Javigd_8
Medusa
Bronze IV
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
164W - 179L
1,500 MMR
Party 2
Yu Huang
Yu Huang
Gold IV
MonkeNoMone
Yu Huang
Gold IV
Level 109
God Stats
2W - 6L
1,398 SR
Queue Stats
53W - 61L
1,437 MMR
Solo
Kuzenbo
Kuzenbo
Bronze V
robeda69
Kuzenbo
Bronze V
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
252W - 241L
1,399 MMR
Party 2
Bellona
Bellona
Bronze IV
t r a s lh
Bellona
Bronze IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,490 SR
1,461 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 131
1,492 SR
1,465 MMR
Chaac
Chaac
Bronze V
 
Chaac
Bronze V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold IV
Beubeu940
Nemesis
Gold IV
Level 136
God Stats
30W - 24L
1,517 SR
Queue Stats
398W - 415L
1,496 MMR
Solo
Nu Wa
Nu Wa
Gold IV
CypresMars684
Nu Wa
Gold IV
Level 111
God Stats
1W - 0L
1,313 SR
Queue Stats
81W - 82L
1,433 MMR
Solo
Neith
Neith
Bronze V
Jimmy B Gone
Neith
Bronze V
Level 122
God Stats
3W - 2L
1,490 SR
Queue Stats
4W - 9L
1,449 MMR
Party 1
Atlas
Atlas
Bronze V
ShinSFX
Atlas
Bronze V
Level 157
God Stats
2W - 2L
1,641 SR
Queue Stats
4W - 11L
1,449 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 3
10,216
464
13,666
25,099
11,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Javigd_8
Medusa
14
0 / 9 / 3
8,819
401
8,198
16,832
7,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Yu Huang
MonkeNoMone
Yu Huang
16
4 / 2 / 4
10,212
464
12,696
12,500
5,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
robeda69
Kuzenbo
13
2 / 4 / 6
9,247
420
10,639
23,361
32,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
t r a s lh
Bellona
18
4 / 1 / 4
11,728
533
16,762
21,942
28,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ArachneMercuryArtemisBakasura

VS

Bans
IzanamiLokiUllrBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 3 / 3
9,806
446
10,663
18,432
18,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Nemesis
Beubeu940
Nemesis
17
4 / 5 / 11
10,703
487
17,061
21,495
10,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 3 / 13
10,634
483
23,337
16,944
7,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
4 / 2 / 7
10,986
499
10,884
15,371
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
ShinSFX
Atlas
17
11 / 1 / 6
12,491
568
15,594
23,538
24,355
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
62
14
Kills
22
23
Deaths
14
20
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
3
3
0.83
W
Nemesis
Beubeu940
Nemesis
4
5
11
1.9
W
2
3
13
2.83
L
4
7
3
0.79
L
Medusa
Javigd_8
Medusa
0
9
3
0.17
W
4
2
7
3.75
L
Yu Huang
MonkeNoMone
Yu Huang
4
2
4
3
W
Atlas
ShinSFX
Atlas
11
1
6
14
L
Kuzenbo
robeda69
Kuzenbo
2
4
6
1.25
L
Bellona
t r a s lh
Bellona
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,961
Damage
77,539
99,734
Taken
95,780
85,796
Mitigated
67,758
22,931
Healing
35,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,663
2,196
0
5,029
18,432
18,510
1,801
1,825
16,607
0
69,654
W
Nemesis
Beubeu940
Nemesis
17,061
8,806
0
8,193
21,495
10,151
0
6,041
15,454
0
79,480
W
23,337
5,705
297
3,543
16,944
7,692
1,707
5,473
11,471
96,845
0
L
13,666
2,861
0
6,634
25,099
11,138
0
8,560
16,539
0
96,655
L
Medusa
Javigd_8
Medusa
8,198
3,418
25
347
16,832
7,486
0
6,489
10,343
0
65,596
W
10,884
3,674
0
6,657
15,371
7,050
1,604
4,458
10,913
0
101,867
L
Yu Huang
MonkeNoMone
Yu Huang
12,696
897
0
1,237
12,500
5,439
0
7,842
4,658
79,031
0
W
Atlas
ShinSFX
Atlas
15,594
5,186
4,462
6,933
23,538
24,355
305
6,066
17,472
51,997
0
L
Kuzenbo
robeda69
Kuzenbo
10,639
2,961
262
5,574
23,361
32,912
0
10,852
12,509
37,400
0
L
Bellona
t r a s lh
Bellona
16,762
6,002
0
8,852
21,942
28,821
453
6,225
15,717
0
103,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,222
Gold Earned
54,620
596
Minions Killed
568
0
Camps Cleared
0
2,017,072
Distance Traveled
1,961,822
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,806
446
120
5
0
380,811
9
W
Nemesis
10,703
487
104
5
0
438,053
1
W
Nu Wa
10,634
483
127
6
0
368,187
1
L
Thor
10,216
464
139
6
0
394,634
1
L
Medusa
8,819
401
104
5
0
365,198
4
W
Neith
10,986
499
154
7
0
364,907
9
L
Yu Huang
10,212
464
126
6
0
415,956
8
W
Atlas
12,491
568
63
3
0
409,864
2
L
Kuzenbo
9,247
420
41
2
0
390,031
4
L
Bellona
11,728
533
186
8
0
451,253
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role