Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Keisean66
Rama
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
KoD-ItsKevin297
Baron Samedi
Level 109
God Stats
5W - 3L
1,801 SR
Queue Stats
104W - 106L
1,457 Elo+
Solo
Bakasura
Bakasura
LeToallin
Bakasura
Level 125
God Stats
1W - 4L
1,218 SR
Queue Stats
110W - 110L
1,466 Elo+
Solo
Scylla
Scylla
dubblub
Scylla
Level 105
God Stats
6W - 5L
1,571 SR
Queue Stats
918W - 934L
1,491 Elo+
Solo
Team Averages
Level 108
1,518 SR
1,490 Elo+

VS

Team Averages
Level 99
1,513 SR
1,463 Elo+
King Arthur
King Arthur
Dragoearth
King Arthur
Level 123
God Stats
26W - 15L
1,686 SR
Queue Stats
439W - 433L
1,467 Elo+
Solo
Sol
Sol
Firestone23
Sol
Level 81
God Stats
3W - 3L
1,372 SR
Queue Stats
94W - 83L
1,465 Elo+
Solo
Ymir
Ymir
RAYCEHN
Ymir
Level 118
God Stats
57W - 54L
1,514 SR
Queue Stats
389W - 421L
1,488 Elo+
Party 1
Cliodhna
Cliodhna
allencycle
Cliodhna
Level 96
God Stats
15W - 15L
1,493 SR
Queue Stats
103W - 133L
1,468 Elo+
Party 1
Izanami
Izanami
bob890083
Izanami
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 107L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
0 / 4 / 1
9,281
464
7,642
24,792
23,996
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
16
2 / 2 / 2
9,550
478
10,171
16,905
7,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
KoD-ItsKevin297
Baron Samedi
14
1 / 4 / 5
9,161
458
8,093
16,913
21,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
LeToallin
Bakasura
16
3 / 4 / 5
9,707
485
8,282
19,719
8,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
dubblub
Scylla
16
4 / 5 / 2
10,280
514
11,230
13,660
6,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dragoearth
King Arthur
18
7 / 2 / 4
12,002
600
18,483
20,411
23,507
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 2 / 6
10,265
513
12,496
12,414
4,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
RAYCEHN
Ymir
15
1 / 3 / 9
9,866
493
6,130
17,716
19,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
allencycle
Cliodhna
18
8 / 0 / 6
11,655
583
14,774
14,880
7,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
bob890083
Izanami
16
2 / 3 / 4
9,949
497
4,477
11,812
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
10
Kills
18
19
Deaths
10
15
Assists
29
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
1
0.13
W
King Arthur
Dragoearth
King Arthur
7
2
4
4.5
W
0
2
6
1.5
L
Rama
2
2
2
1.5
L
Baron Samedi
KoD-ItsKevin297
Baron Samedi
1
4
5
0.88
L
Bakasura
LeToallin
Bakasura
3
4
5
1.38
W
Ymir
RAYCEHN
Ymir
1
3
9
1.83
W
Cliodhna
allencycle
Cliodhna
8
0
6
11
W
Izanami
bob890083
Izanami
2
3
4
1.33
L
Scylla
dubblub
Scylla
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,418
Damage
56,360
91,989
Taken
77,233
67,216
Mitigated
60,994
27,358
Healing
25,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,642
931
0
5,954
24,792
23,996
114
4,477
20,315
0
64,379
W
King Arthur
Dragoearth
King Arthur
18,483
2,456
0
3,441
20,411
23,507
114
4,780
15,119
0
93,448
W
12,496
5,775
0
6,176
12,414
4,855
1,910
3,444
8,550
101,393
0
L
Rama
10,171
9,219
0
8,477
16,905
7,086
1,531
2,084
14,821
0
78,825
L
Baron Samedi
KoD-ItsKevin297
Baron Samedi
8,093
1,018
1,661
4,466
16,913
21,479
75
4,511
12,402
50,484
0
L
Bakasura
LeToallin
Bakasura
8,282
6,083
0
4,982
19,719
8,402
5
2,843
16,876
0
75,428
W
Ymir
RAYCEHN
Ymir
6,130
1,017
0
3,183
17,716
19,899
176
6,719
10,613
29,511
0
W
Cliodhna
allencycle
Cliodhna
14,774
1,819
0
9,323
14,880
7,686
1,090
2,995
11,635
0
106,464
W
Izanami
bob890083
Izanami
4,477
2,520
0
3,798
11,812
5,047
584
2,316
9,216
0
65,140
L
Scylla
dubblub
Scylla
11,230
1,097
0
1,818
13,660
6,253
315
4,711
8,949
64,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,979
Gold Earned
53,737
550
Minions Killed
581
0
Camps Cleared
0
1,758,215
Distance Traveled
1,974,150
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,281
464
124
6
0
374,214
3
W
King Arthur
12,002
600
148
7
0
411,147
1
W
Sol
10,265
513
134
7
0
357,433
9
L
Rama
9,550
478
122
6
0
294,297
0
L
Baron Samedi
9,161
458
59
3
0
332,110
2
L
Bakasura
9,707
485
126
6
0
393,837
6
W
Ymir
9,866
493
24
1
0
380,479
6
W
Cliodhna
11,655
583
153
8
0
454,188
3
W
Izanami
9,949
497
122
6
0
370,903
5
L
Scylla
10,280
514
119
6
0
363,757
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role