Player Matchup

Bacchus
Bacchus
Platinum I
CoolGer
Bacchus
Platinum I
Level 109
God Stats
53W - 60L
1,527 SR
Queue Stats
543W - 551L
2,033 MMR
Party 1
Scylla
Scylla
Diamond IV
LifeMakesMeSad
Scylla
Diamond IV
Level 74
God Stats
1W - 2L
1,295 SR
Queue Stats
101W - 87L
2,169 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
RrahiMB
Baron Samedi
Platinum I
Level 62
God Stats
17W - 10L
1,780 SR
Queue Stats
193W - 171L
1,957 MMR
Party 1
Hachiman
Hachiman
Platinum III
TTVxFeeLPaiN
Hachiman
Platinum III
Level 156
God Stats
12W - 11L
1,641 SR
Queue Stats
404W - 402L
1,906 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
idontplaysupever
Tsukuyomi
Diamond IV
Level 105
God Stats
4W - 2L
1,770 SR
Queue Stats
80W - 63L
2,164 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,603 SR
2,046 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,500 SR
1,500 MMR
Atlas
Atlas
Diamond III
 
Atlas
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond V
 
Neith
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Diamond V
 
Nu Wa
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond V
 
Tiamat
Diamond V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CoolGer
Bacchus
5
0 / 1 / 0
3,319
664
1,960
2,837
1,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 1
3,578
716
1,083
1,011
287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
RrahiMB
Baron Samedi
7
0 / 0 / 0
3,552
710
956
2,518
1,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hachiman
TTVxFeeLPaiN
Hachiman
6
1 / 0 / 0
3,503
701
2,658
3,325
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
5
1 / 0 / 0
3,414
683
713
3,146
887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
KaliBastetMercuryBakasura

VS

Bans
UllrThothNemesisCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
5
1 / 1 / 0
3,628
726
1,590
3,731
1,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
 
Neith
5
0 / 0 / 1
3,458
692
2,455
2,400
613
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nu Wa
 
Nu Wa
5
0 / 1 / 0
3,348
670
777
2,106
662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
3
0 / 0 / 0
3,080
616
645
571
164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
 
Fenrir
2
0 / 0 / 0
2,656
531
181
1,042
381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
2
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
0
1
L
Neith
 
Neith
0
0
1
0.5
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Tiamat
 
Tiamat
0
0
0
0
L
Fenrir
 
Fenrir
0
0
0
0
W
Bacchus
CoolGer
Bacchus
0
1
0
0
W
0
0
1
0.5
W
Baron Samedi
RrahiMB
Baron Samedi
0
0
0
0
W
Hachiman
TTVxFeeLPaiN
Hachiman
1
0
0
1
W
Tsukuyomi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,370
Damage
5,648
12,837
Taken
9,850
4,586
Mitigated
3,476
7,081
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,590
611
0
1,201
3,731
1,656
0
1,325
2,406
7,352
0
L
Neith
 
Neith
2,455
1,432
0
1,758
2,400
613
0
668
1,732
0
15,437
L
Nu Wa
 
Nu Wa
777
406
0
530
2,106
662
0
1,050
1,056
16,394
0
L
Tiamat
 
Tiamat
645
99
0
257
571
164
0
164
407
8,558
0
L
Fenrir
 
Fenrir
181
33
0
310
1,042
381
0
792
250
0
1,489
W
Bacchus
CoolGer
Bacchus
1,960
225
0
691
2,837
1,653
0
651
2,186
7,130
0
W
1,083
337
0
419
1,011
287
0
504
507
19,997
0
W
Baron Samedi
RrahiMB
Baron Samedi
956
48
0
1,945
2,518
1,002
0
972
1,486
19,487
0
W
Hachiman
TTVxFeeLPaiN
Hachiman
2,658
1,433
0
2,083
3,325
757
0
369
2,956
0
19,747
W
Tsukuyomi
713
234
0
1,943
3,146
887
0
456
2,690
0
13,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,366
Gold Earned
16,170
157
Minions Killed
99
0
Camps Cleared
0
554,779
Distance Traveled
359,618
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,628
726
9
2
0
97,523
0
L
Neith
3,458
692
29
6
0
86,679
2
L
Nu Wa
3,348
670
34
7
0
101,328
3
L
Tiamat
3,080
616
22
4
0
42,668
0
L
Fenrir
2,656
531
5
1
0
31,420
1
W
Bacchus
3,319
664
11
2
0
114,675
0
W
Scylla
3,578
716
34
7
0
97,033
2
W
Baron Samedi
3,552
710
35
7
0
114,489
1
W
Hachiman
3,503
701
28
6
0
97,115
0
W
Tsukuyomi
3,414
683
49
10
0
131,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role