Player Matchup

Nemesis
Nemesis
HyperLegend20
Nemesis
Level 63
God Stats
1W - 1L
1,280 SR
Queue Stats
105W - 101L
1,519 Elo+
Party 1
Ymir
Ymir
JosuStyle
Ymir
Level 85
God Stats
66W - 68L
1,455 SR
Queue Stats
652W - 714L
1,426 Elo+
Solo
Fenrir
Fenrir
Kuczol
Fenrir
Level 127
God Stats
4W - 3L
1,367 SR
Queue Stats
195W - 193L
1,483 Elo+
Solo
Scylla
Scylla
MapleMasterXD
Scylla
Level 124
God Stats
9W - 4L
1,490 SR
Queue Stats
174W - 159L
1,529 Elo+
Party 1
Izanami
Izanami
krissisgod
Izanami
Level 160
God Stats
6W - 5L
1,546 SR
Queue Stats
45W - 45L
1,365 Elo+
Solo
Team Averages
Level 112
1,428 SR
1,464 Elo+

VS

Team Averages
Level 102
1,574 SR
1,502 Elo+
Chernobog
Chernobog
Anlakiluke
Chernobog
Level 140
God Stats
1W - 3L
1,507 SR
Queue Stats
200W - 221L
1,455 Elo+
Solo
Fafnir
Fafnir
GodlyPowah
Fafnir
Level 126
God Stats
2W - 2L
1,704 SR
Queue Stats
10W - 14L
1,469 Elo+
Solo
King Arthur
King Arthur
MCBubi
King Arthur
Level 82
God Stats
8W - 5L
1,748 SR
Queue Stats
458W - 498L
1,473 Elo+
Solo
Hades
Hades
NotWhiteBlossom
Hades
Level 75
God Stats
0W - 1L
1,331 SR
Queue Stats
28W - 16L
1,570 Elo+
Solo
Hun Batz
Hun Batz
土豆泥づ
Hun Batz
Level 88
God Stats
0W - 1L
1,579 SR
Queue Stats
60W - 40L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
8 / 2 / 9
14,172
545
15,028
25,278
14,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
19
6 / 2 / 13
12,770
491
10,467
29,218
45,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
Kuczol
Fenrir
20
4 / 9 / 8
13,219
508
16,418
29,114
16,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
4 / 3 / 10
12,844
494
26,671
16,370
7,892
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
krissisgod
Izanami
19
5 / 5 / 2
12,548
483
13,687
20,522
9,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Anlakiluke
Chernobog
20
5 / 4 / 4
13,151
506
23,002
19,559
8,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fafnir
GodlyPowah
Fafnir
16
1 / 6 / 8
10,936
421
9,839
23,335
30,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
MCBubi
King Arthur
18
8 / 8 / 2
13,123
505
26,833
31,076
47,482
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
3 / 5 / 0
11,881
457
14,741
20,341
10,024
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
土豆泥づ
Hun Batz
20
4 / 5 / 5
12,695
488
20,868
22,541
11,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
40
27
Kills
21
21
Deaths
28
42
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Anlakiluke
Chernobog
5
4
4
1.75
L
Fafnir
GodlyPowah
Fafnir
1
6
8
0.83
W
Nemesis
8
2
9
6.25
W
Ymir
6
2
13
6.25
W
Fenrir
Kuczol
Fenrir
4
9
8
0.89
L
King Arthur
MCBubi
King Arthur
8
8
2
1.13
W
4
3
10
3
L
3
5
0
0.6
W
Izanami
krissisgod
Izanami
5
5
2
1.2
L
Hun Batz
土豆泥づ
Hun Batz
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,271
Damage
95,283
120,502
Taken
116,852
94,454
Mitigated
107,844
25,699
Healing
26,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Anlakiluke
Chernobog
23,002
15,523
0
5,450
19,559
8,003
848
5,719
13,840
0
129,364
L
Fafnir
GodlyPowah
Fafnir
9,839
1,303
0
5,139
23,335
30,863
8
7,761
15,574
33,111
0
W
Nemesis
15,028
7,904
0
6,375
25,278
14,991
0
4,181
21,097
0
139,519
W
Ymir
10,467
2,403
101
4,568
29,218
45,723
664
6,968
22,250
42,122
0
W
Fenrir
Kuczol
Fenrir
16,418
9,353
0
8,089
29,114
16,714
0
277
28,837
0
79,107
L
King Arthur
MCBubi
King Arthur
26,833
3,496
0
1,080
31,076
47,482
38
7,913
23,163
0
99,034
W
26,671
3,996
0
3,232
16,370
7,892
3,113
7,275
9,095
114,221
0
L
14,741
1,905
142
8,002
20,341
10,024
62
10,244
10,097
95,553
0
W
Izanami
krissisgod
Izanami
13,687
9,420
0
3,334
20,522
9,134
1,415
5,879
14,643
0
126,721
L
Hun Batz
土豆泥づ
Hun Batz
20,868
4,705
0
6,437
22,541
11,472
119
5,501
17,040
0
127,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,553
Gold Earned
61,786
688
Minions Killed
684
0
Camps Cleared
0
2,452,780
Distance Traveled
2,253,363
29
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
13,151
506
190
7
0
459,914
2
L
Fafnir
10,936
421
34
1
0
436,441
2
W
Nemesis
14,172
545
161
6
0
632,731
9
W
Ymir
12,770
491
47
2
0
461,418
8
W
Fenrir
13,219
508
130
5
0
444,884
4
L
King Arthur
13,123
505
148
6
0
418,186
3
W
Scylla
12,844
494
165
6
0
494,600
3
L
Hades
11,881
457
142
5
0
393,813
3
W
Izanami
12,548
483
185
7
0
419,147
5
L
Hun Batz
12,695
488
170
7
0
545,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role