Player Matchup

Hera
Hera
Silver II
andrews_987
Hera
Silver II
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
61W - 91L
1,290 MMR
Party 1
Arachne
Arachne
Silver II
fpauber
Arachne
Silver II
Level 114
God Stats
7W - 6L
1,374 SR
Queue Stats
42W - 61L
1,279 MMR
Party 1
Hercules
Hercules
Silver II
mrKLolik
Hercules
Silver II
Level 128
God Stats
3W - 6L
1,501 SR
Queue Stats
32W - 38L
1,372 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,458 SR
1,314 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 94
1,617 SR
1,439 MMR
Hel
Hel
Bronze III
Zino_077
Hel
Bronze III
Level 65
God Stats
1W - 0L
1,753 SR
Queue Stats
12W - 7L
1,439 MMR
Party 2
Achilles
Achilles
Bronze III
bamto16391
Achilles
Bronze III
Level 109
God Stats
4W - 0L
1,522 SR
Queue Stats
12W - 7L
1,439 MMR
Party 2
King Arthur
King Arthur
Bronze III
temp-487779
King Arthur
Bronze III
Level 109
God Stats
3W - 1L
1,576 SR
Queue Stats
10W - 5L
1,439 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 7
15,833
633
19,947
21,431
10,155
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
fpauber
Arachne
20
10 / 5 / 5
16,398
656
33,130
35,580
22,527
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
mrKLolik
Hercules
18
1 / 8 / 12
14,668
587
27,772
52,103
53,168
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
BastetThothPoseidonAresAh Muzen Cab

VS

Bans
FenrirDiscordiaHou YiZeusArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 9 / 11
14,919
597
14,726
24,467
13,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Achilles
bamto16391
Achilles
20
15 / 4 / 3
19,584
783
46,187
33,949
47,887
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
temp-487779
King Arthur
20
4 / 2 / 14
17,589
704
33,734
34,134
45,482
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
47
15
Kills
19
19
Deaths
15
24
Assists
28
Player
Kills
Deaths
Assists
KDA
W
0
9
11
0.61
L
4
6
7
1.25
W
Achilles
bamto16391
Achilles
15
4
3
4.13
L
Arachne
fpauber
Arachne
10
5
5
2.5
L
Hercules
mrKLolik
Hercules
1
8
12
0.88
W
King Arthur
temp-487779
King Arthur
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,849
Damage
94,647
109,114
Taken
92,550
85,850
Mitigated
106,751
26,448
Healing
24,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,726
1,732
9,146
6,637
24,467
13,382
176
3,460
21,007
61,448
0
L
19,947
5,829
0
1,300
21,431
10,155
469
2,526
18,905
83,706
0
W
Achilles
bamto16391
Achilles
46,187
11,278
0
5,231
33,949
47,887
1,229
8,985
24,964
0
97,825
L
Arachne
fpauber
Arachne
33,130
20,743
0
9,037
35,580
22,527
364
3,672
31,908
0
83,295
L
Hercules
mrKLolik
Hercules
27,772
6,770
907
15,204
52,103
53,168
98
9,225
42,878
6,836
59,370
W
King Arthur
temp-487779
King Arthur
33,734
3,943
0
3,695
34,134
45,482
728
10,623
23,511
55
93,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,899
Gold Earned
52,092
241
Minions Killed
313
11
Camps Cleared
7
1,249,321
Distance Traveled
1,359,178
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,919
597
106
4
3
379,344
1
L
Hera
15,833
633
101
4
4
386,224
0
W
Achilles
19,584
783
107
4
1
480,684
2
L
Arachne
16,398
656
67
3
5
468,636
4
L
Hercules
14,668
587
73
3
2
394,461
1
W
King Arthur
17,589
704
100
4
3
499,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role