Player Matchup

Raijin
Raijin
DeuxEx12
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,288 Elo+
Party 3
Bellona
Bellona
GodsChrome
Bellona
Level 28
God Stats
6W - 13L
1,221 SR
Queue Stats
12W - 24L
1,323 Elo+
Party 1
Thanatos
Thanatos
JacuBog
Thanatos
Level 124
God Stats
4W - 10L
1,124 SR
Queue Stats
150W - 176L
1,537 Elo+
Party 3
Cthulhu
Cthulhu
Noriu14
Cthulhu
Level 40
God Stats
0W - 3L
1,219 SR
Queue Stats
12W - 27L
1,299 Elo+
Party 1
Charybdis
Charybdis
Xelphir
Charybdis
Level 159
God Stats
5W - 12L
1,415 SR
Queue Stats
265W - 262L
1,464 Elo+
Solo
Team Averages
Level 72
1,296 SR
1,382 Elo+

VS

Team Averages
Level 71
1,541 SR
1,419 Elo+
Neith
Neith
 
Neith
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Epsilôn
Morgan Le Fay
Level 83
God Stats
2W - 2L
1,484 SR
Queue Stats
156W - 172L
1,439 Elo+
Party 2
Ah Puch
Ah Puch
MOSC0W
Ah Puch
Level 156
God Stats
6W - 8L
1,362 SR
Queue Stats
546W - 562L
1,431 Elo+
Solo
Fenrir
Fenrir
OldViking013
Fenrir
Level 39
God Stats
3W - 1L
1,830 SR
Queue Stats
66W - 78L
1,285 Elo+
Solo
Kumbhakarna
Kumbhakarna
Sesias
Kumbhakarna
Level 28
God Stats
10W - 7L
1,529 SR
Queue Stats
75W - 80L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
DeuxEx12
Raijin
15
0 / 3 / 3
9,177
918
8,181
10,279
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
GodsChrome
Bellona
14
0 / 4 / 2
8,808
881
1,870
12,110
7,689
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
JacuBog
Thanatos
15
2 / 3 / 2
9,687
969
10,337
13,217
5,949
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Noriu14
Cthulhu
15
0 / 4 / 3
9,015
902
8,065
19,809
16,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Xelphir
Charybdis
15
2 / 4 / 0
9,698
970
15,150
20,149
9,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

197

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 0 / 12
10,114
1,011
17,335
8,260
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Epsilôn
Morgan Le Fay
16
5 / 0 / 9
10,845
1,085
17,052
7,531
2,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
MOSC0W
Ah Puch
16
3 / 0 / 10
11,179
1,118
19,937
5,969
3,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
6 / 2 / 9
10,978
1,098
14,001
11,633
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Sesias
Kumbhakarna
16
2 / 2 / 15
10,885
1,089
3,520
14,860
16,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
73
4
Kills
18
18
Deaths
4
10
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
12
8
L
Raijin
DeuxEx12
Raijin
0
3
3
0.5
W
Morgan Le Fay
Epsilôn
Morgan Le Fay
5
0
9
9.5
L
Bellona
GodsChrome
Bellona
0
4
2
0.25
L
Thanatos
JacuBog
Thanatos
2
3
2
1
W
Ah Puch
MOSC0W
Ah Puch
3
0
10
8
L
Cthulhu
Noriu14
Cthulhu
0
4
3
0.38
W
Fenrir
6
2
9
5.25
W
Kumbhakarna
Sesias
Kumbhakarna
2
2
15
4.75
L
Charybdis
Xelphir
Charybdis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,603
Damage
71,845
75,564
Taken
48,253
43,748
Mitigated
33,392
11,595
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,335
6,935
220
2,839
8,260
4,021
0
3,396
4,722
0
44,212
L
Raijin
DeuxEx12
Raijin
8,181
331
0
0
10,279
4,714
0
5,075
5,204
32,401
0
W
Morgan Le Fay
Epsilôn
Morgan Le Fay
17,052
1,580
120
1,162
7,531
2,919
0
2,314
5,152
37,002
0
L
Bellona
GodsChrome
Bellona
1,870
110
0
12
12,110
7,689
0
7,522
4,588
0
5,121
L
Thanatos
JacuBog
Thanatos
10,337
2,598
0
4,724
13,217
5,949
0
7,721
5,496
0
24,609
W
Ah Puch
MOSC0W
Ah Puch
19,937
352
0
2,094
5,969
3,299
0
2,813
3,116
39,447
0
L
Cthulhu
Noriu14
Cthulhu
8,065
348
724
3,458
19,809
16,379
0
10,425
9,384
16,982
0
W
Fenrir
14,001
5,082
0
2,548
11,633
6,295
0
2,460
9,019
0
21,804
W
Kumbhakarna
Sesias
Kumbhakarna
3,520
249
0
1,776
14,860
16,858
0
4,560
9,875
4,413
0
L
Charybdis
Xelphir
Charybdis
15,150
7,922
0
2,677
20,149
9,017
0
9,766
10,383
0
38,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,385
Gold Earned
54,001
217
Minions Killed
179
6
Camps Cleared
8
856,605
Distance Traveled
987,216
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,114
1,011
47
5
1
179,464
0
L
Raijin
9,177
918
61
6
1
160,318
0
W
Morgan Le Fay
10,845
1,085
61
6
2
194,018
0
L
Bellona
8,808
881
11
1
2
145,947
0
L
Thanatos
9,687
969
54
5
2
221,325
3
W
Ah Puch
11,179
1,118
54
5
0
204,055
0
L
Cthulhu
9,015
902
20
2
0
167,700
0
W
Fenrir
10,978
1,098
15
2
5
210,712
0
W
Kumbhakarna
10,885
1,089
2
0
0
198,967
0
L
Charybdis
9,698
970
71
7
1
161,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role