Player Matchup

Olorun
Olorun
Disiriys
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Waled5052
Kukulkan
Level 92
God Stats
58W - 50L
1,456 SR
Queue Stats
520W - 617L
1,455 Elo+
Solo
Ra
Ra
alejandrodf13
Ra
Level 49
God Stats
20W - 13L
1,300 SR
Queue Stats
40W - 29L
1,308 Elo+
Solo
Mercury
Mercury
kubmih12
Mercury
Level 47
God Stats
2W - 1L
1,728 SR
Queue Stats
115W - 149L
1,465 Elo+
Solo
Osiris
Osiris
maxrg011
Osiris
Level 146
God Stats
2W - 3L
1,385 SR
Queue Stats
182W - 192L
1,544 Elo+
Solo
Team Averages
Level 68
1,474 SR
1,454 Elo+

VS

Team Averages
Level 88
1,363 SR
1,411 Elo+
Bellona
Bellona
BappoAkira
Bellona
Level 96
God Stats
1W - 2L
1,297 SR
Queue Stats
7W - 13L
1,211 Elo+
Party 1
Tiamat
Tiamat
DizZzeIL
Tiamat
Level 19
God Stats
4W - 5L
1,276 SR
Queue Stats
62W - 57L
1,470 Elo+
Solo
Anhur
Anhur
GoingInWet
Anhur
Level 160
God Stats
2W - 3L
1,184 SR
Queue Stats
219W - 202L
1,577 Elo+
Solo
Danzaburou
Danzaburou
WeeabooTrashhhh
Danzaburou
Level 42
God Stats
4W - 8L
1,462 SR
Queue Stats
6W - 9L
1,351 Elo+
Party 1
Tsukuyomi
Tsukuyomi
crimsonwraith28
Tsukuyomi
Level 125
God Stats
7W - 5L
1,598 SR
Queue Stats
265W - 276L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Disiriys
Olorun
16
1 / 6 / 7
10,500
618
2,753
12,929
5,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Kukulkan
Waled5052
Kukulkan
18
4 / 2 / 6
12,020
707
6,818
6,111
2,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
2 / 9 / 8
11,214
660
11,070
20,178
10,737
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
kubmih12
Mercury
18
1 / 7 / 7
11,434
673
11,433
24,297
10,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Osiris
maxrg011
Osiris
20
8 / 5 / 5
12,842
755
28,556
29,772
26,943
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BappoAkira
Bellona
20
8 / 3 / 10
14,395
847
20,787
22,592
17,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
DizZzeIL
Tiamat
19
0 / 4 / 7
11,912
701
8,898
16,047
9,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
19
2 / 4 / 10
12,435
731
13,439
21,885
10,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
WeeabooTrashhhh
Danzaburou
19
4 / 2 / 10
12,510
736
13,906
14,203
9,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
crimsonwraith28
Tsukuyomi
20
15 / 4 / 5
14,235
837
21,719
20,040
11,182
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
71
16
Kills
29
29
Deaths
17
33
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bellona
BappoAkira
Bellona
8
3
10
4.33
L
Olorun
Disiriys
Olorun
1
6
7
0.75
W
Tiamat
DizZzeIL
Tiamat
0
4
7
0.88
W
Anhur
2
4
10
1.75
L
Kukulkan
Waled5052
Kukulkan
4
2
6
3.5
W
Danzaburou
WeeabooTrashhhh
Danzaburou
4
2
10
4.5
L
2
9
8
0.67
W
Tsukuyomi
crimsonwraith28
Tsukuyomi
15
4
5
4.38
L
Mercury
kubmih12
Mercury
1
7
7
0.64
L
Osiris
maxrg011
Osiris
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,630
Damage
78,749
93,287
Taken
94,767
55,244
Mitigated
57,795
15,614
Healing
21,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BappoAkira
Bellona
20,787
7,367
0
5,381
22,592
17,737
1,215
8,655
13,937
0
63,553
L
Olorun
Disiriys
Olorun
2,753
1,561
0
850
12,929
5,002
1,675
466
12,275
13,123
0
W
Tiamat
DizZzeIL
Tiamat
8,898
250
131
3,072
16,047
9,383
1,271
2,313
13,734
35,926
0
W
Anhur
13,439
8,178
0
4,735
21,885
10,487
2,373
2,835
19,050
0
64,337
L
Kukulkan
Waled5052
Kukulkan
6,818
529
0
479
6,111
2,466
0
1,291
4,666
32,921
0
W
Danzaburou
WeeabooTrashhhh
Danzaburou
13,906
6,396
0
5,791
14,203
9,006
974
4,426
9,777
0
45,544
L
11,070
1,502
1,590
3,739
20,178
10,737
172
1,489
18,283
39,285
0
W
Tsukuyomi
crimsonwraith28
Tsukuyomi
21,719
6,536
0
2,835
20,040
11,182
1,445
2,412
17,628
0
58,125
L
Mercury
kubmih12
Mercury
11,433
4,679
57
3,753
24,297
10,096
756
2,945
20,907
0
39,315
L
Osiris
maxrg011
Osiris
28,556
11,816
0
5,146
29,772
26,943
538
1,631
27,717
0
55,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,010
Gold Earned
65,487
248
Minions Killed
364
0
Camps Cleared
0
1,468,030
Distance Traveled
1,769,559
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
14,395
847
88
5
0
361,812
0
L
Olorun
10,500
618
22
1
0
262,756
1
W
Tiamat
11,912
701
80
5
0
340,404
2
W
Anhur
12,435
731
81
5
0
321,166
5
L
Kukulkan
12,020
707
60
4
0
231,978
3
W
Danzaburou
12,510
736
67
4
0
340,181
0
L
Ra
11,214
660
60
4
0
267,780
0
W
Tsukuyomi
14,235
837
48
3
0
405,996
3
L
Mercury
11,434
673
46
3
0
352,006
2
L
Osiris
12,842
755
60
4
0
353,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role