Player Matchup

Horus
Horus
KingModel
Horus
Level 30
God Stats
4W - 5L
1,724 SR
Queue Stats
6W - 8L
1,697 Elo+
Party 2
Danzaburou
Danzaburou
LeiEgg
Danzaburou
Level 81
God Stats
10W - 20L
1,377 SR
Queue Stats
1,019W - 1,037L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Lellie16
Nu Wa
Level 124
God Stats
9W - 9L
1,535 SR
Queue Stats
39W - 42L
1,500 Elo+
Solo
Set
Set
WoppyBop
Set
Level 87
God Stats
0W - 2L
1,351 SR
Queue Stats
86W - 84L
1,519 Elo+
Solo
Cthulhu
Cthulhu
zazpond01
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 67
1,497 SR
1,540 Elo+

VS

Team Averages
Level 152
1,735 SR
1,690 Elo+
Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
MellodyZ
Da Ji
Level 129
God Stats
901W - 224L
2,025 SR
Queue Stats
1,107W - 372L
1,924 Elo+
Party 1
Apollo
Apollo
SkorchedEarth
Apollo
Level 160
God Stats
6W - 2L
2,150 SR
Queue Stats
693W - 75L
2,028 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
KingModel
Horus
13
0 / 9 / 0
8,652
961
6,955
22,139
12,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Danzaburou
LeiEgg
Danzaburou
13
0 / 8 / 0
8,258
918
3,465
14,896
5,595
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Lellie16
Nu Wa
13
0 / 8 / 0
7,868
874
5,930
14,840
4,048
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 9 / 0
7,762
862
3,544
16,509
9,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
zazpond01
Cthulhu
13
0 / 13 / 0
8,037
893
6,553
28,592
22,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
12 / 0 / 29
12,062
1,340
18,044
12,043
8,608
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
 
King Arthur
17
7 / 0 / 35
10,606
1,178
24,880
9,898
12,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
 
Anubis
17
10 / 0 / 22
10,526
1,170
12,756
4,050
2,251
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
MellodyZ
Da Ji
17
4 / 0 / 26
9,776
1,086
8,903
6,396
3,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
14 / 0 / 29
11,872
1,319
26,231
5,500
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
188
0
Kills
47
47
Deaths
0
0
Assists
141
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
12
0
29
26.5
W
King Arthur
 
King Arthur
7
0
35
24.5
W
Anubis
 
Anubis
10
0
22
21
L
Horus
KingModel
Horus
0
9
0
0
L
Danzaburou
LeiEgg
Danzaburou
0
8
0
0
L
Nu Wa
Lellie16
Nu Wa
0
8
0
0
W
Da Ji
MellodyZ
Da Ji
4
0
26
17
W
14
0
29
28.5
L
0
9
0
0
L
Cthulhu
zazpond01
Cthulhu
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,447
Damage
90,814
96,976
Taken
37,887
53,938
Mitigated
29,543
2,429
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
18,044
3,815
2,603
1,985
12,043
8,608
0
2,652
6,323
0
26,418
W
King Arthur
 
King Arthur
24,880
3,779
0
1,447
9,898
12,103
0
2,675
5,797
0
41,250
W
Anubis
 
Anubis
12,756
936
0
1,872
4,050
2,251
0
1,590
2,316
33,304
0
L
Horus
KingModel
Horus
6,955
3,644
118
1,208
22,139
12,642
0
3,306
18,712
0
17,144
L
Danzaburou
LeiEgg
Danzaburou
3,465
1,160
0
366
14,896
5,595
0
2,060
12,616
0
20,105
L
Nu Wa
Lellie16
Nu Wa
5,930
1,880
0
81
14,840
4,048
0
3,182
11,493
12,046
0
W
Da Ji
MellodyZ
Da Ji
8,903
2,971
0
211
6,396
3,931
0
2,261
3,885
0
17,292
W
26,231
20,166
0
2,683
5,500
2,650
0
2,458
2,836
0
45,940
L
3,544
612
0
261
16,509
9,354
0
944
15,388
0
11,491
L
Cthulhu
zazpond01
Cthulhu
6,553
696
114
281
28,592
22,299
0
3,264
25,015
23,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,577
Gold Earned
54,842
113
Minions Killed
171
4
Camps Cleared
9
674,283
Distance Traveled
918,174
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
12,062
1,340
10
1
0
220,315
0
W
King Arthur
10,606
1,178
39
4
3
189,673
2
W
Anubis
10,526
1,170
55
6
3
162,228
0
L
Horus
8,652
961
21
2
0
165,116
0
L
Danzaburou
8,258
918
37
4
3
122,878
4
L
Nu Wa
7,868
874
20
2
0
95,503
3
W
Da Ji
9,776
1,086
15
2
1
170,393
1
W
Apollo
11,872
1,319
52
6
2
175,565
0
L
Set
7,762
862
16
2
1
148,783
3
L
Cthulhu
8,037
893
19
2
0
142,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role