Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
OThatsTyeSoWave
Apollo
Level 93
God Stats
3W - 1L
1,826 SR
Queue Stats
208W - 231L
1,426 Elo+
Solo
Hades
Hades
Penguin hal0
Hades
Level 132
God Stats
14W - 7L
1,601 SR
Queue Stats
490W - 497L
1,462 Elo+
Solo
Skadi
Skadi
Sticktry
Skadi
Level 64
God Stats
24W - 22L
1,538 SR
Queue Stats
561W - 615L
1,451 Elo+
Solo
Ymir
Ymir
ahungryweasal
Ymir
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,765 Elo+
Solo
Team Averages
Level 82
1,593 SR
1,521 Elo+

VS

Team Averages
Level 123
1,485 SR
1,468 Elo+
Izanami
Izanami
Airborne11B
Izanami
Level 146
God Stats
2W - 3L
1,548 SR
Queue Stats
102W - 117L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
Flo0o 29
Zhong Kui
Level 147
God Stats
6W - 7L
1,571 SR
Queue Stats
291W - 312L
1,410 Elo+
Solo
Artio
Artio
Hallamander
Artio
Level 148
God Stats
3W - 2L
1,303 SR
Queue Stats
179W - 161L
1,529 Elo+
Solo
Sol
Sol
Rizuhmental
Sol
Level 127
God Stats
10W - 14L
1,454 SR
Queue Stats
605W - 600L
1,496 Elo+
Solo
Mercury
Mercury
stickymoose
Mercury
Level 49
God Stats
1W - 4L
1,548 SR
Queue Stats
27W - 27L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
8 / 1 / 4
10,789
539
12,474
20,093
8,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 2 / 2
10,154
508
7,736
15,540
4,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
4 / 0 / 6
11,359
568
13,568
17,679
9,978
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
Sticktry
Skadi
18
4 / 3 / 4
11,114
556
18,558
15,753
6,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 0 / 7
9,131
457
3,412
11,435
7,003
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Airborne11B
Izanami
16
1 / 5 / 0
10,115
506
14,526
15,486
6,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Flo0o 29
Zhong Kui
14
1 / 5 / 2
9,450
473
13,988
22,466
16,183
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 3 / 1
8,870
444
2,911
13,302
14,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 4 / 2
9,684
484
14,852
16,582
6,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
stickymoose
Mercury
15
1 / 3 / 2
9,160
458
4,315
17,374
7,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
20
Kills
6
6
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
1
4
10
L
Izanami
Airborne11B
Izanami
1
5
0
0.2
L
Zhong Kui
Flo0o 29
Zhong Kui
1
5
2
0.4
L
2
3
1
0.83
W
2
2
2
1.5
W
4
0
6
7
L
1
4
2
0.5
W
Skadi
Sticktry
Skadi
4
3
4
2
W
2
0
7
5.5
L
Mercury
stickymoose
Mercury
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,748
Damage
50,592
80,500
Taken
85,210
37,065
Mitigated
51,552
36,213
Healing
29,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,474
3,910
0
7,829
20,093
8,759
671
6,735
13,358
0
69,702
L
Izanami
Airborne11B
Izanami
14,526
7,871
0
3,490
15,486
6,506
0
1,766
13,720
0
97,887
L
Zhong Kui
Flo0o 29
Zhong Kui
13,988
991
0
9,595
22,466
16,183
257
381
22,085
72,081
0
L
2,911
446
1,395
2,766
13,302
14,472
0
5,809
7,493
14,808
0
W
7,736
3,736
140
8,092
15,540
4,948
4,001
1,625
13,915
0
82,740
W
13,568
644
801
13,128
17,679
9,978
222
10,221
7,458
100,304
0
L
14,852
6,487
0
9,581
16,582
6,641
0
5,906
10,676
108,190
0
W
Skadi
Sticktry
Skadi
18,558
9,098
0
2,297
15,753
6,377
3,389
11,464
4,289
0
86,564
W
3,412
126
0
3,926
11,435
7,003
616
2,939
8,496
32,849
0
L
Mercury
stickymoose
Mercury
4,315
3,094
183
2,245
17,374
7,750
0
3,118
14,089
0
79,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,547
Gold Earned
47,279
595
Minions Killed
557
0
Camps Cleared
0
1,852,872
Distance Traveled
1,682,660
27
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,789
539
82
4
0
421,944
2
L
Izanami
10,115
506
170
9
0
313,265
6
L
Zhong Kui
9,450
473
115
6
0
303,120
2
L
Artio
8,870
444
14
1
0
283,887
8
W
Apollo
10,154
508
151
8
0
342,981
1
W
Hades
11,359
568
170
9
0
350,938
10
L
Sol
9,684
484
161
8
0
340,293
8
W
Skadi
11,114
556
146
7
0
340,381
10
W
Ymir
9,131
457
46
2
0
396,628
4
L
Mercury
9,160
458
97
5
0
442,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role