Player Matchup

Nu Wa
Nu Wa
H1TzZ_Villains
Nu Wa
Level 60
God Stats
9W - 7L
1,577 SR
Queue Stats
91W - 124L
1,448 Elo+
Solo
Skadi
Skadi
Hackshadow347
Skadi
Level 107
God Stats
3W - 3L
1,771 SR
Queue Stats
13W - 16L
1,501 Elo+
Solo
Nox
Nox
IRONICBOYS
Nox
Level 68
God Stats
14W - 11L
1,559 SR
Queue Stats
204W - 221L
1,516 Elo+
Solo
Horus
Horus
Stasis Eagle
Horus
Level 106
God Stats
16W - 12L
1,629 SR
Queue Stats
381W - 405L
1,533 Elo+
Solo
Bakasura
Bakasura
broncar
Bakasura
Level 128
God Stats
10W - 4L
1,709 SR
Queue Stats
478W - 521L
1,569 Elo+
Solo
Team Averages
Level 94
1,649 SR
1,514 Elo+

VS

Team Averages
Level 94
1,551 SR
1,475 Elo+
Bellona
Bellona
 
Bellona
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Anniloy
Hel
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,275 Elo+
Solo
Danzaburou
Danzaburou
Jevillax
Danzaburou
Level 113
God Stats
20W - 30L
1,564 SR
Queue Stats
197W - 188L
1,501 Elo+
Solo
Bacchus
Bacchus
fanguang
Bacchus
Level 75
God Stats
9W - 5L
1,691 SR
Queue Stats
235W - 269L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 13
10,317
1,032
13,264
5,888
2,757
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 2 / 14
10,529
1,053
22,895
11,203
5,852
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 1 / 10
10,340
1,034
8,920
9,374
5,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
0 / 1 / 15
10,631
1,063
8,078
15,280
20,626
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
broncar
Bakasura
17
8 / 0 / 9
11,812
1,181
17,969
13,944
9,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

268

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
0 / 7 / 4
10,208
1,021
9,542
24,488
26,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
 
Bastet
15
1 / 3 / 4
9,987
999
13,961
13,727
6,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hel
15
1 / 3 / 4
9,696
970
7,872
14,034
12,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Jevillax
Danzaburou
16
3 / 2 / 2
11,049
1,105
12,413
9,292
4,757
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
fanguang
Bacchus
15
0 / 2 / 5
9,278
928
8,843
17,273
22,027
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
17
Kills
5
5
Deaths
17
61
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
7
4
0.29
L
Bastet
 
Bastet
1
3
4
1
L
Hel
1
3
4
1
W
3
1
13
9.5
W
3
2
14
5
W
3
1
10
8
L
Danzaburou
Jevillax
Danzaburou
3
2
2
2
W
0
1
15
7.5
W
Bakasura
broncar
Bakasura
8
0
9
12.5
L
Bacchus
fanguang
Bacchus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,126
Damage
52,631
55,689
Taken
78,814
44,125
Mitigated
72,064
16,531
Healing
21,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,542
2,989
2,298
2,780
24,488
26,535
0
7,761
15,061
0
25,844
L
Bastet
 
Bastet
13,961
3,165
0
2,367
13,727
6,294
0
2,328
10,741
0
35,430
L
Hel
7,872
58
6,575
5,842
14,034
12,451
0
4,940
8,877
31,785
0
W
13,264
3,004
57
767
5,888
2,757
0
1,559
4,329
31,377
0
W
22,895
9,324
0
0
11,203
5,852
0
3,633
7,570
0
47,583
W
8,920
1,033
0
2,179
9,374
5,432
0
2,975
6,399
25,135
0
L
Danzaburou
Jevillax
Danzaburou
12,413
4,708
0
1,931
9,292
4,757
0
2,358
6,454
0
54,055
W
8,078
3,975
4,834
6,247
15,280
20,626
0
4,992
10,288
0
14,813
W
Bakasura
broncar
Bakasura
17,969
10,923
0
2,447
13,944
9,458
0
3,556
10,388
0
19,890
L
Bacchus
fanguang
Bacchus
8,843
271
0
163
17,273
22,027
0
4,113
12,173
20,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,629
Gold Earned
50,218
216
Minions Killed
238
5
Camps Cleared
12
1,030,158
Distance Traveled
1,031,567
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,208
1,021
37
4
2
197,459
3
L
Bastet
9,987
999
49
5
4
225,490
4
L
Hel
9,696
970
60
6
1
209,261
0
W
Nu Wa
10,317
1,032
31
3
1
196,110
0
W
Skadi
10,529
1,053
71
7
0
194,148
1
W
Nox
10,340
1,034
64
6
0
189,952
1
L
Danzaburou
11,049
1,105
75
8
5
180,845
1
W
Horus
10,631
1,063
15
2
3
218,463
0
W
Bakasura
11,812
1,181
35
4
1
231,485
0
L
Bacchus
9,278
928
17
2
0
218,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role