Player Matchup

Danzaburou
Danzaburou
Donk3584
Danzaburou
Level 17
God Stats
0W - 3L
1,022 SR
Queue Stats
0W - 3L
1,304 Elo+
Party 1
Merlin
Merlin
LTrippin
Merlin
Level 36
God Stats
0W - 7L
1,015 SR
Queue Stats
0W - 11L
1,030 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ahittas
Morgan Le Fay
Level 32
God Stats
0W - 4L
1,137 SR
Queue Stats
0W - 7L
1,088 Elo+
Party 1
Team Averages
Level 28
1,058 SR
1,141 Elo+

VS

Team Averages
Level 103
1,540 SR
1,284 Elo+
Achilles
Achilles
FatalStrike
Achilles
Level 73
God Stats
1W - 2L
1,276 SR
Queue Stats
1W - 11L
1,081 Elo+
Party 2
Apollo
Apollo
JoATMON1
Apollo
Level 126
God Stats
3W - 0L
1,843 SR
Queue Stats
49W - 67L
1,471 Elo+
Party 2
Scylla
Scylla
MageOfMercy
Scylla
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 14L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Donk3584
Danzaburou
12
0 / 13 / 3
9,144
572
8,541
21,213
8,406
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
LTrippin
Merlin
15
2 / 4 / 0
10,360
648
11,468
15,129
6,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
ahittas
Morgan Le Fay
15
2 / 7 / 1
10,435
652
8,268
17,969
8,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
FatalStrike
Achilles
15
2 / 2 / 14
10,657
666
8,426
16,067
15,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
JoATMON1
Apollo
17
14 / 2 / 7
12,814
801
19,047
17,022
8,640
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
18
8 / 0 / 13
12,946
809
21,673
10,216
4,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
4
Kills
24
24
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Donk3584
Danzaburou
0
13
3
0.12
W
Achilles
FatalStrike
Achilles
2
2
14
4.5
W
Apollo
JoATMON1
Apollo
14
2
7
8.75
L
Merlin
LTrippin
Merlin
2
4
0
0.5
W
Scylla
8
0
13
14.5
L
Morgan Le Fay
ahittas
Morgan Le Fay
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,277
Damage
49,146
54,311
Taken
43,305
22,731
Mitigated
28,503
7,987
Healing
9,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Donk3584
Danzaburou
8,541
5,790
0
801
21,213
8,406
0
7,223
13,689
0
18,399
W
Achilles
FatalStrike
Achilles
8,426
1,621
0
3,101
16,067
15,644
265
7,327
7,804
0
19,462
W
Apollo
JoATMON1
Apollo
19,047
12,745
0
4,458
17,022
8,640
1,730
6,273
9,959
0
57,086
L
Merlin
LTrippin
Merlin
11,468
141
76
4,121
15,129
6,243
296
7,879
7,020
40,892
0
W
Scylla
21,673
659
0
2,312
10,216
4,219
592
4,324
5,421
62,778
0
L
Morgan Le Fay
ahittas
Morgan Le Fay
8,268
323
0
2,989
17,969
8,082
175
6,820
10,919
25,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,939
Gold Earned
36,417
137
Minions Killed
189
3
Camps Cleared
10
752,411
Distance Traveled
942,989
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,144
572
19
1
1
219,004
3
W
Achilles
10,657
666
25
2
1
313,784
0
W
Apollo
12,814
801
88
6
6
304,234
5
L
Merlin
10,360
648
62
4
1
272,815
5
W
Scylla
12,946
809
76
5
3
324,971
4
L
Morgan Le Fay
10,435
652
56
4
1
260,592
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role