Player Matchup

Anubis
Anubis
 
Anubis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BabyJhonys
Charybdis
Level 160
God Stats
4W - 2L
1,489 SR
Queue Stats
112W - 116L
1,552 Elo+
Solo
Bakasura
Bakasura
MMessias2
Bakasura
Level 158
God Stats
10W - 5L
1,558 SR
Queue Stats
606W - 491L
1,602 Elo+
Party 1
King Arthur
King Arthur
OpSmile
King Arthur
Level 154
God Stats
6W - 9L
1,412 SR
Queue Stats
284W - 295L
1,530 Elo+
Solo
Yemoja
Yemoja
uTatico
Yemoja
Level 129
God Stats
6W - 2L
1,584 SR
Queue Stats
163W - 133L
1,604 Elo+
Party 1
Team Averages
Level 152
1,509 SR
1,558 Elo+

VS

Team Averages
Level 104
1,573 SR
1,485 Elo+
Thanatos
Thanatos
 
Thanatos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
MaghNetro
Mercury
Level 143
God Stats
7W - 6L
1,534 SR
Queue Stats
193W - 191L
1,509 Elo+
Solo
Neith
Neith
PlNI
Neith
Level 43
God Stats
1W - 1L
1,629 SR
Queue Stats
24W - 24L
1,485 Elo+
Solo
Athena
Athena
whitelua_
Athena
Level 106
God Stats
1W - 1L
1,700 SR
Queue Stats
39W - 40L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
5 / 0 / 7
9,831
517
9,166
3,750
1,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
BabyJhonys
Charybdis
19
1 / 1 / 0
11,245
592
2,235
9,929
3,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
MMessias2
Bakasura
19
11 / 2 / 4
12,088
636
14,803
16,744
9,119
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
OpSmile
King Arthur
17
3 / 7 / 9
10,940
576
11,133
18,016
15,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yemoja
uTatico
Yemoja
15
0 / 0 / 14
9,986
526
4,590
9,746
10,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
6 / 6 / 1
10,041
528
9,132
15,083
8,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
 
Horus
11
0 / 2 / 2
8,136
428
4,002
14,849
15,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
MaghNetro
Mercury
16
2 / 2 / 4
9,843
518
8,500
13,711
6,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
PlNI
Neith
16
2 / 3 / 1
9,584
504
6,624
10,488
4,831
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
whitelua_
Athena
11
0 / 7 / 0
7,116
375
708
12,540
10,954
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
20
Kills
10
10
Deaths
20
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
7
8.5
L
Thanatos
 
Thanatos
6
6
1
1.08
L
Horus
 
Horus
0
2
2
0.5
W
Charybdis
BabyJhonys
Charybdis
1
1
0
1
W
Bakasura
MMessias2
Bakasura
11
2
4
6.5
L
Mercury
MaghNetro
Mercury
2
2
4
2
W
King Arthur
OpSmile
King Arthur
3
7
9
1.07
L
Neith
PlNI
Neith
2
3
1
0.83
W
Yemoja
uTatico
Yemoja
0
0
14
7
L
Athena
whitelua_
Athena
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,927
Damage
28,966
58,185
Taken
66,671
40,924
Mitigated
45,703
22,238
Healing
17,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,166
371
0
1,918
3,750
1,920
407
79
3,613
63,728
0
L
Thanatos
 
Thanatos
9,132
3,130
0
10,399
15,083
8,769
678
2,257
11,700
0
60,041
L
Horus
 
Horus
4,002
2,025
731
3,594
14,849
15,007
0
4,650
9,545
0
36,096
W
Charybdis
BabyJhonys
Charybdis
2,235
1,651
0
3,724
9,929
3,956
2,604
0
9,929
0
107,413
W
Bakasura
MMessias2
Bakasura
14,803
9,313
0
4,418
16,744
9,119
2,018
48
16,696
0
102,827
L
Mercury
MaghNetro
Mercury
8,500
4,592
0
1,044
13,711
6,142
71
2,058
11,193
0
102,268
W
King Arthur
OpSmile
King Arthur
11,133
1,195
0
4,955
18,016
15,579
949
239
17,742
0
65,149
L
Neith
PlNI
Neith
6,624
1,855
0
1,589
10,488
4,831
0
351
9,018
0
81,374
W
Yemoja
uTatico
Yemoja
4,590
1,242
4,481
2,742
9,746
10,350
571
254
9,430
23,069
0
L
Athena
whitelua_
Athena
708
281
0
100
12,540
10,954
0
4,440
7,301
20,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,090
Gold Earned
44,720
606
Minions Killed
491
0
Camps Cleared
0
1,882,860
Distance Traveled
1,726,689
34
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,831
517
86
5
0
340,071
8
L
Thanatos
10,041
528
113
6
0
309,653
3
L
Horus
8,136
428
49
3
0
370,387
5
W
Charybdis
11,245
592
194
10
0
308,304
9
W
Bakasura
12,088
636
186
10
0
477,681
5
L
Mercury
9,843
518
145
8
0
437,221
6
W
King Arthur
10,940
576
96
5
0
375,141
7
L
Neith
9,584
504
147
8
0
320,551
6
W
Yemoja
9,986
526
44
2
0
381,663
5
L
Athena
7,116
375
37
2
0
288,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role