Player Matchup

He Bo
He Bo
 
He Bo
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Bape-stxr
Xbalanque
Level 13
God Stats
1W - 1L
1,437 SR
Queue Stats
1W - 1L
1,185 Elo+
Party 2
Danzaburou
Danzaburou
CalebStingRay
Danzaburou
Level 44
God Stats
11W - 11L
1,542 SR
Queue Stats
31W - 43L
1,421 Elo+
Party 1
Team Averages
Level 61
1,496 SR
1,421 Elo+

VS

Team Averages
Level 53
1,480 SR
1,289 Elo+
Thor
Thor
TatersinGravy12
Thor
Level 104
God Stats
12W - 13L
1,496 SR
Queue Stats
416W - 463L
1,385 Elo+
Party 4
Cthulhu
Cthulhu
ZootdProphet
Cthulhu
Level 44
God Stats
4W - 9L
1,404 SR
Queue Stats
110W - 142L
1,350 Elo+
Party 4
Achilles
Achilles
dannyrusty19
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,074 Elo+
Party 3
Agni
Agni
slimlim
Agni
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,300 Elo+
Party 3
Medusa
Medusa
stopbeingmymom
Medusa
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 73L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 1 / 2
6,334
633
2,100
4,283
1,476
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
 
Ymir
9
2 / 1 / 3
5,956
596
3,242
8,926
5,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sol
 
Sol
9
0 / 1 / 7
5,826
583
4,274
4,971
1,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Bape-stxr
Xbalanque
9
1 / 1 / 3
5,938
594
5,028
4,933
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
CalebStingRay
Danzaburou
11
7 / 0 / 1
6,936
694
7,273
5,517
2,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,352
535
4,227
7,945
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ZootdProphet
Cthulhu
8
0 / 2 / 2
4,855
486
3,248
8,827
5,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
dannyrusty19
Achilles
8
1 / 3 / 0
4,577
458
1,346
6,611
4,886
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Agni
slimlim
Agni
8
0 / 5 / 0
4,672
467
2,757
6,621
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 1 / 0
3,637
364
350
1,353
279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
10
Kills
4
4
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
0
1
2
1
W
Ymir
 
Ymir
2
1
3
3.5
W
Sol
 
Sol
0
1
7
3.5
W
Xbalanque
Bape-stxr
Xbalanque
1
1
3
2.5
W
Danzaburou
CalebStingRay
Danzaburou
7
0
1
7.5
L
3
1
0
3
L
Cthulhu
ZootdProphet
Cthulhu
0
2
2
0.5
L
Achilles
dannyrusty19
Achilles
1
3
0
0.33
L
Agni
slimlim
Agni
0
5
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,917
Damage
11,928
28,630
Taken
31,357
12,144
Mitigated
16,083
11,964
Healing
4,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
2,100
379
0
1,831
4,283
1,476
567
0
4,283
35,822
0
W
Ymir
 
Ymir
3,242
1,031
3
4,051
8,926
5,348
125
2,076
6,850
18,694
0
W
Sol
 
Sol
4,274
1,380
0
1,667
4,971
1,542
2,380
1,186
3,785
33,547
0
W
Xbalanque
Bape-stxr
Xbalanque
5,028
3,009
0
1,857
4,933
1,738
1,141
1,653
3,280
0
36,649
W
Danzaburou
CalebStingRay
Danzaburou
7,273
4,223
0
2,555
5,517
2,040
405
1,090
4,427
0
41,925
L
4,227
784
0
1,424
7,945
2,961
0
685
7,260
0
23,539
L
Cthulhu
ZootdProphet
Cthulhu
3,248
724
147
2,259
8,827
5,604
0
2,703
6,124
19,190
0
L
Achilles
dannyrusty19
Achilles
1,346
370
0
304
6,611
4,886
0
3,177
3,434
0
10,713
L
Agni
slimlim
Agni
2,757
374
0
254
6,621
2,353
0
2,716
3,905
25,462
0
L
350
98
32
258
1,353
279
0
335
1,018
0
5,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,990
Gold Earned
23,093
273
Minions Killed
135
0
Camps Cleared
0
973,363
Distance Traveled
809,409
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,334
633
71
7
0
161,994
3
W
Ymir
5,956
596
23
2
0
208,648
5
W
Sol
5,826
583
53
5
0
206,976
0
W
Xbalanque
5,938
594
61
6
0
179,853
0
W
Danzaburou
6,936
694
65
7
0
215,892
2
L
Thor
5,352
535
49
5
0
221,265
2
L
Cthulhu
4,855
486
22
2
0
207,558
1
L
Achilles
4,577
458
14
1
0
162,711
0
L
Agni
4,672
467
39
4
0
178,933
0
L
Medusa
3,637
364
11
1
0
38,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role