Player Matchup

Vamana
Vamana
Miikyl
Vamana
Level 160
God Stats
23W - 4L
2,058 SR
Queue Stats
467W - 79L
1,874 Elo+
Party 2
Atlas
Atlas
PaddleShmackle
Atlas
Level 134
God Stats
127W - 13L
2,077 SR
Queue Stats
435W - 57L
1,935 Elo+
Party 2
Scylla
Scylla
mycar
Scylla
Level 160
God Stats
28W - 5L
1,839 SR
Queue Stats
466W - 72L
1,937 Elo+
Party 2
Team Averages
Level 151
1,991 SR
1,915 Elo+

VS

Team Averages
Level 28
1,076 SR
1,217 Elo+
Danzaburou
Danzaburou
Donk3584
Danzaburou
Level 17
God Stats
0W - 3L
1,047 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
LTrippin
Merlin
Level 36
God Stats
0W - 7L
1,042 SR
Queue Stats
0W - 11L
1,042 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ahittas
Morgan Le Fay
Level 32
God Stats
0W - 4L
1,140 SR
Queue Stats
0W - 7L
1,108 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Miikyl
Vamana
15
13 / 2 / 15
10,640
967
13,545
13,989
12,414
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 1 / 27
10,356
941
14,665
14,062
14,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
mycar
Scylla
15
16 / 0 / 9
10,449
950
15,353
4,763
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Donk3584
Danzaburou
8
0 / 13 / 2
6,580
598
5,066
16,573
7,314
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
LTrippin
Merlin
12
1 / 10 / 2
7,514
683
4,648
14,465
6,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
ahittas
Morgan Le Fay
10
2 / 9 / 1
7,344
668
6,844
15,564
7,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
8
32
Kills
3
3
Deaths
32
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Donk3584
Danzaburou
0
13
2
0.08
L
Merlin
LTrippin
Merlin
1
10
2
0.2
W
Vamana
Miikyl
Vamana
13
2
15
10.25
W
3
1
27
16.5
L
Morgan Le Fay
ahittas
Morgan Le Fay
2
9
1
0.28
W
Scylla
mycar
Scylla
16
0
9
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,563
Damage
16,558
32,814
Taken
46,602
29,145
Mitigated
21,285
8,173
Healing
4,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Donk3584
Danzaburou
5,066
2,733
0
783
16,573
7,314
0
11,487
4,835
0
9,365
L
Merlin
LTrippin
Merlin
4,648
331
0
1,146
14,465
6,579
0
8,842
5,389
24,875
0
W
Vamana
Miikyl
Vamana
13,545
7,496
0
2,849
13,989
12,414
251
3,827
9,681
0
33,675
W
14,665
5,346
0
4,574
14,062
14,960
354
4,313
9,084
34,439
0
L
Morgan Le Fay
ahittas
Morgan Le Fay
6,844
776
171
2,118
15,564
7,392
0
9,054
6,360
15,586
0
W
Scylla
mycar
Scylla
15,353
2,457
0
750
4,763
1,771
1,769
2,371
2,095
40,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,445
Gold Earned
21,438
137
Minions Killed
77
8
Camps Cleared
2
671,746
Distance Traveled
475,738
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,580
598
13
1
1
151,902
0
L
Merlin
7,514
683
46
4
1
152,775
4
W
Vamana
10,640
967
33
3
3
222,766
3
W
Atlas
10,356
941
25
2
1
239,877
4
L
Morgan Le Fay
7,344
668
18
2
0
171,061
3
W
Scylla
10,449
950
79
7
4
209,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role