Player Matchup

Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
ImDzwntimeJr
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,611 Elo+
Party 1
Ra
Ra
NoSF1Re
Ra
Level 68
God Stats
24W - 23L
1,508 SR
Queue Stats
26W - 29L
1,469 Elo+
Solo
Team Averages
Level 81
1,503 SR
1,527 Elo+

VS

Team Averages
Level 80
1,493 SR
1,440 Elo+
Janus
Janus
 
Janus
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Rupture91
Cupid
Level 65
God Stats
10W - 11L
1,421 SR
Queue Stats
80W - 102L
1,319 Elo+
Solo
Nemesis
Nemesis
XpgmAlex14
Nemesis
Level 89
God Stats
24W - 26L
1,559 SR
Queue Stats
222W - 216L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 2
6,874
687
6,615
6,780
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 0 / 2
6,445
645
2,552
3,861
1,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 1
6,979
698
4,902
3,981
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 0
5,959
596
3,076
2,888
913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
Rupture91
Cupid
10
0 / 2 / 0
5,935
594
3,423
7,885
3,007
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
XpgmAlex14
Nemesis
10
0 / 1 / 0
5,870
587
3,282
7,489
5,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
3
Kills
0
0
Deaths
3
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
2
2
L
Janus
 
Janus
0
0
0
0
W
0
0
2
1
W
2
0
1
2.5
L
Cupid
Rupture91
Cupid
0
2
0
0
L
Nemesis
XpgmAlex14
Nemesis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,069
Damage
9,781
14,622
Taken
18,262
10,159
Mitigated
9,007
5,990
Healing
5,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,615
611
0
2,408
6,780
6,819
0
1,396
5,384
0
16,796
L
Janus
 
Janus
3,076
156
0
1,240
2,888
913
0
916
1,936
25,363
0
W
2,552
98
0
0
3,861
1,543
0
1,004
2,857
0
23,713
W
4,902
123
1,310
2,272
3,981
1,797
0
994
2,987
29,084
0
L
Cupid
Rupture91
Cupid
3,423
1,456
306
1,279
7,885
3,007
0
2,247
5,266
0
15,268
L
Nemesis
XpgmAlex14
Nemesis
3,282
1,473
240
2,633
7,489
5,087
0
2,249
5,110
0
9,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,298
Gold Earned
17,764
128
Minions Killed
95
6
Camps Cleared
3
571,191
Distance Traveled
424,382
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,874
687
31
3
1
190,709
5
L
Janus
5,959
596
41
4
2
124,781
2
W
Loki
6,445
645
45
5
4
162,613
3
W
Ra
6,979
698
52
5
1
217,869
2
L
Cupid
5,935
594
36
4
0
163,376
2
L
Nemesis
5,870
587
18
2
1
136,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role