Player Matchup

He Bo
He Bo
HelloAbby02
He Bo
Level 122
God Stats
8W - 12L
1,448 SR
Queue Stats
346W - 392L
1,417 Elo+
Solo
Agni
Agni
PsychoSpartan69
Agni
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 44L
1,460 Elo+
Solo
Fenrir
Fenrir
XykoH_
Fenrir
Level 118
God Stats
0W - 6L
1,345 SR
Queue Stats
127W - 145L
1,486 Elo+
Solo
Hachiman
Hachiman
brandon1904
Hachiman
Level 158
God Stats
3W - 7L
1,339 SR
Queue Stats
279W - 321L
1,472 Elo+
Solo
Geb
Geb
mochikookie
Geb
Level 119
God Stats
5W - 2L
1,835 SR
Queue Stats
247W - 239L
1,355 Elo+
Solo
Team Averages
Level 116
1,494 SR
1,438 Elo+

VS

Team Averages
Level 103
1,485 SR
1,432 Elo+
Cthulhu
Cthulhu
ARKLESSILL
Cthulhu
Level 109
God Stats
2W - 0L
1,769 SR
Queue Stats
59W - 95L
1,307 Elo+
Solo
Nox
Nox
Alex9951
Nox
Level 83
God Stats
1W - 2L
1,148 SR
Queue Stats
146W - 158L
1,488 Elo+
Solo
Hachiman
Hachiman
ArsenaL o
Hachiman
Level 126
God Stats
9W - 5L
1,554 SR
Queue Stats
603W - 611L
1,516 Elo+
Solo
Sol
Sol
Balthromaw6938
Sol
Level 67
God Stats
2W - 0L
1,705 SR
Queue Stats
18W - 23L
1,394 Elo+
Solo
Fafnir
Fafnir
gunstar808
Fafnir
Level 128
God Stats
1W - 1L
1,250 SR
Queue Stats
79W - 89L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 7 / 6
10,366
691
11,704
13,059
7,464
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 5 / 6
10,415
694
16,017
12,826
6,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
XykoH_
Fenrir
15
2 / 5 / 9
9,010
601
10,588
17,479
11,221
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
brandon1904
Hachiman
17
3 / 8 / 6
9,638
643
9,945
15,319
6,833
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 6 / 8
9,039
603
11,337
22,160
31,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ARKLESSILL
Cthulhu
17
1 / 4 / 21
11,047
736
6,564
17,826
18,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 2 / 16
12,396
826
21,295
12,832
8,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hachiman
ArsenaL o
Hachiman
19
9 / 3 / 13
11,853
790
22,631
16,850
9,657
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 3 / 13
10,955
730
13,851
14,245
7,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
gunstar808
Fafnir
19
7 / 3 / 18
12,464
831
10,217
22,223
33,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
112
15
Kills
31
31
Deaths
15
35
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ARKLESSILL
Cthulhu
1
4
21
2.88
W
10
2
16
9
W
Hachiman
ArsenaL o
Hachiman
9
3
13
5.17
W
4
3
13
3.5
L
5
7
6
1.14
L
5
5
6
1.6
L
Fenrir
XykoH_
Fenrir
2
5
9
1.3
L
Hachiman
brandon1904
Hachiman
3
8
6
0.75
W
Fafnir
gunstar808
Fafnir
7
3
18
5.33
L
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,591
Damage
74,558
80,843
Taken
83,976
63,036
Mitigated
76,897
14,551
Healing
33,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ARKLESSILL
Cthulhu
6,564
601
2,322
2,014
17,826
18,829
147
6,626
11,200
21,520
0
W
21,295
1,153
9
1,943
12,832
8,257
999
5,149
7,683
42,480
0
W
Hachiman
ArsenaL o
Hachiman
22,631
10,269
3,262
5,342
16,850
9,657
2,525
10,263
6,587
0
49,704
W
13,851
4,631
2,705
4,620
14,245
7,078
3,311
6,554
7,691
29,790
0
L
11,704
1,186
2,207
1,050
13,059
7,464
0
6,974
6,085
25,802
0
L
16,017
1,443
1,390
2,680
12,826
6,173
0
8,995
3,831
37,408
0
L
Fenrir
XykoH_
Fenrir
10,588
1,766
1,348
1,464
17,479
11,221
0
11,604
5,875
0
14,003
L
Hachiman
brandon1904
Hachiman
9,945
5,359
63
1,174
15,319
6,833
797
11,193
4,126
0
20,802
W
Fafnir
gunstar808
Fafnir
10,217
3,731
3,892
7,307
22,223
33,076
355
10,466
11,757
14,920
0
L
11,337
435
698
2,477
22,160
31,345
0
13,161
8,999
17,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,468
Gold Earned
58,715
118
Minions Killed
158
0
Camps Cleared
0
1,157,292
Distance Traveled
1,374,672
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,047
736
34
2
0
255,850
5
W
Nox
12,396
826
43
3
0
296,068
0
W
Hachiman
11,853
790
47
3
0
274,159
3
W
Sol
10,955
730
31
2
0
314,204
3
L
He Bo
10,366
691
31
2
0
222,589
3
L
Agni
10,415
694
37
2
0
252,205
3
L
Fenrir
9,010
601
4
0
0
247,134
0
L
Hachiman
9,638
643
38
3
0
190,066
0
W
Fafnir
12,464
831
3
0
0
234,391
0
L
Geb
9,039
603
8
1
0
245,298
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role