Player Matchup

Bacchus
Bacchus
DannyGSavage
Bacchus
Level 138
God Stats
31W - 8L
1,857 SR
Queue Stats
976W - 459L
1,842 Elo+
Party 1
Artemis
Artemis
Ge3Ly
Artemis
Level 147
God Stats
53W - 24L
1,813 SR
Queue Stats
498W - 237L
1,822 Elo+
Party 1
Ah Puch
Ah Puch
PaPaSmurFNoGood
Ah Puch
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,817 Elo+
Party 1
Team Averages
Level 104
1,723 SR
1,827 Elo+

VS

Team Averages
Level 41
1,493 SR
1,385 Elo+
Charybdis
Charybdis
VerumInsaniam
Charybdis
Level 69
God Stats
2W - 1L
1,748 SR
Queue Stats
88W - 102L
1,398 Elo+
Party 2
King Arthur
King Arthur
XenEnergin
King Arthur
Level 28
God Stats
9W - 18L
1,290 SR
Queue Stats
110W - 179L
1,373 Elo+
Party 2
Anubis
Anubis
itleck
Anubis
Level 26
God Stats
2W - 10L
1,442 SR
Queue Stats
113W - 161L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DannyGSavage
Bacchus
12
5 / 0 / 16
8,564
856
8,630
12,210
15,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Ge3Ly
Artemis
13
9 / 0 / 11
8,433
843
9,135
8,338
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 0 / 12
8,286
829
7,805
9,753
5,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
VerumInsaniam
Charybdis
10
0 / 6 / 0
6,175
618
8,812
9,950
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
XenEnergin
King Arthur
9
0 / 8 / 0
5,792
579
5,824
13,206
9,096
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
itleck
Anubis
8
0 / 7 / 0
5,602
560
6,745
9,437
5,343
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
0
21
Kills
0
0
Deaths
21
39
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DannyGSavage
Bacchus
5
0
16
13
W
Artemis
Ge3Ly
Artemis
9
0
11
14.5
W
7
0
12
13
L
Charybdis
VerumInsaniam
Charybdis
0
6
0
0
L
King Arthur
XenEnergin
King Arthur
0
8
0
0
L
Anubis
itleck
Anubis
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,570
Damage
21,381
30,301
Taken
32,593
24,712
Mitigated
18,946
8,991
Healing
2,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DannyGSavage
Bacchus
8,630
2,259
0
3,992
12,210
15,800
518
1,973
10,237
17,228
0
W
Artemis
Ge3Ly
Artemis
9,135
5,549
0
2,341
8,338
3,822
1,206
1,010
7,328
0
25,465
W
7,805
1,128
0
2,658
9,753
5,090
450
4,207
5,546
22,681
0
L
Charybdis
VerumInsaniam
Charybdis
8,812
4,327
0
850
9,950
4,507
0
4,634
5,316
0
27,539
L
King Arthur
XenEnergin
King Arthur
5,824
831
0
44
13,206
9,096
0
5,868
7,338
0
13,880
L
Anubis
itleck
Anubis
6,745
471
103
1,031
9,437
5,343
0
6,184
3,253
14,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,283
Gold Earned
17,569
91
Minions Killed
94
6
Camps Cleared
3
566,159
Distance Traveled
429,531
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,564
856
16
2
1
201,697
3
W
Artemis
8,433
843
43
4
3
189,686
5
W
Ah Puch
8,286
829
32
3
2
174,776
1
L
Charybdis
6,175
618
58
6
3
148,379
3
L
King Arthur
5,792
579
22
2
0
166,206
0
L
Anubis
5,602
560
14
1
0
114,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role