Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Beyg_27
Hun Batz
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,372 Elo+
Solo
Chang'e
Chang'e
Cilation
Chang'e
Level 126
God Stats
18W - 27L
1,575 SR
Queue Stats
105W - 144L
1,575 Elo+
Party 1
King Arthur
King Arthur
INGAF
King Arthur
Level 160
God Stats
46W - 74L
1,524 SR
Queue Stats
902W - 924L
1,527 Elo+
Party 1
Gilgamesh
Gilgamesh
destroyerwin
Gilgamesh
Level 143
God Stats
7W - 2L
1,355 SR
Queue Stats
576W - 543L
1,537 Elo+
Solo
Team Averages
Level 147
1,491 SR
1,502 Elo+

VS

Team Averages
Level 108
1,549 SR
1,557 Elo+
Cerberus
Cerberus
CerbUrEnthusiasm
Cerberus
Level 25
God Stats
16W - 12L
1,594 SR
Queue Stats
16W - 12L
1,626 Elo+
Solo
Chiron
Chiron
Dr BustDWN
Chiron
Level 128
God Stats
5W - 5L
1,434 SR
Queue Stats
210W - 182L
1,536 Elo+
Solo
Achilles
Achilles
FurbyTheSon
Achilles
Level 88
God Stats
0W - 1L
1,538 SR
Queue Stats
127W - 149L
1,478 Elo+
Solo
Sol
Sol
MidnightRevenant
Sol
Level 155
God Stats
4W - 5L
1,444 SR
Queue Stats
113W - 112L
1,517 Elo+
Solo
Baba Yaga
Baba Yaga
Trappington
Baba Yaga
Level 142
God Stats
13W - 14L
1,733 SR
Queue Stats
223W - 202L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
12
0 / 1 / 7
6,826
853
3,726
9,406
7,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Beyg_27
Hun Batz
14
7 / 0 / 1
7,417
927
9,068
5,974
2,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
Cilation
Chang'e
13
2 / 1 / 4
6,416
802
2,853
6,696
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
INGAF
King Arthur
12
0 / 1 / 3
6,205
776
4,677
7,045
5,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
destroyerwin
Gilgamesh
11
0 / 0 / 2
6,025
753
4,380
5,842
3,048
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,225
778
2,070
9,140
7,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
Dr BustDWN
Chiron
12
1 / 3 / 2
6,126
766
8,521
8,262
2,708
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
FurbyTheSon
Achilles
11
0 / 3 / 3
5,814
727
3,718
5,975
4,485
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 0
6,231
779
5,915
4,209
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baba Yaga
Trappington
Baba Yaga
13
0 / 0 / 1
6,547
818
5,412
4,042
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
3
3
Deaths
9
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
7
3.5
W
Hun Batz
Beyg_27
Hun Batz
7
0
1
7.5
L
0
2
1
0.25
W
Chang'e
Cilation
Chang'e
2
1
4
4
L
Chiron
Dr BustDWN
Chiron
1
3
2
0.67
L
Achilles
FurbyTheSon
Achilles
0
3
3
0.5
W
King Arthur
INGAF
King Arthur
0
1
3
1.5
L
2
1
0
2
L
Baba Yaga
Trappington
Baba Yaga
0
0
1
0.5
W
Gilgamesh
destroyerwin
Gilgamesh
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,704
Damage
25,636
34,963
Taken
31,628
21,025
Mitigated
18,544
8,704
Healing
6,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
3,726
284
0
2,074
9,406
7,595
0
2,702
6,704
18,535
0
W
Hun Batz
Beyg_27
Hun Batz
9,068
2,434
0
689
5,974
2,750
0
1,999
3,975
0
19,620
L
2,070
0
0
1,613
9,140
7,855
259
733
8,407
11,150
0
W
Chang'e
Cilation
Chang'e
2,853
249
2,355
2,323
6,696
2,579
0
2,553
4,143
12,150
0
L
Chiron
Dr BustDWN
Chiron
8,521
2,214
396
1,304
8,262
2,708
0
1,948
6,266
0
21,101
L
Achilles
FurbyTheSon
Achilles
3,718
516
0
661
5,975
4,485
0
2,361
3,614
0
9,961
W
King Arthur
INGAF
King Arthur
4,677
666
0
465
7,045
5,053
0
2,648
4,397
0
21,218
L
5,915
1,777
0
477
4,209
1,697
0
973
3,236
16,801
1,348
L
Baba Yaga
Trappington
Baba Yaga
5,412
454
0
2,268
4,042
1,799
0
564
3,478
27,082
0
W
Gilgamesh
destroyerwin
Gilgamesh
4,380
1,241
0
798
5,842
3,048
0
2,914
2,928
0
16,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,889
Gold Earned
30,943
149
Minions Killed
165
0
Camps Cleared
0
950,823
Distance Traveled
753,517
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,826
853
3
0
0
189,511
2
W
Hun Batz
7,417
927
31
4
0
188,078
0
L
Cerberus
6,225
778
34
4
0
130,714
0
W
Chang'e
6,416
802
29
4
0
173,202
0
L
Chiron
6,126
766
30
4
0
169,942
1
L
Achilles
5,814
727
10
1
0
141,553
1
W
King Arthur
6,205
776
40
5
0
191,574
4
L
Sol
6,231
779
30
4
0
142,736
1
L
Baba Yaga
6,547
818
61
8
0
168,572
0
W
Gilgamesh
6,025
753
46
6
0
208,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role