Player Matchup

Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Antyx7
Artemis
Level 121
God Stats
2W - 0L
1,617 SR
Queue Stats
9W - 7L
1,520 Elo+
Party 1
Anubis
Anubis
LORD ANAKlN
Anubis
Level 157
God Stats
10W - 5L
1,557 SR
Queue Stats
160W - 144L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
Lucas2026
Baron Samedi
Level 129
God Stats
1W - 0L
1,309 SR
Queue Stats
24W - 25L
1,511 Elo+
Party 1
Gilgamesh
Gilgamesh
TrapWorker
Gilgamesh
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 71L
1,496 Elo+
Party 1
Team Averages
Level 109
1,496 SR
1,504 Elo+

VS

Team Averages
Level 101
1,640 SR
1,467 Elo+
Sylvanus
Sylvanus
Alpha Spitfire
Sylvanus
Level 66
God Stats
1W - 2L
1,794 SR
Queue Stats
124W - 128L
1,338 Elo+
Party 2
Da Ji
Da Ji
DYLANGOS73
Da Ji
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 32L
1,561 Elo+
Solo
Nu Wa
Nu Wa
Leon151216
Nu Wa
Level 124
God Stats
6W - 2L
1,977 SR
Queue Stats
496W - 480L
1,483 Elo+
Solo
Artemis
Artemis
Tequila Warhead
Artemis
Level 84
God Stats
7W - 3L
1,429 SR
Queue Stats
119W - 118L
1,490 Elo+
Party 2
Vamana
Vamana
valsafly
Vamana
Level 129
God Stats
3W - 4L
1,500 SR
Queue Stats
143W - 142L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
0 / 0 / 0
8,232
484
9,429
15,417
18,127
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Antyx7
Artemis
15
6 / 0 / 0
9,111
536
9,921
8,072
3,148
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
15
2 / 1 / 4
9,314
548
9,007
13,427
5,650
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
Lucas2026
Baron Samedi
13
1 / 0 / 6
8,622
507
8,592
11,220
6,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
TrapWorker
Gilgamesh
14
2 / 3 / 2
8,241
485
8,907
16,633
9,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 1 / 1
7,480
440
4,099
13,420
11,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
13
3 / 3 / 1
7,883
464
5,982
15,142
5,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
13
0 / 4 / 3
7,606
447
13,227
10,856
3,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 0
6,921
407
3,879
9,775
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
valsafly
Vamana
15
0 / 0 / 1
8,879
522
10,631
13,484
7,822
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
4
4
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
L
Sylvanus
1
1
1
1.5
W
Artemis
Antyx7
Artemis
6
0
0
6
L
Da Ji
3
3
1
1.17
W
Anubis
2
1
4
4
L
Nu Wa
0
4
3
0.38
W
Baron Samedi
Lucas2026
Baron Samedi
1
0
6
4
L
0
3
0
0
W
Gilgamesh
TrapWorker
Gilgamesh
2
3
2
1
L
Vamana
valsafly
Vamana
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,856
Damage
37,818
64,769
Taken
62,677
43,557
Mitigated
31,015
32,324
Healing
20,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,429
3,076
0
10,190
15,417
18,127
278
796
14,621
0
61,666
L
Sylvanus
4,099
1,481
2,304
4,728
13,420
11,077
0
5,948
7,472
31,195
0
W
Artemis
Antyx7
Artemis
9,921
3,910
0
3,785
8,072
3,148
2,261
1,529
6,543
0
62,513
L
Da Ji
5,982
1,134
0
4,912
15,142
5,887
0
3,462
11,680
0
54,725
W
Anubis
9,007
402
0
9,520
13,427
5,650
1,171
7,414
6,013
89,122
0
L
Nu Wa
13,227
5,024
0
2,755
10,856
3,096
0
6,399
4,457
69,127
0
W
Baron Samedi
Lucas2026
Baron Samedi
8,592
289
1,195
5,716
11,220
6,902
123
4,286
6,934
49,440
0
L
3,879
343
0
2,935
9,775
3,133
312
1,702
8,073
0
46,674
W
Gilgamesh
TrapWorker
Gilgamesh
8,907
2,645
0
1,918
16,633
9,730
0
3,301
13,332
0
75,598
L
Vamana
valsafly
Vamana
10,631
5,603
0
2,897
13,484
7,822
0
88
13,396
0
78,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,520
Gold Earned
38,769
537
Minions Killed
458
0
Camps Cleared
0
1,529,225
Distance Traveled
1,526,183
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,232
484
98
6
0
320,899
8
L
Sylvanus
7,480
440
44
3
0
267,635
9
W
Artemis
9,111
536
114
7
0
285,392
3
L
Da Ji
7,883
464
97
6
0
339,169
3
W
Anubis
9,314
548
152
9
0
254,200
5
L
Nu Wa
7,606
447
89
5
0
284,485
7
W
Baron Samedi
8,622
507
62
4
0
317,460
3
L
Artemis
6,921
407
76
4
0
285,395
5
W
Gilgamesh
8,241
485
111
7
0
351,274
3
L
Vamana
8,879
522
152
9
0
349,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role