Player Matchup

Jormungandr
Jormungandr
Diamond IV
 
Jormungandr
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Diamond II
Cäde
Bakasura
Diamond II
Level 157
God Stats
6W - 1L
1,761 SR
Queue Stats
72W - 53L
2,372 MMR
Solo
Artemis
Artemis
Diamond IV
SpectR Magics
Artemis
Diamond IV
Level 136
God Stats
2W - 1L
1,159 SR
Queue Stats
237W - 239L
2,300 MMR
Solo
Xing Tian
Xing Tian
Diamond III
Yumcchi
Xing Tian
Diamond III
Level 150
God Stats
1W - 1L
1,315 SR
Queue Stats
82W - 70L
2,290 MMR
Solo
Hera
Hera
Diamond III
x-FireShards
Hera
Diamond III
Level 98
God Stats
1W - 1L
1,610 SR
Queue Stats
53W - 47L
2,310 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,469 SR
2,154 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 109
1,721 SR
2,293 MMR
Chiron
Chiron
Diamond IV
Assxssiiinn
Chiron
Diamond IV
Level 105
God Stats
4W - 4L
1,593 SR
Queue Stats
154W - 145L
2,193 MMR
Solo
King Arthur
King Arthur
Masters
CarryTheseHoes
King Arthur
Masters
Level 88
God Stats
2W - 2L
1,767 SR
Queue Stats
117W - 103L
2,489 MMR
Party 1
Nemesis
Nemesis
Masters
SeeYaMid69
Nemesis
Masters
Level 61
God Stats
4W - 2L
2,007 SR
Queue Stats
124W - 123L
2,259 MMR
Party 1
Anubis
Anubis
Diamond III
TAQUITOOOO
Anubis
Diamond III
Level 145
God Stats
27W - 16L
1,703 SR
Queue Stats
466W - 456L
2,263 MMR
Solo
Athena
Athena
Masters
lxCOMPADRExl
Athena
Masters
Level 147
God Stats
2W - 6L
1,535 SR
Queue Stats
340W - 341L
2,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
10
1 / 0 / 1
5,960
662
4,933
5,580
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Cäde
Bakasura
10
4 / 0 / 2
5,843
649
4,242
6,291
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
9
0 / 0 / 2
5,518
613
1,941
2,907
1,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
Yumcchi
Xing Tian
8
2 / 0 / 3
5,182
576
1,924
4,458
2,657
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 4
5,154
573
3,296
3,196
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
MercuryJing WeiCliodhnaAtlas

VS

Bans
LokiGebKaliArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
10
0 / 1 / 0
5,305
589
2,052
4,577
1,520
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
CarryTheseHoes
King Arthur
9
0 / 2 / 0
4,914
546
3,205
9,044
6,505
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
SeeYaMid69
Nemesis
8
0 / 0 / 0
4,693
521
1,904
6,116
2,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
TAQUITOOOO
Anubis
9
0 / 2 / 0
4,937
549
1,332
4,803
2,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
4
0 / 2 / 0
3,909
434
1,047
4,441
1,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
0
1
1.5
L
Chiron
0
1
0
0
L
King Arthur
CarryTheseHoes
King Arthur
0
2
0
0
W
Bakasura
Cäde
Bakasura
4
0
2
5
L
Nemesis
SeeYaMid69
Nemesis
0
0
0
0
W
Artemis
0
0
2
1
L
Anubis
TAQUITOOOO
Anubis
0
2
0
0
W
Xing Tian
Yumcchi
Xing Tian
2
0
3
3.5
L
Athena
0
2
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,336
Damage
9,540
22,432
Taken
28,981
11,273
Mitigated
14,483
7,748
Healing
8,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
4,933
2,040
0
2,000
5,580
4,507
57
0
5,580
40,880
0
L
Chiron
2,052
434
40
1,549
4,577
1,520
0
337
3,995
0
38,015
L
King Arthur
CarryTheseHoes
King Arthur
3,205
373
0
2,380
9,044
6,505
0
4,664
4,100
0
38,180
W
Bakasura
Cäde
Bakasura
4,242
2,720
0
1,626
6,291
2,187
0
420
5,871
0
34,859
L
Nemesis
SeeYaMid69
Nemesis
1,904
950
0
1,055
6,116
2,002
0
1,396
4,328
0
33,280
W
Artemis
1,941
1,033
0
1,204
2,907
1,019
0
442
2,465
0
33,957
L
Anubis
TAQUITOOOO
Anubis
1,332
74
0
2,234
4,803
2,514
0
2,378
2,126
34,993
0
W
Xing Tian
Yumcchi
Xing Tian
1,924
348
311
1,077
4,458
2,657
0
393
4,065
11,494
0
L
Athena
1,047
429
0
926
4,441
1,942
0
1,076
3,248
5,763
0
W
3,296
1,192
0
1,530
3,196
903
816
1,124
2,072
36,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,657
Gold Earned
23,758
339
Minions Killed
286
0
Camps Cleared
0
941,773
Distance Traveled
794,721
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,960
662
87
10
0
163,767
3
L
Chiron
5,305
589
75
8
0
145,697
1
L
King Arthur
4,914
546
59
7
0
195,131
0
W
Bakasura
5,843
649
83
9
0
234,617
3
L
Nemesis
4,693
521
72
8
0
204,161
0
W
Artemis
5,518
613
81
9
0
161,534
3
L
Anubis
4,937
549
67
7
0
158,492
1
W
Xing Tian
5,182
576
14
2
0
200,585
2
L
Athena
3,909
434
13
1
0
91,240
1
W
Hera
5,154
573
74
8
0
181,270
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role