Player Matchup

Da Ji
Da Ji
CulturedMold142
Da Ji
Level 119
God Stats
2W - 0L
1,457 SR
Queue Stats
7W - 5L
1,513 Elo+
Party 1
Mulan
Mulan
FaIIenPhoenix
Mulan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,440 Elo+
Party 1
Sol
Sol
kisslater
Sol
Level 25
God Stats
5W - 2L
1,803 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 1
Team Averages
Level 63
1,587 SR
1,484 Elo+

VS

Team Averages
Level 60
1,346 SR
1,354 Elo+
King Arthur
King Arthur
KlenkeNephilim
King Arthur
Level 43
God Stats
1W - 3L
1,476 SR
Queue Stats
11W - 33L
1,277 Elo+
Party 2
Tiamat
Tiamat
Rephaim6131
Tiamat
Level 89
God Stats
0W - 1L
1,269 SR
Queue Stats
13W - 20L
1,531 Elo+
Party 2
Sylvanus
Sylvanus
TrentonParks
Sylvanus
Level 48
God Stats
0W - 1L
1,291 SR
Queue Stats
6W - 24L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 11
10,535
753
12,499
12,344
5,596
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 3 / 17
9,596
685
9,305
13,975
12,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
13 / 1 / 6
12,023
859
30,345
18,539
7,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KlenkeNephilim
King Arthur
12
1 / 9 / 3
8,693
621
7,659
22,004
18,048
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
13
1 / 6 / 2
8,387
599
8,483
14,226
10,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TrentonParks
Sylvanus
15
4 / 4 / 3
10,819
773
9,101
23,853
34,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
19
Kills
6
7
Deaths
19
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
W
0
3
17
2.83
L
King Arthur
KlenkeNephilim
King Arthur
1
9
3
0.28
L
Tiamat
1
6
2
0.33
L
Sylvanus
TrentonParks
Sylvanus
4
4
3
1.38
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,149
Damage
25,243
44,858
Taken
60,083
24,929
Mitigated
62,582
14,369
Healing
7,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,499
3,976
0
1,180
12,344
5,596
0
4,343
7,635
0
33,179
W
9,305
1,323
0
978
13,975
12,298
356
5,089
8,886
0
26,687
L
King Arthur
KlenkeNephilim
King Arthur
7,659
846
0
360
22,004
18,048
0
11,569
10,435
0
19,868
L
Tiamat
8,483
472
0
1,089
14,226
10,317
0
6,543
7,683
32,666
0
L
Sylvanus
TrentonParks
Sylvanus
9,101
2,950
1,474
4,670
23,853
34,217
0
12,578
11,275
19,450
0
W
30,345
15,993
0
12,211
18,539
7,035
2,783
8,546
9,993
81,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,154
Gold Earned
27,899
197
Minions Killed
90
10
Camps Cleared
1
702,237
Distance Traveled
681,315
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,535
753
45
3
5
237,492
2
W
Mulan
9,596
685
44
3
1
235,837
3
L
King Arthur
8,693
621
23
2
0
232,173
4
L
Tiamat
8,387
599
50
4
1
248,733
1
L
Sylvanus
10,819
773
17
1
0
200,409
1
W
Sol
12,023
859
108
8
4
228,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role