Player Matchup

Merlin
Merlin
Auxillium
Merlin
Level 56
God Stats
38W - 45L
1,383 SR
Queue Stats
172W - 215L
1,348 Elo+
Party 3
Chang'e
Chang'e
Axobotl
Chang'e
Level 7
God Stats
5W - 6L
1,071 SR
Queue Stats
11W - 21L
1,185 Elo+
Party 2
Hun Batz
Hun Batz
CinnaBunni0
Hun Batz
Level 119
God Stats
1W - 3L
1,185 SR
Queue Stats
239W - 230L
1,366 Elo+
Party 2
Ganesha
Ganesha
Nemapsykus
Ganesha
Level 29
God Stats
21W - 19L
1,706 SR
Queue Stats
85W - 120L
1,341 Elo+
Party 3
Danzaburou
Danzaburou
Rexero_PR
Danzaburou
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 28L
1,656 Elo+
Solo
Team Averages
Level 72
1,369 SR
1,379 Elo+

VS

Team Averages
Level 45
1,412 SR
1,301 Elo+
Scylla
Scylla
AlfusMagic
Scylla
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 35L
1,406 Elo+
Party 1
Thor
Thor
Unholygrinning
Thor
Level 2
God Stats
6W - 18L
1,500 SR
Queue Stats
6W - 21L
1,182 Elo+
Party 1
Anhur
Anhur
papa_tonez
Anhur
Level 3
God Stats
0W - 2L
1,249 SR
Queue Stats
2W - 12L
1,182 Elo+
Party 1
Raijin
Raijin
polimathi
Raijin
Level 4
God Stats
2W - 6L
1,249 SR
Queue Stats
2W - 9L
1,182 Elo+
Party 1
Geb
Geb
vergaencaldo
Geb
Level 152
God Stats
10W - 13L
1,561 SR
Queue Stats
465W - 506L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Auxillium
Merlin
20
4 / 5 / 24
18,109
1,132
46,470
17,969
7,764
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Axobotl
Chang'e
16
0 / 0 / 0
10,637
665
0
0
0
Hun Batz
CinnaBunni0
Hun Batz
20
1 / 13 / 18
16,263
1,016
11,204
27,514
11,578
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Nemapsykus
Ganesha
16
0 / 0 / 0
10,692
668
0
0
0
Danzaburou
Rexero_PR
Danzaburou
20
28 / 0 / 5
23,038
1,440
66,159
22,383
9,871
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

49

VS

Team 2 Tickets

34

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AlfusMagic
Scylla
20
10 / 5 / 6
16,202
1,013
20,769
21,765
10,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
2 / 8 / 12
14,414
901
10,141
25,851
13,593
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
20
2 / 9 / 10
14,230
889
5,382
25,046
11,859
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
polimathi
Raijin
20
1 / 8 / 10
13,703
856
7,580
21,096
9,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
3 / 3 / 15
16,373
1,023
17,359
35,723
34,379
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
71
33
Kills
18
18
Deaths
33
47
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Scylla
AlfusMagic
Scylla
10
5
6
2.6
W
Merlin
Auxillium
Merlin
4
5
24
3.2
W
Chang'e
Axobotl
Chang'e
0
0
0
0
W
Hun Batz
CinnaBunni0
Hun Batz
1
13
18
0.77
W
Ganesha
Nemapsykus
Ganesha
0
0
0
0
W
Danzaburou
Rexero_PR
Danzaburou
28
0
5
30.5
L
2
8
12
1
L
Anhur
2
9
10
0.78
L
Raijin
polimathi
Raijin
1
8
10
0.75
L
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,833
Damage
61,231
67,866
Taken
129,481
29,213
Mitigated
79,624
15,616
Healing
13,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
AlfusMagic
Scylla
20,769
1,712
320
1,174
21,765
10,080
0
7,668
14,097
56,276
0
W
Merlin
Auxillium
Merlin
46,470
806
0
0
17,969
7,764
0
12,055
5,914
86,813
0
W
Chang'e
Axobotl
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
CinnaBunni0
Hun Batz
11,204
1,399
0
0
27,514
11,578
0
19,360
8,154
0
30,212
W
Ganesha
Nemapsykus
Ganesha
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Rexero_PR
Danzaburou
66,159
52,328
0
15,616
22,383
9,871
0
14,293
8,090
0
114,692
L
10,141
4,256
0
55
25,851
13,593
0
8,554
17,297
0
32,226
L
Anhur
5,382
2,592
0
649
25,046
11,859
0
7,664
17,382
0
32,610
L
Raijin
polimathi
Raijin
7,580
2,112
342
1,584
21,096
9,713
0
7,909
13,187
24,636
0
L
17,359
1,157
0
9,851
35,723
34,379
0
14,675
21,048
46,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,739
Gold Earned
74,922
251
Minions Killed
298
6
Camps Cleared
3
854,525
Distance Traveled
1,352,116
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
16,202
1,013
109
7
0
307,804
0
W
Merlin
18,109
1,132
81
5
1
280,422
0
W
Chang'e
10,637
665
0
0
0
0
0
W
Hun Batz
16,263
1,016
39
2
2
288,583
0
W
Ganesha
10,692
668
0
0
0
0
0
W
Danzaburou
23,038
1,440
131
8
3
285,520
0
L
Thor
14,414
901
47
3
0
292,039
0
L
Anhur
14,230
889
45
3
2
245,169
0
L
Raijin
13,703
856
43
3
1
212,863
1
L
Geb
16,373
1,023
54
3
0
294,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role