Player Matchup

Da Ji
Da Ji
AlmightyBDN
Da Ji
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,238 Elo+
Party 2
Cerberus
Cerberus
Blue_Bulbasaur
Cerberus
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Artemis
Artemis
Happypandatime
Artemis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 70
1,500 SR
1,413 Elo+

VS

Team Averages
Level 65
1,451 SR
1,250 Elo+
Ah Muzen Cab
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
Level 83
God Stats
82W - 67L
1,561 SR
Queue Stats
162W - 169L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
GoLdItO-SaMa
Sun Wukong
Level 7
God Stats
15W - 32L
1,259 SR
Queue Stats
57W - 96L
1,111 Elo+
Party 1
Nu Wa
Nu Wa
Sezy_killer
Nu Wa
Level 105
God Stats
4W - 6L
1,532 SR
Queue Stats
79W - 115L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
8,393
646
4,509
13,146
7,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
13
2 / 8 / 2
8,325
640
2,128
19,709
16,198
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 5 / 2
7,956
612
11,354
13,365
4,852
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
16
11 / 2 / 8
11,281
868
19,152
12,028
5,443
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
GoLdItO-SaMa
Sun Wukong
13
2 / 3 / 13
9,204
708
6,271
11,140
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
7 / 0 / 10
10,562
812
13,632
5,325
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
51
5
Kills
20
20
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Cerberus
2
8
2
0.38
W
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
11
2
8
7.5
W
Sun Wukong
GoLdItO-SaMa
Sun Wukong
2
3
13
2.83
L
1
5
2
0.4
W
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,991
Damage
39,055
46,220
Taken
28,493
28,422
Mitigated
14,670
7,351
Healing
8,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,509
495
0
643
13,146
7,372
0
4,595
8,519
0
20,456
L
Cerberus
2,128
58
0
3,008
19,709
16,198
0
4,966
14,384
13,713
0
W
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
19,152
9,417
0
6,106
12,028
5,443
1,007
970
11,058
0
51,779
W
Sun Wukong
GoLdItO-SaMa
Sun Wukong
6,271
537
0
876
11,140
7,094
47
602
10,538
0
16,815
L
11,354
3,461
0
3,700
13,365
4,852
0
4,747
8,461
0
38,324
W
13,632
5,000
0
1,069
5,325
2,133
421
822
4,503
44,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,674
Gold Earned
31,047
105
Minions Killed
161
4
Camps Cleared
6
584,411
Distance Traveled
721,494
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,393
646
34
3
2
219,115
0
L
Cerberus
8,325
640
19
1
0
195,271
1
W
Ah Muzen Cab
11,281
868
76
6
4
235,349
2
W
Sun Wukong
9,204
708
26
2
1
235,604
0
L
Artemis
7,956
612
52
4
2
170,025
0
W
Nu Wa
10,562
812
59
5
1
250,541
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role