Player Matchup

Arachne
Arachne
DrSteampnk
Arachne
Level 108
God Stats
9W - 7L
1,608 SR
Queue Stats
30W - 33L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
Mobstachu777
Danzaburou
Level 69
God Stats
11W - 10L
1,467 SR
Queue Stats
138W - 130L
1,491 Elo+
Solo
Zhong Kui
Zhong Kui
Quizamir
Zhong Kui
Level 124
God Stats
2W - 0L
1,742 SR
Queue Stats
68W - 77L
1,412 Elo+
Party 2
Scylla
Scylla
RiftedNova
Scylla
Level 68
God Stats
15W - 12L
1,500 SR
Queue Stats
82W - 99L
1,377 Elo+
Party 2
Bacchus
Bacchus
violetexlipse
Bacchus
Level 115
God Stats
1W - 0L
1,609 SR
Queue Stats
41W - 43L
1,415 Elo+
Party 2
Team Averages
Level 97
1,585 SR
1,424 Elo+

VS

Team Averages
Level 92
1,612 SR
1,443 Elo+
King Arthur
King Arthur
IRxignI
King Arthur
Level 129
God Stats
2W - 2L
1,710 SR
Queue Stats
419W - 424L
1,503 Elo+
Solo
Artemis
Artemis
emala12
Artemis
Level 63
God Stats
1W - 3L
1,620 SR
Queue Stats
4W - 5L
1,415 Elo+
Party 1
Sol
Sol
joni10485
Sol
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
182W - 196L
1,407 Elo+
Party 1
Tsukuyomi
Tsukuyomi
vSawcey
Tsukuyomi
Level 59
God Stats
1W - 3L
1,500 SR
Queue Stats
147W - 139L
1,535 Elo+
Solo
Cthulhu
Cthulhu
xXAxelFatoXx
Cthulhu
Level 86
God Stats
0W - 1L
1,731 SR
Queue Stats
31W - 26L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DrSteampnk
Arachne
18
2 / 3 / 11
11,902
458
9,140
27,082
15,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Mobstachu777
Danzaburou
20
8 / 1 / 7
15,059
579
20,072
19,902
10,692
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Quizamir
Zhong Kui
19
6 / 1 / 8
13,757
529
21,647
25,852
30,711
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
RiftedNova
Scylla
18
7 / 1 / 3
12,321
474
13,356
12,840
6,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
16
2 / 3 / 12
12,175
468
10,456
23,202
47,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IRxignI
King Arthur
18
4 / 4 / 2
12,575
484
12,973
26,896
27,461
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Artemis
emala12
Artemis
15
1 / 3 / 2
9,612
370
10,881
13,098
5,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
2 / 6 / 1
12,144
467
13,777
24,346
9,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
vSawcey
Tsukuyomi
17
2 / 4 / 3
11,013
424
10,924
23,396
9,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
xXAxelFatoXx
Cthulhu
14
0 / 8 / 2
9,804
377
9,122
22,447
20,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
25
Kills
9
9
Deaths
25
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
DrSteampnk
Arachne
2
3
11
2.5
L
King Arthur
IRxignI
King Arthur
4
4
2
1.25
W
Danzaburou
Mobstachu777
Danzaburou
8
1
7
11.5
W
Zhong Kui
Quizamir
Zhong Kui
6
1
8
10
W
Scylla
RiftedNova
Scylla
7
1
3
8.5
L
Artemis
emala12
Artemis
1
3
2
0.67
L
2
6
1
0.42
L
Tsukuyomi
vSawcey
Tsukuyomi
2
4
3
0.88
W
Bacchus
2
3
12
2.67
L
Cthulhu
xXAxelFatoXx
Cthulhu
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,671
Damage
57,677
108,878
Taken
110,183
110,635
Mitigated
73,256
37,275
Healing
28,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DrSteampnk
Arachne
9,140
4,977
0
12,256
27,082
15,698
324
5,020
22,062
0
98,956
L
King Arthur
IRxignI
King Arthur
12,973
2,002
104
2,899
26,896
27,461
270
10,133
16,677
710
103,341
W
Danzaburou
Mobstachu777
Danzaburou
20,072
8,611
0
9,481
19,902
10,692
3,914
7,604
12,298
0
142,380
W
Zhong Kui
Quizamir
Zhong Kui
21,647
2,809
0
10,174
25,852
30,711
1,058
4,741
21,111
124,528
0
W
Scylla
RiftedNova
Scylla
13,356
376
0
859
12,840
6,355
681
5,512
7,328
74,669
0
L
Artemis
emala12
Artemis
10,881
4,796
589
3,138
13,098
5,244
88
4,252
8,774
0
59,124
L
13,777
4,920
595
9,676
24,346
9,656
1,047
13,500
10,566
106,501
0
L
Tsukuyomi
vSawcey
Tsukuyomi
10,924
2,186
0
7,077
23,396
9,938
253
10,388
12,757
0
96,111
W
Bacchus
10,456
1,523
0
4,505
23,202
47,179
349
6,995
16,207
31,318
0
L
Cthulhu
xXAxelFatoXx
Cthulhu
9,122
959
1,057
2,970
22,447
20,957
54
6,829
15,429
52,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,214
Gold Earned
55,148
633
Minions Killed
602
0
Camps Cleared
0
2,581,700
Distance Traveled
2,445,017
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,902
458
128
5
0
570,444
1
L
King Arthur
12,575
484
154
6
0
535,346
4
W
Danzaburou
15,059
579
186
7
0
508,071
2
W
Zhong Kui
13,757
529
189
7
0
473,565
9
W
Scylla
12,321
474
103
4
0
523,461
1
L
Artemis
9,612
370
90
3
0
444,083
0
L
Sol
12,144
467
160
6
0
434,675
3
L
Tsukuyomi
11,013
424
136
5
0
553,465
3
W
Bacchus
12,175
468
27
1
0
506,159
11
L
Cthulhu
9,804
377
62
2
0
477,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role