Player Matchup

Atlas
Atlas
 
Atlas
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Abahdon
Charybdis
Level 79
God Stats
5W - 1L
1,500 SR
Queue Stats
184W - 102L
1,536 Elo+
Party 1
Ra
Ra
Ebbz
Ra
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 102L
1,501 Elo+
Party 1
Nu Wa
Nu Wa
OrsheNoble
Nu Wa
Level 125
God Stats
3W - 5L
1,500 SR
Queue Stats
275W - 169L
1,543 Elo+
Party 1
Medusa
Medusa
prevaill
Medusa
Level 122
God Stats
3W - 0L
1,822 SR
Queue Stats
90W - 63L
1,559 Elo+
Party 1
Team Averages
Level 93
1,564 SR
1,528 Elo+

VS

Team Averages
Level 68
1,551 SR
1,410 Elo+
Discordia
Discordia
 
Discordia
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Cosmosquid
Terra
Level 24
God Stats
1W - 1L
1,689 SR
Queue Stats
30W - 27L
1,469 Elo+
Party 2
Charybdis
Charybdis
KingBellsprout
Charybdis
Level 156
God Stats
1W - 2L
1,566 SR
Queue Stats
43W - 46L
1,447 Elo+
Party 2
Jing Wei
Jing Wei
MyTearsIntoWine
Jing Wei
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 36L
1,378 Elo+
Party 2
Cthulhu
Cthulhu
Ärïä
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
0 / 1 / 13
8,170
743
4,064
8,084
7,443
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Abahdon
Charybdis
17
7 / 3 / 9
9,886
899
11,235
9,463
5,077
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
Ebbz
Ra
16
4 / 2 / 8
9,225
839
5,493
9,171
5,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
15
2 / 2 / 13
8,581
780
10,952
8,149
4,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
prevaill
Medusa
16
4 / 2 / 11
9,037
822
23,885
9,112
4,822
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 4 / 6
7,679
698
9,053
9,496
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
14
0 / 2 / 6
8,007
728
3,172
12,173
13,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
KingBellsprout
Charybdis
15
2 / 6 / 5
8,549
777
10,287
13,446
6,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jing Wei
15
4 / 2 / 4
8,501
773
4,761
10,973
5,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Ärïä
Cthulhu
15
3 / 3 / 5
8,028
730
11,520
14,589
16,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
17
Kills
10
10
Deaths
17
54
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
13
6.5
L
Discordia
 
Discordia
1
4
6
1
W
Charybdis
Abahdon
Charybdis
7
3
9
3.83
L
Terra
0
2
6
1.5
W
Ra
Ebbz
Ra
4
2
8
4
L
Charybdis
KingBellsprout
Charybdis
2
6
5
0.75
L
Jing Wei
4
2
4
3
W
Nu Wa
2
2
13
4.25
W
Medusa
prevaill
Medusa
4
2
11
4.75
L
Cthulhu
Ärïä
Cthulhu
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,629
Damage
38,793
43,979
Taken
60,677
26,725
Mitigated
45,893
22,041
Healing
24,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,064
602
1,603
952
8,084
7,443
0
4,081
3,736
12,828
0
L
Discordia
 
Discordia
9,053
215
1,353
1,330
9,496
3,986
96
3,622
5,874
20,674
0
W
Charybdis
Abahdon
Charybdis
11,235
4,799
1,629
1,631
9,463
5,077
2,256
3,895
5,494
0
16,962
L
Terra
3,172
104
4,508
2,993
12,173
13,691
0
4,645
7,528
8,079
0
W
Ra
Ebbz
Ra
5,493
277
8,375
3,497
9,171
5,058
506
5,378
3,656
25,243
0
L
Charybdis
KingBellsprout
Charybdis
10,287
3,960
547
1,971
13,446
6,527
0
3,293
10,153
0
29,570
L
Jing Wei
4,761
2,775
2,928
3,293
10,973
5,372
0
4,048
6,925
0
20,140
W
Nu Wa
10,952
4,477
976
723
8,149
4,325
546
5,159
2,629
21,956
0
W
Medusa
prevaill
Medusa
23,885
5,843
1,665
990
9,112
4,822
864
4,190
4,719
0
32,523
L
Cthulhu
Ärïä
Cthulhu
11,520
85
1,941
4,046
14,589
16,317
0
4,901
9,688
32,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,899
Gold Earned
40,764
121
Minions Killed
141
0
Camps Cleared
0
1,087,215
Distance Traveled
1,112,069
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,170
743
8
1
0
180,433
0
L
Discordia
7,679
698
18
2
0
235,874
1
W
Charybdis
9,886
899
13
1
0
202,007
0
L
Terra
8,007
728
9
1
0
208,196
0
W
Ra
9,225
839
36
3
0
220,085
0
L
Charybdis
8,549
777
50
5
0
190,281
2
L
Jing Wei
8,501
773
41
4
0
241,872
1
W
Nu Wa
8,581
780
40
4
0
218,649
0
W
Medusa
9,037
822
24
2
0
266,041
1
L
Cthulhu
8,028
730
23
2
0
235,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role