Player Matchup

Mercury
Mercury
Anarchy1573
Mercury
Level 108
God Stats
7W - 8L
1,456 SR
Queue Stats
134W - 135L
1,391 Elo+
Solo
Terra
Terra
Capt AF
Terra
Level 142
God Stats
0W - 1L
1,643 SR
Queue Stats
18W - 19L
1,533 Elo+
Party 2
Jing Wei
Jing Wei
Glitchy 01
Jing Wei
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 17L
1,615 Elo+
Party 2
Ra
Ra
Julez670
Ra
Level 108
God Stats
1W - 4L
1,292 SR
Queue Stats
44W - 49L
1,435 Elo+
Solo
Eset
Eset
WinterKnight316
Eset
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 61L
1,439 Elo+
Solo
Team Averages
Level 111
1,478 SR
1,483 Elo+

VS

Team Averages
Level 122
1,540 SR
1,431 Elo+
Chiron
Chiron
Briceewwq
Chiron
Level 138
God Stats
4W - 2L
1,685 SR
Queue Stats
154W - 166L
1,449 Elo+
Party 1
Neith
Neith
PrinzKelevra
Neith
Level 158
God Stats
54W - 40L
1,595 SR
Queue Stats
230W - 231L
1,391 Elo+
Party 3
Ymir
Ymir
joseacarrz
Ymir
Level 61
God Stats
9W - 9L
1,281 SR
Queue Stats
322W - 330L
1,439 Elo+
Solo
Zhong Kui
Zhong Kui
koallasaurus
Zhong Kui
Level 147
God Stats
16W - 16L
1,539 SR
Queue Stats
414W - 446L
1,481 Elo+
Party 1
Chang'e
Chang'e
xXLUNAxX7889
Chang'e
Level 107
God Stats
4W - 10L
1,600 SR
Queue Stats
15W - 23L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Anarchy1573
Mercury
5
0 / 2 / 1
3,649
456
844
4,456
1,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Capt AF
Terra
7
0 / 2 / 1
4,256
532
1,593
6,514
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Glitchy 01
Jing Wei
8
1 / 1 / 0
4,302
538
2,749
4,952
1,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,195
524
2,037
4,839
1,457
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
0 / 2 / 0
4,049
506
1,788
4,827
1,973
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Briceewwq
Chiron
10
3 / 0 / 0
5,881
735
3,689
3,901
1,391
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

7
1 / 0 / 2
4,579
572
4,423
2,827
957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 1 / 2
4,398
550
2,024
4,958
2,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
koallasaurus
Zhong Kui
8
2 / 0 / 3
5,072
634
3,232
2,876
2,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chang'e
xXLUNAxX7889
Chang'e
9
3 / 1 / 1
5,124
641
3,287
5,249
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
10
10
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Anarchy1573
Mercury
0
2
1
0.25
W
Chiron
Briceewwq
Chiron
3
0
0
3
L
Terra
Capt AF
Terra
0
2
1
0.25
L
Jing Wei
Glitchy 01
Jing Wei
1
1
0
1
L
0
3
0
0
W
1
0
2
2
L
0
2
0
0
W
1
1
2
2
W
Zhong Kui
koallasaurus
Zhong Kui
2
0
3
3.5
W
Chang'e
xXLUNAxX7889
Chang'e
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,011
Damage
16,655
25,588
Taken
19,811
9,244
Mitigated
8,798
6,622
Healing
8,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Anarchy1573
Mercury
844
459
0
250
4,456
1,414
0
1,404
2,970
0
12,804
W
Chiron
Briceewwq
Chiron
3,689
1,495
0
1,597
3,901
1,391
807
1,755
1,944
0
38,320
L
Terra
Capt AF
Terra
1,593
345
475
1,707
6,514
3,071
0
2,220
4,294
9,942
0
L
Jing Wei
Glitchy 01
Jing Wei
2,749
1,528
119
1,493
4,952
1,329
0
843
4,109
0
28,046
L
2,037
330
0
1,149
4,839
1,457
0
180
4,659
26,281
0
W
4,423
1,572
0
1,007
2,827
957
0
188
2,639
0
27,258
L
1,788
634
0
1,429
4,827
1,973
0
3,148
1,345
18,450
0
W
2,024
476
233
1,299
4,958
2,515
0
963
3,995
8,634
0
W
Zhong Kui
koallasaurus
Zhong Kui
3,232
813
0
2,104
2,876
2,018
0
482
2,378
22,371
7,591
W
Chang'e
xXLUNAxX7889
Chang'e
3,287
332
143
2,534
5,249
1,917
442
1,812
3,437
23,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,451
Gold Earned
25,054
177
Minions Killed
242
0
Camps Cleared
0
713,307
Distance Traveled
740,003
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,649
456
24
3
0
153,336
1
W
Chiron
5,881
735
72
9
0
142,043
3
L
Terra
4,256
532
17
2
0
152,806
1
L
Jing Wei
4,302
538
56
7
0
136,423
3
L
Ra
4,195
524
45
6
0
138,946
1
W
Neith
4,579
572
47
6
0
158,300
2
L
Eset
4,049
506
35
4
0
131,796
1
W
Ymir
4,398
550
13
2
0
146,757
1
W
Zhong Kui
5,072
634
72
9
0
161,940
0
W
Chang'e
5,124
641
38
5
0
130,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role