Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Ben Tourville
Rama
Level 53
God Stats
2W - 4L
1,274 SR
Queue Stats
3W - 7L
1,100 Elo+
Party 2
Gilgamesh
Gilgamesh
Sharkmajor1
Gilgamesh
Level 26
God Stats
3W - 5L
1,388 SR
Queue Stats
3W - 7L
1,292 Elo+
Party 2
Baron Samedi
Baron Samedi
StrayFlyer046
Baron Samedi
Level 64
God Stats
5W - 3L
1,500 SR
Queue Stats
147W - 154L
1,440 Elo+
Solo
Hel
Hel
shikishikimaru
Hel
Level 46
God Stats
2W - 5L
1,238 SR
Queue Stats
2W - 5L
1,155 Elo+
Party 2
Team Averages
Level 60
1,380 SR
1,298 Elo+

VS

Team Averages
Level 95
1,498 SR
1,394 Elo+
Hades
Hades
Druccie_Mane
Hades
Level 69
God Stats
3W - 4L
1,569 SR
Queue Stats
136W - 161L
1,364 Elo+
Party 1
Jing Wei
Jing Wei
FancyTortuga
Jing Wei
Level 87
God Stats
1W - 2L
1,787 SR
Queue Stats
41W - 37L
1,435 Elo+
Solo
Ymir
Ymir
PartyCaboose
Ymir
Level 96
God Stats
13W - 15L
1,402 SR
Queue Stats
298W - 282L
1,405 Elo+
Solo
Cerberus
Cerberus
Waltercantquit
Cerberus
Level 156
God Stats
3W - 8L
1,257 SR
Queue Stats
480W - 567L
1,385 Elo+
Party 1
Fenrir
Fenrir
burkefam
Fenrir
Level 69
God Stats
11W - 9L
1,473 SR
Queue Stats
223W - 267L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
7 / 1 / 2
10,723
596
11,053
16,784
8,369
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 6
7,103
395
5,715
11,032
4,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
Sharkmajor1
Gilgamesh
14
6 / 2 / 6
8,846
491
7,945
13,466
10,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
StrayFlyer046
Baron Samedi
13
4 / 7 / 6
8,297
461
9,879
13,705
7,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 6 / 6
6,817
379
5,991
12,308
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 6
9,344
519
10,240
15,544
8,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
FancyTortuga
Jing Wei
14
6 / 4 / 2
9,606
534
9,915
11,191
4,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 4 / 10
8,966
498
6,963
16,578
15,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
15
3 / 3 / 8
9,766
543
7,344
10,077
10,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
burkefam
Fenrir
15
5 / 3 / 9
9,780
543
10,809
14,823
6,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
55
19
Kills
20
20
Deaths
19
26
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
7
1
2
8
W
1
4
6
1
L
4
5
6
1.4
L
Jing Wei
FancyTortuga
Jing Wei
6
4
2
1.75
L
2
4
10
1.75
W
Gilgamesh
Sharkmajor1
Gilgamesh
6
2
6
4.5
W
Baron Samedi
StrayFlyer046
Baron Samedi
4
7
6
1
L
Cerberus
3
3
8
2.33
L
Fenrir
burkefam
Fenrir
5
3
9
3.17
W
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,583
Damage
45,271
67,295
Taken
68,213
34,912
Mitigated
46,671
15,899
Healing
18,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,053
6,762
0
3,401
16,784
8,369
4,194
2,549
14,199
0
89,981
W
5,715
5,035
471
1,656
11,032
4,000
0
3,838
7,100
0
26,006
L
10,240
246
240
4,466
15,544
8,791
1,640
2,964
11,985
63,656
0
L
Jing Wei
FancyTortuga
Jing Wei
9,915
6,466
0
3,188
11,191
4,748
2,178
2,931
7,910
0
48,094
L
6,963
1,797
354
3,001
16,578
15,879
210
5,563
10,217
28,404
0
W
Gilgamesh
Sharkmajor1
Gilgamesh
7,945
3,209
223
1,498
13,466
10,295
0
5,826
7,604
0
36,649
W
Baron Samedi
StrayFlyer046
Baron Samedi
9,879
1,106
94
1,419
13,705
7,233
191
5,501
7,863
47,088
0
L
Cerberus
7,344
828
0
1,769
10,077
10,345
171
132
9,595
63,164
0
L
Fenrir
burkefam
Fenrir
10,809
3,295
0
5,440
14,823
6,908
605
4,280
10,333
0
76,410
W
5,991
127
3,454
3,683
12,308
5,015
86
6,210
5,982
28,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,786
Gold Earned
47,462
350
Minions Killed
461
0
Camps Cleared
0
1,599,425
Distance Traveled
1,539,902
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,723
596
158
9
0
358,864
1
W
Rama
7,103
395
33
2
0
308,112
1
L
Hades
9,344
519
93
5
0
306,295
6
L
Jing Wei
9,606
534
78
4
0
321,155
3
L
Ymir
8,966
498
43
2
0
300,491
8
W
Gilgamesh
8,846
491
71
4
0
339,898
1
W
Baron Samedi
8,297
461
57
3
0
285,424
4
L
Cerberus
9,766
543
144
8
0
270,279
4
L
Fenrir
9,780
543
103
6
0
341,682
0
W
Hel
6,817
379
31
2
0
307,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role