Player Matchup

Sun Wukong
Sun Wukong
EnIightments
Sun Wukong
Level 63
God Stats
3W - 7L
1,223 SR
Queue Stats
129W - 189L
1,262 Elo+
Solo
Baron Samedi
Baron Samedi
Thejoker3440
Baron Samedi
Level 40
God Stats
7W - 8L
1,325 SR
Queue Stats
59W - 76L
1,243 Elo+
Solo
Neith
Neith
mamanet000
Neith
Level 44
God Stats
5W - 9L
1,207 SR
Queue Stats
245W - 369L
1,283 Elo+
Solo
Team Averages
Level 49
1,251 SR
1,263 Elo+

VS

Team Averages
Level 66
1,391 SR
1,310 Elo+
Shiva
Shiva
Long_Hog13
Shiva
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 36L
1,304 Elo+
Party 1
Kuzenbo
Kuzenbo
NBW_Clampz
Kuzenbo
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 38L
1,278 Elo+
Party 1
Janus
Janus
NBW_Supreme
Janus
Level 84
God Stats
1W - 7L
1,174 SR
Queue Stats
13W - 33L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EnIightments
Sun Wukong
16
5 / 3 / 13
11,139
743
10,996
14,377
8,477
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Thejoker3440
Baron Samedi
16
4 / 1 / 18
11,489
766
15,290
15,275
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
17
13 / 5 / 7
12,159
811
17,012
14,871
5,319
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
0 / 8 / 4
8,881
592
7,033
17,648
14,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
NBW_Clampz
Kuzenbo
13
3 / 6 / 2
9,844
656
10,802
20,532
23,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
6 / 9 / 3
11,240
749
17,845
14,186
5,689
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
22
Kills
9
9
Deaths
23
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
EnIightments
Sun Wukong
5
3
13
3.83
L
Shiva
0
8
4
0.25
L
Kuzenbo
NBW_Clampz
Kuzenbo
3
6
2
0.67
L
6
9
3
0.83
W
Baron Samedi
Thejoker3440
Baron Samedi
4
1
18
13
W
Neith
13
5
7
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,298
Damage
35,680
44,523
Taken
52,366
20,053
Mitigated
43,467
16,723
Healing
4,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
EnIightments
Sun Wukong
10,996
2,373
0
4,205
14,377
8,477
396
9,296
4,686
0
34,092
L
Shiva
7,033
1,246
863
2,066
17,648
14,481
0
5,442
12,206
0
17,381
L
Kuzenbo
NBW_Clampz
Kuzenbo
10,802
2,090
0
842
20,532
23,297
60
6,220
14,312
28,897
0
L
17,845
2,051
0
486
14,186
5,689
0
3,864
10,322
42,519
0
W
Baron Samedi
Thejoker3440
Baron Samedi
15,290
2,273
2,027
6,658
15,275
6,257
228
10,391
4,684
40,063
0
W
Neith
17,012
7,229
527
3,306
14,871
5,319
2,099
9,703
4,951
0
45,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,787
Gold Earned
29,965
161
Minions Killed
116
9
Camps Cleared
3
745,073
Distance Traveled
686,426
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,139
743
39
3
2
265,061
1
L
Shiva
8,881
592
22
1
1
227,847
0
L
Kuzenbo
9,844
656
31
2
1
240,190
0
L
Janus
11,240
749
63
4
1
218,389
1
W
Baron Samedi
11,489
766
58
4
3
256,114
0
W
Neith
12,159
811
64
4
4
223,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role