Player Matchup

Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Kotsei
Ao Kuang
Level 154
God Stats
14W - 4L
1,780 SR
Queue Stats
675W - 239L
1,779 Elo+
Party 1
Baron Samedi
Baron Samedi
Slateburst
Baron Samedi
Level 18
God Stats
4W - 0L
1,876 SR
Queue Stats
14W - 3L
1,815 Elo+
Party 1
Team Averages
Level 86
1,718 SR
1,698 Elo+

VS

Team Averages
Level 99
1,415 SR
1,586 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Jak Snack
King Arthur
Level 105
God Stats
0W - 4L
1,214 SR
Queue Stats
108W - 80L
1,595 Elo+
Party 2
Bellona
Bellona
bigferk
Bellona
Level 66
God Stats
3W - 3L
1,531 SR
Queue Stats
16W - 16L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
10 / 2 / 8
9,053
823
14,912
15,071
18,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
Kotsei
Ao Kuang
14
7 / 2 / 10
8,794
799
11,989
17,893
8,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
Slateburst
Baron Samedi
13
2 / 0 / 12
7,790
708
5,114
6,165
5,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 5 / 2
7,400
673
8,355
11,142
6,564
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Jak Snack
King Arthur
10
0 / 8 / 2
6,875
625
7,376
13,880
10,151
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
bigferk
Bellona
10
2 / 6 / 2
7,150
650
11,756
11,373
12,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
19
Kills
4
4
Deaths
19
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
10
2
8
7
L
Zhong Kui
 
Zhong Kui
2
5
2
0.6
L
King Arthur
Jak Snack
King Arthur
0
8
2
0.13
W
Ao Kuang
Kotsei
Ao Kuang
7
2
10
6
W
Baron Samedi
Slateburst
Baron Samedi
2
0
12
8
L
Bellona
bigferk
Bellona
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,015
Damage
27,487
39,129
Taken
36,395
32,543
Mitigated
29,061
20,225
Healing
3,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,912
4,178
170
5,469
15,071
18,286
0
2,974
12,097
0
25,423
L
Zhong Kui
 
Zhong Kui
8,355
1,050
0
2,346
11,142
6,564
0
6,522
4,620
18,856
0
L
King Arthur
Jak Snack
King Arthur
7,376
415
0
250
13,880
10,151
29
4,092
9,788
0
24,848
W
Ao Kuang
Kotsei
Ao Kuang
11,989
4,068
0
9,887
17,893
8,528
0
3,084
14,809
35,685
0
W
Baron Samedi
Slateburst
Baron Samedi
5,114
709
2,562
2,137
6,165
5,729
0
2,520
3,645
20,388
0
L
Bellona
bigferk
Bellona
11,756
2,521
0
455
11,373
12,346
0
6,603
4,770
0
17,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,637
Gold Earned
21,425
104
Minions Killed
84
9
Camps Cleared
1
602,176
Distance Traveled
529,581
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,053
823
23
2
0
200,652
1
L
Zhong Kui
7,400
673
33
3
1
152,859
2
L
King Arthur
6,875
625
36
3
0
197,157
2
W
Ao Kuang
8,794
799
51
5
7
201,232
1
W
Baron Samedi
7,790
708
30
3
2
200,292
0
L
Bellona
7,150
650
15
1
0
179,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role