Player Matchup

Merlin
Merlin
NinjaGamist
Merlin
Level 98
God Stats
11W - 5L
1,632 SR
Queue Stats
87W - 64L
1,538 Elo+
Party 1
Geb
Geb
sly-cooper-maste
Geb
Level 113
God Stats
13W - 13L
1,501 SR
Queue Stats
157W - 142L
1,508 Elo+
Party 1
Fenrir
Fenrir
tyassassin1234
Fenrir
Level 89
God Stats
3W - 1L
1,617 SR
Queue Stats
87W - 74L
1,536 Elo+
Party 1
Team Averages
Level 100
1,583 SR
1,527 Elo+

VS

Team Averages
Level 41
1,526 SR
1,526 Elo+
Ra
Ra
NurseBean7655
Ra
Level 65
God Stats
0W - 1L
1,727 SR
Queue Stats
51W - 43L
1,524 Elo+
Party 2
Horus
Horus
SurfGorilla
Horus
Level 38
God Stats
1W - 2L
1,460 SR
Queue Stats
26W - 17L
1,592 Elo+
Party 2
Hun Batz
Hun Batz
llMonkey
Hun Batz
Level 20
God Stats
1W - 2L
1,392 SR
Queue Stats
10W - 11L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
2 / 0 / 12
13,123
729
28,512
14,338
7,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 1 / 9
11,879
660
11,969
20,378
26,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
10 / 2 / 5
12,973
721
13,418
15,356
7,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 2
10,619
590
15,297
16,075
7,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
1 / 3 / 2
10,805
600
10,518
24,139
24,923
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hun Batz
llMonkey
Hun Batz
15
2 / 6 / 1
11,267
626
12,020
21,846
9,972
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
16
Kills
3
3
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
0
12
8
L
0
7
2
0.14
L
1
3
2
0.67
L
Hun Batz
llMonkey
Hun Batz
2
6
1
0.42
W
4
1
9
8.5
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,899
Damage
37,835
50,072
Taken
62,060
42,412
Mitigated
42,736
12,614
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
28,512
1,859
0
7,493
14,338
7,674
1,440
3,536
10,802
89,051
0
L
15,297
1,691
1,752
2,765
16,075
7,841
0
8,547
7,302
60,381
0
L
10,518
4,996
1,109
7,218
24,139
24,923
0
17,124
6,470
0
27,914
L
Hun Batz
llMonkey
Hun Batz
12,020
3,126
0
93
21,846
9,972
0
14,322
7,194
0
32,364
W
11,969
1,276
0
2,622
20,378
26,756
501
6,214
14,164
31,011
0
W
13,418
2,882
0
2,499
15,356
7,982
0
6,270
9,086
0
27,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,975
Gold Earned
32,691
205
Minions Killed
185
7
Camps Cleared
8
962,038
Distance Traveled
956,239
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,123
729
152
8
2
314,436
5
L
Ra
10,619
590
111
6
3
289,819
5
L
Horus
10,805
600
26
1
1
342,563
2
L
Hun Batz
11,267
626
48
3
4
323,857
0
W
Geb
11,879
660
25
1
2
311,189
4
W
Fenrir
12,973
721
28
2
3
336,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role