Player Matchup

Janus
Janus
AthosTheGreat
Janus
Level 83
God Stats
29W - 38L
1,464 SR
Queue Stats
131W - 171L
1,424 Elo+
Solo
Horus
Horus
RobinB02
Horus
Level 63
God Stats
11W - 17L
1,467 SR
Queue Stats
36W - 60L
1,455 Elo+
Party 1
Skadi
Skadi
tazzman1570
Skadi
Level 88
God Stats
5W - 0L
1,655 SR
Queue Stats
72W - 100L
1,458 Elo+
Party 1
Team Averages
Level 78
1,529 SR
1,446 Elo+

VS

Team Averages
Level 48
1,513 SR
1,409 Elo+
Sun Wukong
Sun Wukong
ALEX7239999
Sun Wukong
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 45L
1,553 Elo+
Party 2
Chang'e
Chang'e
Mattnoir28
Chang'e
Level 32
God Stats
1W - 2L
1,558 SR
Queue Stats
3W - 11L
1,209 Elo+
Party 2
Tsukuyomi
Tsukuyomi
jota111111
Tsukuyomi
Level 49
God Stats
13W - 18L
1,482 SR
Queue Stats
186W - 240L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 9
13,799
657
23,079
17,833
9,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
RobinB02
Horus
18
1 / 2 / 10
13,054
622
7,235
24,738
35,366
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
8 / 4 / 4
14,972
713
25,930
26,221
17,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALEX7239999
Sun Wukong
19
2 / 3 / 5
13,395
638
24,484
25,003
29,330
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Mattnoir28
Chang'e
15
0 / 7 / 5
12,046
574
9,718
18,744
6,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
jota111111
Tsukuyomi
19
6 / 2 / 1
14,207
677
19,467
21,276
9,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
12
Kills
8
8
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ALEX7239999
Sun Wukong
2
3
5
1.5
W
3
2
9
3.75
L
Chang'e
Mattnoir28
Chang'e
0
7
5
0.36
W
Horus
RobinB02
Horus
1
2
10
3
L
Tsukuyomi
jota111111
Tsukuyomi
6
2
1
3.25
W
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,244
Damage
53,669
68,792
Taken
65,023
62,109
Mitigated
45,533
20,245
Healing
18,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ALEX7239999
Sun Wukong
24,484
4,546
0
2,991
25,003
29,330
625
9,430
14,907
0
73,480
W
23,079
1,642
0
2,694
17,833
9,324
0
1,234
16,599
94,237
0
L
Chang'e
Mattnoir28
Chang'e
9,718
471
3,677
4,424
18,744
6,343
497
7,022
11,269
25,876
0
W
Horus
RobinB02
Horus
7,235
3,112
6,505
6,454
24,738
35,366
563
4,128
20,610
0
21,371
L
Tsukuyomi
jota111111
Tsukuyomi
19,467
5,320
0
7,428
21,276
9,860
1,592
5,794
15,221
0
66,855
W
25,930
13,334
0
4,592
26,221
17,419
2,698
4,674
21,547
0
83,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,825
Gold Earned
39,648
248
Minions Killed
236
8
Camps Cleared
9
1,143,696
Distance Traveled
1,116,744
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
13,395
638
107
5
3
392,461
2
W
Janus
13,799
657
132
6
8
417,694
9
L
Chang'e
12,046
574
45
2
1
309,429
1
W
Horus
13,054
622
30
1
0
396,266
2
L
Tsukuyomi
14,207
677
84
4
5
414,854
1
W
Skadi
14,972
713
86
4
0
329,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role